Post news RSS Bestiary,Reading, and GUI Clean Up

This week involved adding the new Beastiary. I added the ability to read books, notes, scrolls, etc. GUI cleanup began with these new features. One final combat experiment took place.

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Beastiary

Reading a Note

The first resource nodes were added to the game. You can now collect Fennel plants and their seeds which are used to brew potions. I'll be adding additional nodes The first resource nodes were added to the game. You can now collect Fennel plants and their seeds which are used to brew potions. I'll be adding additional nodes ores and additional plants over the next few weeks. Currently, I am hand placing the nodes on Nerah's Landing (small map to begin with). I have plans to add a system that will procedurally generate nodes. This will make it fun for me to come across them during my play testing!

The first pass at the beastiary has been completed. I have been putting this off for quite some time; simply put, I hate GUI work.The first pass at the beastiary has been completed. I have been putting this off for quite some time; simply put, I hate GUI work. Right now, you learn everything about a beast once you defeat it in combat which is good for developing. I'm going to add abilities tied to the Lore skill that you will be able to use on a creature. I still need to clean up the look (particularly the category window). It's a good start.

I took some time to experiment with a few other combat model ideas that I had in the beginnging of this project. It was similar to theI took some time to experiment with a few other combat model ideas that I had in the beginnging of this project. It was similar to the Wizardry 8 combat model. In the end, I decided to stick with what I am using now. Even with sped up movement, it still seemed to slow. I'm not looking for real time or quasi-real time combat; but, I don't want it to crawl either.

Finally, the coming week will involve fleshing out Nerah's Landing more and revisiting Druinport; the first major city encountered. Finally, the coming week will involve fleshing out Nerah's Landing more and revisiting Druinport; the first major city encountered. The fleshing out includes adding a few more trainers and shops. I will be starting the "flavor" dialog from the locals. And, more GUI cleanup(Yuck). The GUI clean up has been lingering far too long. It was just me and didn't matter. With the push for EA, this stuff needs cleaned up! Console support is being considered as well.

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