Greetings everyone! We've been hard at work over the past few months, and after some time without updates, we're ready to show you our latest progress on Black Mesa: Classic.
For modelling, we've again updated our previously finished models, adding new animations, variants, accessories, etc, and for our new models, we've made sure to make them consistent with both the Goldsrc and Black Mesa style. Also, as you may have seen in our Images section, we've made some HD models! A High Definition pack is in development alongside our Standard Definition models, so you will be able to choose between the two depending on your personal preferences. These HD models take inspiration from the PS2 models, similar to the models seen in Sven Co-Op. Here are some comparison shots between the two!
We hope you like our new HD models, we'll be showing more models in future updates!
We've advanced more in mapping making some new maps with the BM Layout and goldsrc style, you can see some new screenshots of Anomalous Materials, We've got hostiles and Blast Pit.
With the addition of a few new mappers on our team, we've been able to make progress on multiple chapters, including Anomalous Materials, We've Got Hostiles, and Blast Pit. Here are some screenshots from those chapters!
We've experimented with the coding, adding new great features, like the Sprinting, camera movement, some AI, glow, etc. The camera movement, gives that inmersive feeling in gameplay, enhancing that flat feature in the Original Half-Life.
There's yet a lot to show, but we prefer to not spoil much.
Has been a glad to show you some of our new features and news.
Other of our request, is that you can help us developing this project, If you're interested, mainly in animating and mapping, you can contact us, Here is
our discord server:
We need your help.
Note: Everything shown here is work in progress and subject to change.