Orion is a total conversion utilizing Valve Software’s Orange Box engine. Orion immerses the player in an intense online experience with dynamic combat and a vast array of new features.. Featuring fast-paced tactical gameplay on futuristic battlefields, Orion brings the fun into gameplay.
Quick run-through of CTF_MYST, 1 of 4 new maps coming with the Orion Source Multiplayer Beta version 1.2!
Enjoy!
very nice looking map
also I saw a rainbow
Awesome map, if any of you feel like accumulating worthless awesome points with me (redeemable for little/nothing), could a dev here tell me how you guys went about making those waterfalls?
wow awesome, beautiful map!
this has vehicles?
No, those are stricly props in this map. No room for vehicles in this map ;)
~0:20 - ugly. The dam has ugly texture, needs some decals to make it less reproducible; Now it looks like... sheet?
~1:15 - add some grass. I know it's outside of the map, but it will be even prettier! Not too much, I still want to have >20fps ;)
~2:33 - entrance to the garage seems... empty? Inside too. Add some shelves, tools, litter, whatever.
But it's still awesome map. I LOVE THE GLASS.
Thank you for the kind words guys.
And thank you, spaqin - for the feedback!
We absolutely love feedback, as for most things game development related, our eyes are staring over these models and environments for weeks on end and we start to not notice things like that :P
So a fresh pair of eyes is always a great thing.
Regarding 0:20 - I agree. After re-watching the video I can see what you're talking about. However, rest assured it's also due to the video quality as it doesn't stand out nearly as bad as in-game. We will add some decals though.
Regarding1:15 - We are actually removing the grass from this part of the map and making it strictly sand and rock for a more beach-like scene.
Regarding 2:33. We probably won't add to much to that garage, since it's relatively small in size. However, after reading this - it has made me decide to go back to the other larger garage (0:33 seconds in) and add more props and items for cover.
If you guys ever notice anything else - please don't hesitate to bring it up! We love it.
So are the buggies drivable?
The round tunnels remind me of stargate SGC. A smaller scale tile texture on the floor might give a better fit, those big tiles obviously don't.
zilch cover in the tunnel at 0:32, same again for the room at 0:54
New dispenser/spawn point props at 1:04?
I must say that I am very impressed with the Level design. GREAT JOB HERE!
Wow, great job! Was that your theme song, or...?
That map is one of the best custom maps i have seen, ever. Its so perfect, it looks like an actual military base, the little details are awesome, the rainbow, the power cable running over the lake, scenic view out of the Control room (i think its that). Although it'd be better if there were more pieces of useless crap layin around the map, especially in the tunnel part. some barrels or forklifts or some bige crates o boes would lessen the *empty* feeling. Just some small details here and there to add up the epicness of ths map
seems cool..