CTA Version 1.1 Changelog:
Cardy/Dom Issues Fixed
- Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
- Cardassian relationship settings, they are neutral towards borg.
- Cardy using fed faction names.
- Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
- When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
- Monac starbase upgrade points.
- Nor outpost, monac and eaves has stock hud icon.
- There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
- Various String fixes
Feds Issues Fixed
- Polaris/excalibur photon/quantum mixup
- Polaris clones can no longer be gemini effected
- Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
- Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
- Defiant Mines Reset to correct versions.
- C-7 Constructor still using old Antares ship button icon
- Spacedock button icon is still using the old Argonev one
- Reintegration for galaxy and prometheus damage
- Look at FED Jump Cost on Colony Ship versus other factions
- Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
- Miranda ability stacks too much, need to reduce to one stack.
- Intrepid 2 more supply cost, Rebalanced.
- Polaris multi adapative shield fix
Borg Issued Fixed:
- When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
- Borg Starbase Research for Range and Overall Range increased.
- Ship speeds
- Viral on 7 of 9 spins starbases, need to look at.
- Look into borg ship usage for AI
Klingon Issues Fixed
- Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
- Kurn might have the same issue?
- Goroth bomber description string needs to be looked at
- "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
- Klingon civilian and tactical research base strings need to be looked at
- Klingon SH-J2 Titan Yard description needs to be looked at
- Research "The Will of Kahless" goes off screen when hovered over
- Predator Siege Destroyer research description needs to be looked at
- Ravenous cloak fleet ability description needs to be looked at
- Klingon battle cloak description needs to be looked at
- Ion pulse on outpost not firing correctly
- Between star jumping conflicting with needing research stations.
- Unity station sensor upgrade and ability strings
- Brell has R_pulse instead of K_pulse as sound for disruptors.
- Sword of Kahless ability strings need updated,
- abilities get weaker when bastion shield is active.
Romulan Issues Fixed
- Quantum Absorption on Starbase - making endless noise
- ICONS on Rom Outpost.
- Missing Strings in Research Tree
- Thalen colony ship portrait is stock
- Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
- Gladius and Javelin need to have their green text looked at
- Gladius and Javelin bomber icons are differently styled than rest of icons
General Issues Fixed
- Planet Tier System - Pop Generation
- Anti module artillery ship use by AI
- Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
- Find a way for an AI to never give up and keep doing stuff.
- Class D Planetoid needs quotes so it says 'Planetoid'
- Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
- Negative Bonuses - Demon Planets
- CLass Y Demon need more incentive - inc resource extract rate
- Dreadnought upgrades tooltips needs fixing
- Tactics management strings need to be polished
- Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
- Species 8472 Bioship needs button icon in UI
- Tachyon Pulse description needs to be fixed
- Total bounty string description still mentions "empire" (top right corner UI)
- Nausicaan raiders missing ship button icon in UI
- Miradorn Raider missing ship button icon in UI
- "Back button" in UI needs some antialiasing
- Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
- Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
- Scuttle description needs to be rewritten
- Remove requirements for research station to avoid rebuild bug with star travel.
- Work on Planet and Star names to make them better
- Add additional Capital ship names. Perhaps around 50 for each race?
- Fleet cohesion strings and related need to be made to look nicer
- Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
- One Class A Hydrocarbon bonus missing string
- Reforming fleet string needs to have the f capitalized
- Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
- Endgame summary - dilithium crystal icon shows up for some reason
- Minzoom on many neutrals needs to be looked at
- Nebula button icons and strings need to be looked at
- Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
- Class K and Class H Level Planets last 2 massive price diff upgrade
- Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
- Some more Dilithium on some planets?
- Neutral AI top speed.
- Many other string Fixes!
Wow! It seems like lot of work. Great job! But pls don't forget fix klingon research: blade of Kahless. :)
Thy will be done.
Hi, great work on the mod, and congrats on the award. I am having an issue I hope someone can help with. After playing the game for about 10 minutes it shuts down and closes. I have made sure the files are not read only and applied the LAA. I have also taken all of the effects settings to lowest possible. The only other thing I can think of is the graphics card. I am running a ATI Radeon HD 4850 with 512MB of VRAM. Is this good enough? If not what graphics cards are compatible? Thanks.
It seems that you didn't apply the LAA-patch correctly, it has to be a . Make sure, the "Sins of a Solar Empire Rebellion.exe" (only this one is important for LAA, non else) is NOT flagged as "read only" under file properties. If so, unflag the box, apply and reapply the LAA as stated in the install instructions. Sometimes Steam tends to re-download and replace altered files all by itself.
STA 3 is depended on every bit of RAM/accessable memory it can get it's hands on so if you did not apply the LAA-patch to the .exe or have less than 3 gb of RAM (not VRAM) it will not run properly. Furthermore, if you run 32-bit Windows I think that you'll need to alter the user settings for memory access by hand or upgrade to 64-bit.
If the problem persists try reinstalling the mod via downloading the ZIP-version and replacing all mod-files with this one.
Do you use a 64 bit operating system? It is mostly related to the amount of memory you have/your system can use. That is why we make use of LAA. If you run a 32 bit operating system you run into the issues you just mentioned.
"Time to start packing" was actually said by Weyoun 5. :)
Fixed. A silly error caused by extreme lack of sleep.
Whom is this random Dolt in the video? Tell him to **** off.
haha poor GSR
Hear, hear
Did y'all fix the zoom issues where the icons don't show up properly? I didn't see it on the list so if I missed it sorry.
this is such a great mod, kinda bittersweet it being the last update.
Hi, everyone!
Thanks for Armada 3 guys, it's a great game! But my heart sank when I heard you saying it will be the last patch and dev diary :( I'll miss them.
And sorry if I missed it, but is there a website or anything like that about Axanar? I know about the movie, but not about the game you're making.
Thanks for all your hard work!
P.S. Hi, Mia!
What is the research focused AI supposed to do exactly? I was playing Klingons (me) + Romulans + Cardassians (who chose Loyalist) + Federation VS. 5 Borg AI. The Borg AI closest to me only took four worlds and had a tactical sphere. That was it. I saved last night with a small fleet (1 vorcha, Kurn, 1 Ravenous, 7 Chu'Beh, 6 Birds of Prey) right next to their homeworld. No retaliation or reinforcements. I'm about 90 minutes into the game so I know they should have more than that. I know the rest of the AI seem to do their job but I have no clue what causes the Research Focused AI to stop working. Maybe they assimilated Neelix and forgot how to function properly?
Some AI can be a bit wonky sometimes, most of these issues are fixed however in the hotfix. What I noticed in my observations is that the AI sometimes got stuck with our new planetary system research. Other than that, the research AI focuses more on research instead of other things. They get better later game.
I haven't actually gotten a chance to play STA:CTA. I play video games whenever I'm on specific kicks and right now its not star trek but I played the mess out of STA before the expansion. One thing I would love to see, is plenty of options to use the galaxy forge to create maps. I know the planets will obviously be there but making sure every ship class is available for every faction and also all the new planetary defenders should be available to place around planets. Probably should point out, I haven't actually used the galaxyscenario for CTA yet, just something I wanted to say incase it isn't there already.
So I actually finally installed it last night and played around just a little. Fantastic of course! I did wonder if you took out the ability to put faction ships on planets in galaxy forge on purpose and if so why. I sometimes like to build simple maps that I star off with a small fleet of ships.
Placing faction ships owned by players has never been 'a thing' (with the exception of neutrals and pirates). At least not since I joined the mod. Not sure about pre-CTA though. Never really thought about maps with larger starter fleets...kinda unfair unless both players gain access to the same kind of power.
Hi,
can someone tell me where to download the latest 1.1 version? Is it a fixpack or a complete new Full-Installer version? Can't see any download link anywhere....:-(
It will be released this week sometime :)
Definitely bummed out to hear this will be the last update - having worked in the Game Industry for awhile I can tell you this mod is one of my absolute favorites!
Can someone point me to an explanation of why they're stopping? I hope you and your wonderful modding team move on to another bigger/better mod! Thanks for all the great times and I hope this update stops my crashing issue!
Well this will be the last major patch, we have not ruled out small downloadable fixes in the future however, We are not splitting at all in fact this page will be devoted to both A3 and Axanar but just everyone needs to have the expectation that we will be focusing our attention on Axanar full time from now on :) while still joining our supporters on A3 CTA
Awesome thanks for the response! (I was the guest) -
What is Axanar and A3? I didn't see it around here so I wanted to be able to follow your progress.
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Hey I have an idea to the mod can you make the terrain empire like show in enterprise (in a mirror darkly) or star trek (mirror mirror) it would be a awesome addition to the game
when this was released did it automatically download or am I supposed to download the mod or what
you have to download the patch manually :)
do I have to download previous patches or no
you can download a full 1.1 version if you want to or you can just patch your existing 1.0
I don't remember if I asked this but can you make a video on how to download the patch I mess up always
See that "Tutorials" link near the top of the page?
Click it and scroll down. A tutorial video is waiting for you.
Bugs are still there. The Research for fleetsupply and cap ships are now buggy. Instead of these there is anti matter regeneration.
In the Galaxy Forge tool the Bonus for planets are wrong. Hope there comes an version 1.11 :)
Sounds like it's better if you do not install the new version and really only one waiting for another update.
@Bane: some information would be nice.
Follow the comment strings.
They are compiling lists of issues to take care of. The next patch will probably be the last one that they do, so I for one want them to take their time and do it right. They have Axanar to focus on.
1.1 is definitely better than CTA 1.0. That new AI is brutal!
has to do with the AI :) we might look into it for 1.2 but we cant make it for fleet supply as it breaks sins AI
the flying Alamo well I watched it. the video says nothing about installing patches