Post news RSS BrewLAN — 22|02|2022

It's twosday my dudes. Here's the BrewLAN changelog.

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It has been a while since the last update.

You may find yourself asking why 2020 and 2021 saw no 'public' releases of BrewLAN, and why this one isn't version 0.9 or something. Well one reason is because I set some arbitrary goals for what "BrewLAN 0.9" would be, and this isn't that.

But we're here for what BrewLAN is, not what it isn't, and what it is is large.

Before we start, there is now a BrewLAN wiki. You can find it here.

New unit sub-mods

The most notable new mod additions stem from BrewLAN: Research & Daiquiris being cut up into parts. BrewLAN: Penetration, BrewLAN Bletchley Park, and BrewLAN Magnum Dong are the direct result of that, taking the aircraft, intel, and other experimentals respectively from R&D.

Following this, units that would have previously ended up in R&D were placed in those mods and also BrewLAN: Tea Party; which contains a single unit created after this change.

Other new mods

Swiss Cheese causes damage to make craters, Cityscapes causes civilian cities to spawn on maps that support it, BrewLAN UI: Strategic Icon Overhaul replaces the old icon mod and affects all strategic icons, and then there's the cursed mods, which I make a point to not document. If you want to know what Stonks does, you have to find out the hard way. No looking at the source files. That's cheating.

Cityscapes on Diagonal Coasts

New units

UEF Experimental Mobile SensorFor UEF:

Deluge Class: Experimental BattlecruiserFor Aeon:

Toxotai: Cybran T3 Missile TankFor Cybran:

For Seraphim:

New unit models

Some more unit model refreshes, not as many as last time, and not as many as planned but they are for: T2 Proximity Mine, T3 Nuclear Mine, T3 Artillery Defense Grid, T3 Engineering Station, T3 Mobile Rocket Platform, Experimental Transport, and Experimental Point Defense.

Cybran MRLUpdated Excalibur Appearance

Notable changes

There were a lot of changes, you can see the full, painfully long, changelog since the 0.8.9 here, but some of the notable ones; the ones that I noted while scrolling through the big list, are:

  • Scarab can now walk backwards
  • Ivan reworked to no longer delete and recreate units
  • Swapped the targetting on the weapons of Tomcat
  • TeaD now has scripted build lists rather than fixed build lists
  • The UEF engineering resource structures can no longer make T2 and T3 turrets with R&D enabled
  • Gantry 'stolen tech' clause now supports custom factions
  • Pillar of Prominence can now protect other shields (including other Pillars)
  • Walls now connect to other walls, and wall turrets no longer affect the ground
  • Crate Drop crates now cycle
  • Increased the costs of Vishuum by a 6th
  • Decreased the costs of the Night Skimmer by around 30%
  • Engineering ships now have scripted build lists

Notable fixes

There were a lot of fixes, and I've tried to filter for interesting ones that weren't also caused since the last public release, some interesting ones include:

  • Fixed nuke mine outer radius dealing 40 damage in 500 radius instead of 500 damage in 40 radius (yikes)
  • Several fixes relating to Vaxis
  • Absolution no longer takes footfall damage, and no longer gets stuck behind structures
  • Fixed a freeze when assisting a builder adjacent to a Paragon
  • Iyadesu-built CDR Rover drones no longer error on death
  • Vishuum no longer kills Ilshatha on dropping them from the front middle two attach points
  • Fixed Crate Drop having no crates on maps smaller than 5km
  • Fixed Crate Drop vet function on FAF
  • Fixed Pillar of Prominence on FAF
  • Fixed penetration fighters not cloaking as intended when landed
  • Fixed anti-missile weapons on FAF
  • Hologram units are now silent
  • Fixed an Iyadesu permanent recipe exploit
  • Fixed an Iaathan permanet drone exploit
  • Fixed Slink not becoming visible to fire when controlled by an AI
  • Fixed Cloakable Mass Extractor not being buildable underwater
  • Fixed research items of units loaded after R&D not having descriptions
  • Fixed Tesla Coil dealing less damage when given maintenance cost reductions
  • Fixed Vulesel having a medium transport class instead of small
  • Fixed Ilshatha having a medium transport class instead of large
  • Fixed Atha-Ythia having a medium transport class instead of large
  • Fixed Sinn having a large transport class instead of medium
  • Fixed attach points on Aeon defence engineers, Hedgehog, and Uosthuum

Call to action

*crumples papers, read notes* oh yes, I'm supposed to plug things *ahem*. So what are you waiting for? Download today, subscribe to my YouTube for time-lapses and other extra content, support me on the money thingies, and do the thing!


The new units looks awesome!!

Reply Good karma Bad karma+5 votes

Cant wait to try the new mods.

Reply Good karma Bad karma+3 votes
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