Post news RSS Dev Blog 01/04/18

Sixth dev blog published on 01/04/18 for the upcoming mod Persistent Kingdoms.

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Dev Blog 01/04/18


We're slowly getting to where we want to be. Here's the stuff we've worked on in the past week.

Open & Close Helmet

You're now able to open and close certain helmets that are implemented into the game. If the helmet can't be opened a "This helmet has no toggleable visor!" message pops up. We've not yet decided if fighting with an open helmet will affect your head armour in comparison to a closed helmet.

New Carts

Following the previous dev blog, you're now no longer able to store arrows&bolts in chests and normal carts. We've implemented two new carts. A civilian version that will be able to carry everything but bolts&arrows and a military version that will be able to carry everything. War carts can be used for offensive or defensive purposes, mostly for the transport of arrows&bolts. Servers can then decide how many war carts belong to each faction and so control the supply of arrows.

Civilian cart

War cart

Lockpicked Chest Notification

If a chest is lockpicked you will now receive a notification about it.

Armour & Weapon Sets

Armours and weapons that we planned to add are more or less implemented into the game. Still need to do a few fixes with the helmets and complete the crafting recipes. Here are a few sets:


Keep posting suggestions. We consider every suggestion you post:

Posted images don't include the new graphical changes or banners. All features are subject to change. Feel free to discuss this dev blog down below.


Phoenix Dev Team


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