Post news RSS Dev Blog 18/03/18

Fourth dev blog published on 18/03/18 for the upcoming mod Persistent Kingdoms.

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Dev Blog 18/03/18


Another busy week is behind us. We've implemented a few simple features that will make quite an impact on the gameplay and the mod. There are many more things that we're currently working on, but this is just the portion that is already implemented.

[WIP] Phoenix Launcher

BridgeTroll made it quite far with the Phoenix launcher designed for the Persistent Kingdoms. The launcher will at the first launch install the mod and then with every launch after that check if the mod is up to date. If new updates are detected, the launcher will update the mod automatically by downloading the new or updated files and not the whole mod again.

Multiple other features will be included in the launcher that we will mention in later dev blogs.


Fast Inventory Transfer

Transferring items is now much faster and smoother. Simply right-click the item you wish to transfer and it will automatically jump into the correct slot within your inventory.

Show Pouch To Nearby Players

We've implemented a feature that enables you to show your pouch to all nearby players. The reach of the "show pouch" is equal to the reach of the normal local chat.

It's properly logged as well.

Kick & Outlaw Messages

You now receive a message when kicked or outlawed from the faction. This was necessary due to the new marshal feature which enables multiple people to kick & outlaw you from the faction.

New Skyboxes

We've added 25+ new skyboxes that can be used by mappers to change the way their maps look. That includes sunny, cloudy and night-time skyboxes. Here's a few examples:

Dedicated Arrow & Bolt Holders

We've created a new scene prop that is specially designed to hold only arrows and bolts. Mappers will be able to place this on strategic points across the map and castles.

In return, we've disabled the ability to store arrows & bolts in all the other inventory props & carts. We've implemented this with the aim of removing the "endless supply of arrows" in sieges. It's pretty obvious that this has been one of the main goals of this mod - Giving arrows & bolts a strategic value that needs to be accounted for.

We're still discussing the implementation of dedicated arrow carts that could be used for offensive purposes or for easier transfer from the armoury to the walls.

Update On Armours

We've successfully implemented most if not all of the body pieces, gloves and boots that we had in mind. Helmets require some simple fixes which will be done in the following days.

All that remains is to complete this section of the mod is the implementation of the crafting recipes which will be done in the following days.

We might consider adding some more civilian clothing in the following days which can then be used on roleplay servers.


  • A bug where freeze walls (created by admins) would remain in place after the player disconnected should be resolved now.
  • Equipment logs have been added when a player connects or disconnects from the server. Check the full log system here.


Keep posting suggestions. We consider every suggestion you post:

Posted images don't include the new graphical changes or banners. All features are subject to change. Feel free to discuss this dev blog down below.


Phoenix Dev Team


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