In the interest of minimizing the amount of times we’re asked the question, we just thought we’d give you a quick update regarding Black Mesa’s 1.5 update.
So first things first, yeah, the update contains Workshop fixes, and appears to address the major issues we had in bringing HC to the works Steam Workshop! Huzzah! We’re definitely aware of the new possibilities. That said, unfortunately the community's already discovered some critical issues. We're not 100% out of the woods yet, but are so tantalizingly close.
Firstly, custom response context rules aren't supported. For those who don't know, these control NPC responses. For example if you press Use on an NPC, depending on the NPC they'll have a specific response. We use this for pretty much every NPC in the course, and it not functioning removes a significant portion of content.
Additionally, custom character manifests aren't supported. These control the characteristics of a given NPC instead of them being randomized. This is important if you want a consistent character, of which we have a few.
So yeah, there's still some hitches, unfortunately. Crowbar Collective is aware of them, and we're keeping our fingers crossed for solutions. On our end, we’d like to verify that everything else actually works as intended. We plan to run some internal tests first to ensure there’s no other hangups, and hit up Crowbar Collective if anything pops up. Aside from the Workshop stuff, we also need to investigate that LJM issue we discussed in the last update. But after that, if everything goes without a hitch (and after hitches get de-hitched), you’d better believe we’re gonna start the process of bringing BM:HC to the Steam Workshop!
We’re currently discussing what exact path and process we wanna take, and have some plans to sort through. Some decisions we’ll need to make include figuring out how to divy up the team (PSR has over quadrupled in size since BM:HC released), figuring out exactly what changes we wanna make to the existing Hazard Course before releasing, etc. We've been reworking our internal ticket system, the first time it's been notably touched in about 4 years. Exciting!
In the meantime, if anyone who has already played BM:HC has suggestions for the potential Steam Workshop release, let us know! Wanna talk with us more directly? We have a Discord community server for our other project Peer Review, though we’re open to discussion about BM:HC on there as well. If you’d like, you can join us there, talk with us, and give us any feedback you’d like.
We’ll get back to you guys with any updates. Fingers crossed, and hopefully see ya soon!