ORION - FEBRUARY 2010 UPDATE
After a brief moment of "community quiet time" we are back with a new Community Update.
We are aware that a lot of you have been wanting to play Orion online - I temporarily took down the servers until we release Beta 1.2 - the server crashing was annoying and we are currently doing plenty of server testing on the new patch. Rest assured - when the new beta releases - it will be much more polished and a much improved over-all experience. We apologize - please bare with us, we are getting close! Plus we have plenty of announcements to make in the next coming weeks, so it's not all that bad!
ORION - SOURCE MULTIPLAYER BETA v1.2 PATCH INFORMATION
We have A LOT going on behind the developer doors, and one of these projects is the much anticipated (and slightly delayed) Orion Source Multiplayer Beta 1.2 release! We have been going back and testing and making sure we fix that horrendous server crash bug as well as other bugs. We're currently nearing the completion status for v1.2 - just a few more bugs to squash.
We've added plenty of new content into the Orion Source Multiplayer Beta 1.2 Beta. We've added 4 new environments, over 30 fixes, a new grenade model, an updated flag model, and plenty of other upgrades and updates.
Over the next couple of weeks we are going to do a Beta 1.2 showcase as we remove the remaining bugs and put Beta 1.2 through rigorous amounts of beta testing.
CTF_MYST
For this update we are going to focus on CTF_MYST. This is the most lush and beautiful map in Orion to date. It features plenty of foliage, beautiful water, clear skies and an amazing map layout. Not only do we have expansive outdoor portions of the map, but the bases are the biggest seen in an Orion level. There are plenty of routes and paths to each objective and location - so we are going to be seeing some very interesting and unique gameplay on this environment.







CTF_MYST - VIDEO RUN-THROUGH
I've also put together a quick video walk through of CTF_MYST to give you a better idea. It doesn't have any nice after effects of video cutting - so take it for what it's worth ;)
CTF_MYST - Quick Run-through! video - Orion Mod for Half-Life 2 - Mod DB
Well done Team, very well done.
this looks amazing!
can't wait to play on it
The new map looks great, but I was almost hoping that the maps was the island from Myst when just reading the news post title from the front page. :P
I still think this map shows so resemblance to the Myst art style, but then I could be wrong...since it's been years since I've last seen (a) Myst. :D
i was hoping it was myst island too
@nf1n1ty it actually resembles Myst IV a little
Now just release it within a week or so, then happiness shall prevail!
- D. Buttersnaps
Nice!
rainbow :-)
Awesome map. Just hoping it doesn't have any optimization issues like Quagmire did. Can't wait to play 1.2
yeah hope the fps for those new maps are better next time
All the new maps play very smoothly.
Also - all of the old maps have seen fixes, tweaks, and optimization- so they all run better compared to the 1.1 Beta (the currently released beta).
Grounded electrical work right next to a river? Not highly the most safest thing in the world.
Awesome map, nice props !
awesome vehicle-friendly map is awesome!
Looks quite damn good, I really like this new map. Time to see if it's also balanced when it comes to gameplay!
awesome water
Really nice,I Love your Mappers :D
incredible!
The indoors are rather plain, although I guess that provides better gameplay. The dam also has a rather repetitive texture, but it's still a really nice feature in the map.
It's a very nice looking map, well designed and lots of awesome detail.
When are you guys planning on moving to the UDK engine?
Never hahaha :}
That's what you think.
No comment ;)
Hey praz, are you still going to move to the UDK Engine? It seems like you've been sticking to this lately.
I think no matter what happens, he want a decent playable version on both engines. But that's just a guess from me =)
Simply superb!
nice work guys!like it a lot!
That has to be one of the least source looking maps ever - well done!