Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Arm yourself to the teeth with a massive array of weapons, upgrades, spells and special abilities to take on the alien onslaught!

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FEATURES:

30+ passive upgrades including various firepower and missile upgrades, sideship upgrades, drone upgrades, shield and armor upgrades, and a variety of special feats - allowing you to craft a customised build that suits your desired play style

40+ unique spells that can be upgraded to various strengths; some spells can be augmented to alter their effects in specific ways

40 hand-crafted levels that shape the core of the game

20 extra optional challenge levels

More than 15 epic boss battles

An endless gauntlet mode that continuously increases in difficulty and measures your ability against other players on the leaderboards

Controller support



Slowly build up your ship to suit your particular playing style: perhaps you prefer a passive build that focuses on high firepower, strong sideships, specially customised homing missiles and a drone that fires automatically at any moving enemies? Or a tank build with strong shields, armor, and defensive special abilities? Or a caster with numerous devastating special attacks - and the ability to control time? Each weapon, upgrade, ability and spell in Cosmonator is separately customisable so you can build up exactly the character you want. Add to this a massive level content, including a legion of epic boss battles, and you're guaranteed to keep coming back for more - even after the first playthrough.

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-- Content Update! --

News

Cosmonator's content update has arrived!

The update includes some new levels, new enemies, new spells, and new extra tough Gauntlet content to test advanced players!

(To celebrate the update, we are running a week long 50 % discount on Steam - follow the Steam link at the bottom of this article to check it out!)


-- NEW LEVELS! --

Here is a video (top) of Endjinn, one of the new levels. In this level, the soundtrack has been synchronized to go hand in hand with the gears, pistons, and other machinery that is animating in the background throughout the level, creating the sense that you are in a kind of giant living breathing industrial engine.

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(Some more footage from Endjinn - the Crab Tank enemy, left; and the Psionic Shield spell, right)



-- NEW BOSS! --

One of our old bosses, Loki, got a complete overhaul, both graphical and also in terms of new super powerful weapons systems.

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-- NEW BOX ART! --


vertical pursuit miniboss action


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New spells in action - Plasma Aura (left) and Psionic Shield (right)


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(Here's a full gameplay trailer of Cosmonator:)


Cosmonator Dev Log # 5

Cosmonator Dev Log # 5

News

Coming up to Cosmonator's next major update. Working on some new late game levels, enemies, bosses / minibosses, and a few new spells and abilities for...

Level Design Notes

Level Design Notes

News

Some interesting fundamental points that we've learned while designing the RPG / shmup hybrid levels of Cosmonator!

Lasers!

Lasers!

News

All things laser! Weapons, spells, abilities, you name it, Cosmonator's got it.

Explosions / Destruction Effects

Explosions / Destruction Effects

News

Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes

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Guest
Guest - - 688,627 comments

- NPポイントが貯まる、使える、ポイントサービス

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Waldemoon Creator
Waldemoon - - 18 comments

Cosmonator has officially left its Early Access phase on Steam! The full, final game is now available.

Reply Good karma+3 votes
Waldemoon Creator
Waldemoon - - 18 comments

Cosmonator's first week on Steam's Early Access has gone swimmingly. Lots of great feedback, and already some challenging new ideas from our first Early Access users. The first update will follow soon!

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