Post news RSS Body of Evidence Devlog: So, you messed up... bad

It started like a typical morning. You woke up, didn't have time to eat breakfast and went to work, which you hate from the bottom of your heart – the usual stuff. Next, the boss was rude as expected, the co-workers dumb, and the only reedeming factor on the horizon was the usual bro meeting with Frank - with a lot of beer to forget about your lousy day. He came to your place at 7pm as usual, you killed a few bottles and had a laugh.

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And now Frank is lying in a pool of blood in your living room, which is quite a concern. Sure, it was an accident - he just slipped on an empty bottle, cracked his head on the table and passed away instantly. It probably didn't hurt him too much - he was drunk as a lord. Sadly, no one will care it wasn't a murder, and you heard through the wall a few minutes ago that your neighbors called the police because the party was a bit too loud for their taste.

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You need to hide the body ASAP.

Body of Evidence may be recognized as an unusal "cat & mouse" game with a gory twist. It is a brutal puzzle game of sorts. In every scenario the player has to hide one or multiple bodies before the time runs out. When the countdown reaches zero, the investigator searches the crime scene for signs of foul play. Even a small bloodstain can put you in jail, so you have to be very thorough in cleaning up the mess.

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There are multiple hiding spots on every level and it's up to you to figure out the best way to disguise the body. Pretending that he's sleeping may not be the greatest idea, so putting him under the bed or packing him in the wardrobe sounds a bit better. Maybe there's a lake near the crime scene or some conveniently placed acid barrel? Knowing your environment is the key to outsmarting the investigator.

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Oh, and one more thing. You need to remember that moving bodies from one place to another isn't as easy as it seems. They're heavy and quite cumbersome. Also, the ones still bleeding make an awful mess while dragging them around. It's like trying to find a place for a really large and heavy ragdoll, if you know what I mean.

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Ok, so now that you know a bit about advanced hiding mechanics, let's take care of poor Frank...


If you find this interesting, please add Body of Evidence to your wishlist to be up to date with upcoming announcements about the game



Pretty gore :)

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