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Where we're at so far... if anyone has some ideas or suggestions PM or comment below.

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Where we're at now...

Hi all, thank you for checking out and (hopefully) following 'Age of Arthur', as promised here is my very first Dev blog....

- The map is complete and includes all of England, Scotland, Ireland, and about 50% of France as far south as Avalon (cause you can't say Arthur without Avalon, even if that part of the Legend was pure fantasy :0 )

- I'd say 75% of the factions have been implemented, complete with their own historical lords and family trees.

- 80% of the diplomacy / kingdom management options have been implemented. Still need to add population/prosperity effects and rebellion/civil war potentials.

- Full changing seasons have been implemented thanks to 'Grand-master's' shaders OSP. thus scenes now change based on time of year, and the code that affects seasonal moral and or seasonal events has been implemented. I've also added the chance of seasonal storms both on land and sea.

- Speaking of Sea, ship buying/building is complete, as well as ship travel and ship combat thanks to VC code. One thing I've changed in this mod is there will be very few ferry stations, and traveling from one island to another will be impossible without the player owning a ship. I figured this adds to realism as a peasant couldn't walk into the ocean and have a ship appear under their feet. So now your starting location also matters more - if you say start on Ireland, you won't be traveling to England or France without saving enough money for a ship. I may change this to allow for traveling with merchant ships, but then I'll probably add a quest that needs to be completed first... or, really good relations with the ship captain.

- Building forts has been implemented, still need to add code to upgrade them to castles.

- Same for villages.

- All the playable cultures are implemented and the player can pick their culture at the start of the game.

- Religion has been added, but I'd still like to expand on this so it has more effect on game play. I found that both Brytenwalda and VC laid great foundations, but I'd like to expand on the idea....any thoughts or ideas on this PM me.

- Banking and landowners - done.

- Camp entrenchment - implemented.

- Killable lords and kings has been implemented and I'm about half done the code to have new lords spawn in their place.

- family and children code is done!! I'm proud to say that :) You can now have a child with your spouse and they will grow up in about three game years...I know this isn't totally realistic, but I don't think anyone wants to play for 13 years just to see their kid mature :) .Female players can also have children, however fighting while pregnant will cause controversy, damage relations with your husband and also risk a chance of miscarrying if you're knocked out in battle.... Also to add realism, mothers can now die during childbirth and this is true if your playing as female too, so yeah... you've been warned. :)

- With family code I've also added a quest to kill your husband/wife if you fall out of relations with them.

- I've also added a number of mini games / gambling to taverns, while making different games available depending on the culture of the town, this includes a drinking game (code inspired from FantasyWarrior), A coin toss (written by me), A dice game (inspired by AndyYa), a card came using Tarots (inspired by AndyYa), and a Rune game (written by me).

- Added unique battle scenes near Hadrian's Wall.

- Fishing * done

Whats left

Still do to: besides what stated above, I still need to add way more random events, more items, more map icons, and more quests. Also need to add hunting scripts, Mine ownership and mining, unique scenes, magic, cultural festivals, and improved battle Ai and formations.... and of course unique story-lines depending on your starting choices.

I will also add to the list of OSP's as we go.

So I guess that wraps up my very first dev blog :) Let me know how I did, and of course any idea's or suggestions are welcome.




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DrachenDerTöter
DrachenDerTöter - - 78 comments

Nice to hear about the good progress! Are there any new quests added that you can tell us about?

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Lady_Ashwood Author
Lady_Ashwood - - 382 comments

So far, just the kill husband/wife quest. I'm kinda waiting until all the core features are done before I start adding the quests and story-lines.

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Yellowdragonfire
Yellowdragonfire - - 14 comments

Can you add something that has to do with trying to help King Arthurs bastard to overthrow him I think that could also be interesting.

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Lady_Ashwood Author
Lady_Ashwood - - 382 comments

You read my mind :) I've already added Mordred as a pretender you can help to overthrow Arthur. The only thing I did differently in my mod was make him the Bastard son of Ambrosius Aurelianus (Arthur's uncle), I figured it made sense as he would be upset his father gave the high kingship to Arthur over him.

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Yellowdragonfire
Yellowdragonfire - - 14 comments

Thank you for replying and doing this for the playerbase. It makes me much happier seeing an awesome mod like this being developed. It cheered me up a lot especially considering I just sprained my ankle.

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Yellowdragonfire
Yellowdragonfire - - 14 comments

I think that Asatru should be added as a religion. In VC it was just pagan, but the proper name for Norse paganism is Asatru. Maybe also have a commanders options like they did in VC. For ships try making them have a minimum and a maximum capacity depending on the ship because that's how ships were. If you don't meet the minimum you have to leave the ship or salvage the ship, so you get wood to sell. Make a refuge be able to become like almost a town if you progress that far, so if it is near water you can make a boat. Also wives should be able to do something aside from sit at home or make children. You should also be able to have a lot of prisoners for the slave trade. You should also be able to make slaves do things like build a shrine to your god/gods to spread your religion in the region, but people can come and destroy the shrine. You should also be able to have bastards that could jeopardize your reign. You could "Have a nice time" with another lord even if they aren't your spouse if they agree or if their your prisoner. I would also love a torturer in the mod for troops or lords. You could also threaten you enemies and tell them what would happen to all their capture soldiers to undermine morale. Depending on place a castle/town should be able to be flooded if its in a valley with a river or things like that. In besieged town you can sell supplies for a lot more, but they also have a lot less money and buying things there is ridiculously more expensive if its something needed like food in a siege. You should also be able to do somethings anonymously like attack a lord without banners and things, so they don't know who attacked. If you lose you will get huge penalties if its your ally. I would also like to see a system with reputations like tricky, smart, and untrustworthy. Those could effect things or cause additional options. You might also implement special traits like in VC, and make being a bandit or Viking easier because of beginning choices like if your father was an outlaw. You could establish your own bandit refuge and have an illegal kingdom that would generate money. Also parenting might hurt or help your kids/bastards upbringing is. If your there or not and if you teach them things. You might want something with parenting options. Add difficulty options or do it like how they did it in VC.

You don't have to implement any of this I just got carried away and would love too see this stuff. I might also have additions later. Sorry if it is kinda very long.
Sincerely thanks,
- YellowDragonFire

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Lady_Ashwood Author
Lady_Ashwood - - 382 comments

Thank you for your idea's, but just a side note, this wouldn't be Norse paganism, even though there are similarities, the Paganism of Arthur's time came from the Saxon's who mostly migrated from Germany. A lot of your idea's are very cool though, many of them are already implemented or already planed to be included though. One of them about choices effecting your children I kinda like and hadn't considered, just not sure how to implement it yet, right now children's personality is influenced by their parents, but I might add some random event choices that have an effect on how your kids turn out. thank you for giving me something to think about there.

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Yellowdragonfire
Yellowdragonfire - - 14 comments

Maybe you could make a event where your young kid does something stupid and gets in trouble with a village. You choose to punish them, let them off, or raid the village for them even thinking about hurting your offspring.

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Lady_Ashwood Author
Lady_Ashwood - - 382 comments

oh I like that!! Consider it added, thank you!!

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Yellowdragonfire
Yellowdragonfire - - 14 comments

If you want a book to read about Arthur I recommend The Winter Knight by Bernard Cornwell it's a story about a boy who's in Merlins Druid kingdom. Just check it out I think you might enjoy it.

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Lady_Ashwood Author
Lady_Ashwood - - 382 comments

Someone suggested that one, I think I'll pickup a copy after I finish the first version of this mod...it will be my reward treat for finishing this project :)

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Yellowdragonfire
Yellowdragonfire - - 14 comments

I so want to play this mod with or without my suggestions.
Thank you so much for working to develop a mod for us even if its of no personal gain to you. This is also one of my first time ever posting on forums, so I'd appreciate if someone didn't call me stupid if I made a mistake because everybody makes mistakes.

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DrunkTerminator
DrunkTerminator - - 248 comments

make that in the begin of the game that you can choose to start in a faction or start in a faction and with a father or a sibling that are lords in that faction plus make that there is option that babies become appropriate age for companion customizable by the players in the camp menu wich should be like in options or just disable that you need to wait plus that you can make it defeault, that would be good because it takes alot of time until the baby becomes a companion.

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