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The detailed plans for the november beta and what's going to happen after that.

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So as you all should know by now we have plans to release a basic beta in november and update it over time with more units and bug fixes/balance tweaks based on your feedback.

Things to expect in the beta:

A basic UNSC force - The UNSC frigate, longsword fighters, scimitar drones, the UNSC frigateyard and a basic Anchor 9 style "mothership" station.

Re-enphasis with resources - We can't impliment the resource system yet. Still. But we will be reworking resource costs and availability/distance for collectors to travel to try and mimic some of the key points of the system - Travel lanes from your base to your resource point that are stretched over a fairly big area, forcing you to move in micromanaged convoys with escorts, or set up patrols so you can leave the collectors to do what they want. Economy is going to play a rather large part of the game, and harrassment or successful defense of your trade lanes will be key in keeping up production with your enemy.

A more paced out game - Ships will be constructed alot slower than you're probably used to, you definitely don't want to just throw in a big fleet for trivial tasks and risk your enemy laying out an ambush. Things like frigates or small ships will eventually be able to be constructed en masse late game by building lots of production facilities, but losing a cruiser or a carrier is always going to hurt.

Longer, more varied fights - Some fights will be shorter, some will be alot longer. The nature of both side's weapons means that fights will naturally be varied, for example the UNSC's damage will be very spikey as a result of long recharge, high damage MACs and fairly low damage archer missiles/heavy turrets. The Covenant's will be mainly reliable damage from a steady stream of plasma weapons over time, though there will of course be some spikes via energy projectors, though we're going to make them fairly rare.

Over all, we want fights to be more drawn out to give you time to use tactics and will be thinking of mechanics that will reward people who sit and micro their ships in an engagement rather than those who simply order their ships to attack move and sit and watch.

We're going to keep things high poly in the beta for a while to see how people react, and see what we can set our limit at.


Things you can expect in the future:

Covenant.

A properly scripted resource system

Balanced gameplay and more units and systems to draw the game out

Fully working AI (Though we can't promise that it'll be too good, we're aiming for multiplayer)

Completely redone weapon fx and behaviours

New enphasis on fighter tactics and harrassment, as well as carrier warfare.


And most importantly, things we expect from you:

Sign up to our forums, be active with feedback and suggestions. Don't post feedback here on moddb, it'll make it impossible to keep track of anything.

Give as much information as you can in terms of balance, gameplay, and most of all, fun

Keep in mind this is going to be unfinished when you try it, think ahead and take into account things such as the Covenant not being in game yet, lots of units not being there to fill the gaps, and nothing heavier than the frigate being in game. We're going to build from the ground up, so we'll be adding lighter units first and then move onto cruisers.

We haven't quite got a solid release date, but it looks like it will definitely be some time in november. There's not much else to say, but we look forward to the feedback and actually giving you guys something to play.

Comments
LT~Sagan
LT~Sagan

Awesome, can't wait for the beta, ill sign up in the forums and give feedback, maybe even make a small vid in youtube.

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Nathanius
Nathanius

I'm looking forward to this :)

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Hell_Diguner
Hell_Diguner

Ditto

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Hakazu
Hakazu

Same here.

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theactingcaptain
theactingcaptain

Fantastic! Looking forward to it =]

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GLaDOS95
GLaDOS95

YAY been watching this for about 2 years and a beta im soooooo happy :P

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james340
james340

going to be good

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880Zero
880Zero

Are you going to making up your own ships or stay primarily focused on canon?

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V3LO Author
V3LO

Well we've had plenty of our own designs already that'll be remade or re-implimented, so yeah, we're going to deviate a bit.

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Echo-Four
Echo-Four

Awesome, Can't wait =)

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D4RKST0RM99
D4RKST0RM99

Woo hoo, possibly in time for my birthday, cant wait, nce little prezzy to try out:D

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StepsAngelus
StepsAngelus

just wanted to let you know that this really looks awesome and that I do read your blog, I even found something useful I could contribute by commenting :P

Keep it up mate!

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StepsAngelus
StepsAngelus

Guys, I've got a question.

I can't seem to find any copy of Homeworld 2 anywhere. Will this mod work on a downloaded version when used with deamon tools?

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V3LO Author
V3LO

Should work. Not sure though.

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[GOTIS]HeatherKinz-
[GOTIS]HeatherKinz-

Wow..Everything looks great in this mod, i would buy homeworld 2 just to play this mod..

And if you want a copy just order it off the internet smarty lol...

----luv ya!

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StepsAngelus
StepsAngelus

well, that's where I looked...couldn't find any :(

I'm from Holland so my options might be slightly limited.

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LT~Sagan
LT~Sagan

Try amazon or ebay

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880Zero
880Zero

Except your Supercarrier is now canon so you aren't really.

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V3LO Author
V3LO

Yeah, but i thought you were asking if we'd be keeping to the established canon and not making any of our own stuff up.

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880Zero
880Zero

Well that would make sense since not all of Halo's faction ships have ever been shown. I've actually followed the mod for two years and I really like the concepts you have for both sides, just a little bummed with the lack of Sabres. :(

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StepsAngelus
StepsAngelus

I've finished HW2 yesterday, again....too pass the time when this mod will be released. Are you any closer to a release date?

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StepsAngelus
StepsAngelus

Hi guys, is there any more news on a possible release date?

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V3LO Author
V3LO

Not yet. Sorry.

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