Post news RSS Cosmonator Dev Log #1

Cosmonator's first week on Steam! So far, so very good!

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What an awesome week. Lots of great feedback from our first users (thanks guys!), and already some new ideas to keep us busy in preparing the next update, which will hopefully follow shortly.

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Some things that we are working on at the moment: possibly adding a user-defined keymapping feature; some new mission content for episode 3 (2 additional side missions); extra and more difficult Gauntlet events (as some of our first users are already pushing the boundaries of what we thought was humanly possible!); phasing cooldown indication; and a couple of new enemies that will make things more interesting in the first episode. More to follow!

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