Post news Report RSS City 17: Episode One - Part 2 | The Update Strikes Back

It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!

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City 17: Episode One

The Update Strikes Back

One of the largest design aspects of City 17 focuses around using the most out of the newest features the Orange Box engine brought online: Particles.

Orange box introduced a whole new Particle system brought out of programming and placed right into a friendlier, more effecient and less costly "on the fly" editable format. As we've mentioned in previous news updates we've been focusing on replacing a lot of the older code based Half Life 2 enviromental effects. Since then we've entirely replaced everything ranging from fire, impact effects, water, water splashes, dust, explosions, weather effects, and weapon effects such as muzzleflashes and tracers.

In older news updates we've always presented screenshots of them, but this time we feel a video is the only way we can do these new effects justice. Sadly we didn't have the time to get them done in part 1 a few days ago, sorry for that!


Be sure to watch in glorious 1080p!


Depth of Field
We've created both a simple and cheap Depth of Field effect for basic implementations such as iron-sighting and scenes.




We debated pretty hard on this one. It hurt our souls to commit even more map media and actual sections of gameplay then we had intended. "Wait, more than what we've shown on Day 1!?MADNESS!" shouted 1/4 Life as he slammed his head into the wall leaving a rather large hole behind, then storming off in pure rage.






1/4 is now off for the holiday, as his forehead slowly heals. That's it for part two! Drop us your thoughts in the comments below, or feel free to send us an email at gear.dev@gmail.com! This only marks part two of our Three-Part New Years update, check back often over the next couple of weeks. We'll be bringing out the big guns for the third and final New Years update!


City 17: Episode One
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Sparky245
Sparky245 - - 172 comments

Looking fantastic :)

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Nice to see you guys adding something different.

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JoshZemlinsky
JoshZemlinsky - - 348 comments

Nice just saw the update. I'll track this mod :)

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Kasumi Krystal
Kasumi Krystal - - 1,446 comments

Holy ******* piece of **** tahts ******* good work !

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

You have added Godrays ( Lightrays, volumetric lightning )?

Why i'm still not track this? badbadbad.

Briliant work!

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firebird2009
firebird2009 - - 155 comments

looking great guys !!!

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Deathace13
Deathace13 - - 196 comments

How did you make the explosions slow down, and not the player? I MUST KNOW. If it's lua then fine, but if its a console command I must know it!

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QuarterLife
QuarterLife - - 163 comments

r_particle_timescale X

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Croco15
Croco15 - - 1,240 comments

Those are some sexy effects.

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xalener
xalener - - 1,605 comments

I still don't like those water sprites. They look too much like the l4d 2 ones. Plus I just don't see how you could see the visible globby spheres of water in the sprite, but they're all white. Wouldn't they have less of a visible shape to be white? If you're going for the "globs" I'd bank on just the refraction/ reflection.

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Raphiell
Raphiell - - 195 comments

will you be able to turn off DoF?

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QuarterLife
QuarterLife - - 163 comments

DOF is only used in scenes and while ironsighting. It's not a constant effect.

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Ekonk
Ekonk - - 348 comments

The new fire is a definite meh for me. It just looks odd and round. Just sayin', you know. Looks totally awesome in every single other way.

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Mr.John
Mr.John - - 1,570 comments

nextgen ironsights= Move camera, not gun.

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

Thats more or less the same thing.

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DeltaForce95
DeltaForce95 - - 362 comments

I wish I had gotten HL2 for 87 cents!!!!!!

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levan563
levan563 - - 872 comments

whoa nice media =)

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R3bornSh4dow
R3bornSh4dow - - 230 comments

I'd love to play this if its released.. but before that I've gotta get a new PC.. cuz my current PC won't handle this badboy :'(

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ZombeeDeath
ZombeeDeath - - 31 comments

when its released*

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thefoofighter
thefoofighter - - 71 comments

How did you do the slow motion inside the engine?
Is it a console command?

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PWnR_87
PWnR_87 - - 31 comments

Should be something along the lines of cl_phys_timescale / phys_timescale with a value set to less than one (0.3 for example).

Or demo_timescale if you're playing back a demo file.

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Killer_man_1996
Killer_man_1996 - - 511 comments

Looking amazing... as always :D.

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fier_
fier_ - - 26 comments

Looks amazing, but how much will this increase system requirements?

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

If you can run Left 4 Dead, you can run City17.

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Lopper
Lopper - - 1,559 comments

Awesome! but i cannot watch the vid in 1080p cus it would take like an hour to load the first 5 seconds :( ah well 360p will have to do

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Dnst
Dnst - - 366 comments

Does the grain-Effekt appear dynamically or do you have to integrate it manually?

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Mess
Mess - - 106 comments

we have dynamically integrated the grain effect into areas we think need it :)

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SolidFake
SolidFake - - 1,200 comments

omg, updates, iz thiz real?

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