Post news RSS Battlefield 1918 3.3 Released!

Today the Battlefield 1918 Development Team is proud to announce the release of V3.3 of Battlefield 1918, codenamed "Guns Of August."

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Greetings and Merry Christmas to everyone. We here at the Battlefield 1918 Development Team hope you are enjoying the holidays, and we also hope you will enjoy the latest version of Battlefield 1918 which releases today! Before we get to the link for this latest version of the mod though, we would like to show off one more new feature.

Firstly, players may be interested to hear about some new uniforms that are arriving in V3.3. We already have shown off some of the Early War uniforms for France and Belgium; however, players may also be interested to hear that V3.3 introduces Cavalry uniforms for both Russia and Austria-Hungary:

vlcsnap 2020 12 25 12h46m24s971

vlcsnap 2020 12 25 12h46m37s984

These new uniforms will be found on a brand new map, the Cavalry themed Battle of Jaroslawice, which is based on the largest cavalry vs cavalry battle of the entire war.

vlcsnap 2020 12 25 13h16m40s286

vlcsnap 2020 12 25 13h17m01s321

vlcsnap 2020 12 25 13h17m10s208

vlcsnap 2020 12 25 13h17m27s146

Of course with a new release of Battlefield 1918 comes a new trailer and for thus we present to you the Official Guns Of August Release Trailer:

With this all out of the way it is now time to provide links to the downloads as well as the full change log. We will be providing both a patch version of V3.3 for those who already have V3.2b as well as a full version for new players:

Patch Version:

Moddb.com

Full Version:

Moddb.com

Changelog:

[GENERAL]

-

[NATIONS]

- France: added Zouaves(French colonial), improved backpack & equipment and uniform textures to 1914
- Belgium: improved equipment and uniform textures to 1914
- Serbia: improved uniform textures
- Russia: fixed shoulder straps

[AIR]

- The ZeppelinL30 model has been improved
- added two machine guns in french airship

[VEHICLES]

- added Armored Train by eYe.ris (found in Gebirgspass and brusilov_offensive map)
- bullet velocity in vehicles MGs now matches real values
- slightly increased shell speed
- gun reload speed slightly decreased

[STATIONARIES]

- light mortars now rotate 360 degrees (<-a d-> button for rotate)
- bullet velocity in stationary MGs now matches real values
- add drum in Parabellum mg model
- tanks gun reload speed slightly decreased
- add hands in mg08 1p view

[HANDWEAPONS]

- added mas1873_revolver
- added reichsrevolverm1879
- added hotchkissm1909
- fix Flamethrower
- bullet velocity now matches real values
- deployed Hotchkiss and mortars returned to the player after use

[MAPS]

- amiens: fixed spawnpoints and removed push-cages from COOP
- albania: added clouds
- battle_of_halen: fixed bots, removed armored cars, added German cavalry textures by HenryV1415
- battle_of_mons: added clouds
- Battle_of_Cer: added clouds
- battleaxe1918: added clouds
- bismarck_archipel: added clouds
- bosnia: added clouds, fixed bots strategies
- gallipoli: fixed vehicle spawns
- galician_fields: fixed
- Suez_Canal: added New Zealand flag
- langemarck: added bots, clouds
- raid_on_fort_pontisse: added bots, but something wrong with lags, so now it unusable
- montblainville: added bots, clouds, switch French to Belgians
- ramskapelle: added bots, clouds
- battle_of_the_nete: added bots, switch French to Belgians
- ypres_streets: added bots
- passo_di_falzarego: added bots, fixed fog
- champagne: added bots

- Battle_of_Leget: added (CQ+COOP mode), added clouds (Serbs vs Austro-Hungarians)
- Mackov_kamen: added (CQ+COOP mode), added clouds (Serbs vs Austro-Hungarians)
- Suvobor: added (CQ+COOP mode) (Serbs vs Austro-hungarians)
- Siege_de_Maubeuge: added (CQ+COOP mode), added clouds (French vs Germans)
- Marais_de_St_Gond: added (CQ+COOP mode), added clouds (French vs Germans)
- Kitcheners_Wood: added (CQ+COOP mode), added clouds (Canadians vs Germans)
- dukla_pass: added (CQ+COOP mode) (Russians vs Austro-Hungarians)
- Battle_of_Liege: added (CQ+COOP mode) (Belgians vs Germans)
- Battle_of_Jaroslawice: added (CQ+COOP mode), added clouds, added KUK and RIA cavalry textures by HenryV1415&Lopa4, added KUK dragoon helmet (Russians vs Austro-Hungarians)
- Galicia: added (CQ+COOP mode), added clouds (Russians vs Austro-Hungarians)
- Battle_of_Struga : added (CQ+COOP mode), added clouds (Serbs vs Bulgarians)
- tgw_stalemate added
- some fixes in maps

[MISC]
- aiming dot replaced with crosshair
- improved death screams and fixed missing sound commands
- improved AI by Dewiss
- added East European chapel from Battlefield Balkan 1991-1995 mod for Battlefield Vietnam by Laufer

3.3 made by Lopa4, Vatnik, eYe.ris , HenryV1415, Dewiss, Cicero, Ace1918, Laufer

With this all covered we here of the Battlefield 1918 Development Team once again wish you all a Merry Christmas and Happy New Year and thank you for your time.

Comments
Marek33
Marek33

Surprise to be sure, but a welcome one!

Also, I wish you a Merry Christmas and Happy New Year as well!

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stormtroopera
stormtroopera

Cant believe you guys are still working on this mod, seeing this really bring back the good memories
Keep up the good work and wish all a Merry Xmas!

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Andrey15
Andrey15

Hello everybody!

Unfortunately, we did not have time to finalize the single player campaign, but we have compiled a list of maps that are most likely to be in the campaign, arranged in chronological order

You may notice some inaccuracies in weaponry on some maps, but we will fix that in the future

Battle_of_Liege 5 aug 1914
Battle_of_Jaroslawice 8 aug 1914
Battle_of_Halen 12 aug 1914
Galician_fields aug 1914
Battle_of_Cer 15 aug 1914
Battle_of_Mons 23 aug 1914
Tannenberg 23 aug 1914
Tsingtao 23 aug 1914
Riverrun aug 1914
Langemark aug 1914
Bosnia 26 aug 1914
Battle_of_Leget 6 sept 1914
Mackov_Kamen 6 sept 1914
Siege_de_Maubeuge 7 sept 1914
Marais_de_St_Gond 7 sept 1914
Montblainville sept 1914
Bismarck_archipel 11 sept 1914
Vitry_classic 12 sept 1914
Ypres_streets 7 oct 1914
Ypern1914 19 oct 1914
Ramskapelle 30 oct 1914
Battle_of_the_Nete oct 1914
Basra 10 nov 1914
Kolubara 16 nov 1914
Krakau 24 nov 1914
Suvobor 5 dec 1914
Lodz 5 dec 1914
Falkland_Islands 8 dec 1914
Dukla_Pass jan 1915
Broken_Hill 1 jan 1915
Suez_Canal febr 1915
Champagne 16 febr 1915
Masuren febr 1915
Przemysl 22 mar 1915
Kitcheners_Wood 22 apr 1915
Gallipoli 25 apr 1915
Paternkofel may 1915
Priesterwalde 5 jul 1915
Belgrade 9 oct 1915
Morava_Offensive 14 oct 1915
Battle_of_Struga 28 nov 1915
Albania dec 1915
Passo_di_Falzarego jan 1916
Tanzanianplains may 1916
Brusilov_Offensive 4 jun 1916
Vitry second half 1916
Galicia second half 1916
Kolomea second half 1916
La_grande_bataille 9 apr 1917
Hill 9 may 1917
Monte_Piana oct 1917
Tolmezzo 24 oct 1917
Toska_airbattle first half 1918
Aube_de_Soiree first half 1918
Villers_Bretonneux apr 1918
Mont_Kemmel apr 1918
Belleau_Wood 1 jun 1918
Chateau-Thierry 18 jul 1918
Amiens 8 aug 1918
Argonnerwald 9 sept 1918
Next_stop_Berlin nov 1918

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Metaltooth
Metaltooth

will the armored train be usable with bots

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MustaschFarmer
MustaschFarmer

From playing it seems like you can't drive the train at all but you can still use the cannons and mgs in the wagons. The Train didn't appear at all on gebirgspass so there was a gap between the two canon wagons facing different directions.

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ACE1918 Author
ACE1918

Presently the Train is only drivable in multiplayer.

Reply Good karma+4 votes
Metaltooth
Metaltooth

Presently? Does this mean it is changable for the future?

Id love to have a armored train in my 200 bot games

EDIT:
I saw the train and I have fallen in love with it. Reccomendation, when you impliment this with bots, consider making the track on a loop in a different map so that if the bots get on and start using it, they can have the train at various points in the map rather than on merely a straight line and if at all possible, make it a higher priority vehicle for them to jump in. IDK if thats even something you could feasibly code in but an armored train rolling around the map in this would be absolutely fun as hell for a defensive/offenive map or as a spawnable asset for a capture point

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Andrey15
Andrey15

Coming soon

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.executioner.
.executioner.

by the way a creator from Texas of America that is named Wyrmshadow (that had helped in the past (2009) in battlefield 1918 with graphics) had created some incredible three dimensional graphics such as:

Turbosquid.com
the Holt 150ton Field Monitor of 1916

Turbosquid.com
the SMCC Steam Tank of 1918 (armed with four machine guns and one flamethrower)

Turbosquid.com
the Mark B tank of 1918

Turbosquid.com
the Fiat 2000 tank of 1917

Turbosquid.com
the A7V-U-1 Sturmpanzerwagen of 1918

Turbosquid.com
the Oberschlesien Sturmpanzerwagen of 1918

Turbosquid.com
the K wagen of 1918

there is always room in the battle of the giants map :) :)

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buschhans
buschhans

.executioner Great, hope they find a way to the next coming update. Amazing beautifal tanks. <3 <3 <3

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.executioner.
.executioner.

for equipment:

the French had their own truck and not an Austro-Daimler Zugwagen

Turbosquid.com
Berliet CBA

the Garford Putilov Armored truck doesn't have a sound effect for the turning of the turret

how about to the horses to use the space key for jump as to the soldiers and the right mouse key for horse neigh, this enables the horses that have the weapons to use the horse neigh as a horn

here is a horse neigh:
S000.tinyupload.com

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.executioner.
.executioner.

Turbosquid.com
Ford 3ton tank 1918

Turbosquid.com
Wilson Tritton Little Willie tank without the turret 1915

those are small ones but there is always room in the battle of the giants map :) :)

Reply Good karma Bad karma+2 votes
.executioner.
.executioner.

here is an American Motor Transport Liberty truck:
Turbosquid.com

here is a British LGOC B military double deck bus:
Turbosquid.com

all seem to have cars of that specific era, here is what is missing the Russian Russo Balt K car:
Turbosquid.com

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.executioner.
.executioner.

the battle of the giants map should had been renamed to plan 1919 because it has the Mark VIII tank that was intended for the specific plan

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.executioner.
.executioner.

the Delahaye Landship of 1918:
0stratiotis0.blogspot.com

there is always room to a plan 1919 map :) :)

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.executioner.
.executioner.

the Coanda jet biplane of 1910:
0stratiotis0.blogspot.com

here it is in three dimensional:
4shared.com

S000.tinyupload.com

there is always room to a plan 1919 map :) :)

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.executioner.
.executioner.

more details about the Riffard RM-1 RDP rocket biplane of 1917:
Translate.google.com

here it is in three dimensional:
Simpleplanes.com

there is always room to a plan 1919 map :) :)

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fhswuser
fhswuser

FHSW-BF1942 Discord:
discord.gg/BdSp5h5NuS

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.executioner.
.executioner.

to the maps all these murdered dead innocent horses and cows with their bowels splattered out is disgusting, bury them!

also bury the murdered dead innocent aside the destroyed tank at Hindenburg line map for God shake!

and prepare funerals

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.executioner.
.executioner.

here is a one and only map named Liege from the battlefield the great war modification (that was the merging of the battlefield trench rats modification and the battlefield 1914 modification back then) that had the Belgians and was only in 0.11 version and not in 0.14 and 0.15 versions:

4shared.com

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.executioner.
.executioner.

here is the missing custom battle of Britain map and bold venture map for battlefield 1918:

4shared.com
battle of Britain map

4shared.com
bold venture map

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.executioner.
.executioner.

for other:

how about changing the menu message from "additional players needed until game starts" to "additional soldiers needed until war starts"

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.executioner.
.executioner.

for maps:

remove the faked red death layer from the cooperative mode of the maps as in battlefield 1942, the A.I. doesn't do camping after all

how about a fictious map "the war finally reached America and the Americans stand against with all they have got, their prototype tanks"

a historic map would had been some airplanes to take off from a world war one airplane carrier to hunt down Zeppelin airships

the montblainville map writes that it is a 1914 map and has the Bergmann machinen gewehr MG15 that appeared in 1915

at Chateau Thierry map all the toilets are to the wrong places

Postimg.cc

equipment that is to the conquest mode should be and to the cooperative mode for example:

to the cooperative mode of the Chateau Thierry map the weapon kits are missing to the allies side and to the axis side

at Chateau Thierry map,
siege of Kut al amara map,
Mughar ridge map,
Ypres streets map,
battle of the Nete map and
liberation of Roeselare map it has world war two tyres

Postimg.cc

bring back to the battle of the giants map the day skybox that was better or make a night map with only conquest mode and a day map with only cooperative mode then

at battle of the giants map the main village road should be a light color and not a dark black color as a street

how about adding a railroad track with a movable armored train to the main village road

also how about the option for both teams to use the vehicles of the allies side and the vehicles of the axis side

the custom battle of Britain map for battlefield 1918 now is not recognized by the map list

at mont Kemmel map now to the first bunker is missing the underneath door

Postimg.cc

also to the last bunker it spawns two Bergmann machinen gewehr MG15 and a Granatenwerfer 16 to the allies side

Postimg.cc

at current version of the Hindenberg line map now there are lots of equipment that are missing compared to the previous version of the Hindenberg line map that had lots of equipment, why to reduce them? it is war time situation after all

even the German assault unit kit with the Bergmann machinen pistole MP18-I is missing to the tunnel base

the Sadiz map needs its full name as battle of Sadiz to the map list as it is written to the loading screen

also the battle of Sadiz map seems to be too empty of equipment for a fictious map

at Sanaga river map some tree observation positions should had unmovable trees

Postimg.cc

to the cooperative mode of the Mughar ridge map there should had been British names and Turkish names and not American names and German names

at Tabuaeran map the objective stations don't have an explosion effect

to the cooperative mode of the custom Bocage map it spawns an Austro-Daimler Zugwagen to the allies side

also the heavy cannons are missing to the allies side and to the axis side

to the cooperative mode of the Tanzanian plains map there should had been Gurkha names (Indian names) and not British names

also the Tanzanian plains map writes that it is a 1916 map and has the Sopwith Camel and Halberstadt D.V that appeared in 1917

the battle of Halen map writes that it is a 1914 map and has the Bergmann machinen gewehr MG15 that appeared in 1915 and the Granatenwerfer 16 that appeared in 1916

the Minerva Automitrailleuse didn't need removal because it appeared in 1914

to the cooperative mode of the Toska airbattle map the Renault AG 8cv is missing at the airbase with the airship to the allies side

also the Mercedes Simplex 40hp and Austro-Daimler Zugwagen are missing at the airbase with the airship and the Halberstadt D.V is missing at the second airbase to the axis side

spicing up doesn't hurt anyone, it is good to have variation options after all

at Toska airbattle map the fragile airship mast and Zeppelin LZ-62 L-30 shouldn't need lots of shots to be destroyed

in reality if an airship takes some shots then it would explode and go down in flames not with 500 and above bombs or shells to explode

also to the objective Zeppelin LZ-62 L-30 its material flamehit effect is missing

an airship inside needs lots of explosion effects to different locations and not just one small explosion effect in the middle

to the cooperative mode of the la grande bataille map there should had been French names and not British names

bring back to the la grande bataille map the French assault unit kit to the allies side and the German assault unit kit to the axis side

the world war one submachine gun was for the trench experienced troops

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.executioner.
.executioner.

for maps:

at Falkland islands map a pacific skybox would have been more awesome

the Tsingtao map writes that it is a 1914 map and has the Bergmann machinen gewehr MG15 that appeared in 1915

at Masuren map it spawns Austro-Daimler Zugwagen to the allies side and a Flying Pig mortar to the axis side

the foresta map seems to be a little empty of trees for a forest map

at Ypres streets map it spawns a M04 leucht pistole to the allies side

also the Ypres streets map writes that it is a 1914 map and has the Ehrhardt E-V-4 strasenpanzerwagen that appeared in 1917

at Ypern map it spawns a Vickers Mark I machine gun to the axis side

at Ypern map the heavy cannons and Lorraine Dietrich autobus are missing to the allies side

also the heavy cannons and Austro-Daimler Zugwagen are missing to the axis side

and also the Ypern map writes that it is a 1914 map and has the Ehrhardt E-V-4 strasenpanzerwagen that appeared in 1917

at current version of the Suez canal map now there are lots of equipment that are missing compared to the previous version of the Suez canal map that had lots of equipment, why to reduce them? it is war time situation after all

to the cooperative mode of the river run map there should had been Senegalian names and askari names (negro names) and not British names and German names

at river run map a pacific skybox would have been more awesome

also the river run map seems to be too empty of equipment for a fictious map, how about adding some steam barge MG

how about the cloud layers to be movable in monte piana map and desert winds map as in custom Bocage map for battlefield 1918

at desert winds map now since the allies side is British how about replacing the Breguet 14 with the Airco D.H.4

at Vitry map a railroad track doesn't seem to be a straight line as it shows

Postimg.cc

at Vitry classic map it spawns Hotchkis M1914 machine guns to the axis side

bring back the incredible Moschee to the Gaza town map

at Gaza town map now there is an antigravitational Maxim QF 1 pompom anti airplane gun to the axis side

Postimg.cc

to the cooperative mode of the custom Tobruk map the heavy cannons are missing to the allies side

also the weapon kits and airplanes are missing to the allies side and to the axis side

at liberation of Roeselare map there are world war two locomotives

Postimg.cc

also at liberation of Roeselare map it spawns a Flying Pig mortar to the axis side

at Roye map now the fog texture destroys the whole atmospheric of the map

some green borders of the farms are missing and the texture of the farms is degraded, why to destroy them? they were better before

at Roye map now it spawns two Stokes mortars and two Hotchkis M1914 machine guns at the airfield to the axis side

also at Roye map there shouldn't have been a Mark IV tank to the railstation exhibition museum but a locomotive, because the Mark IV tank was also used in world war two but only in riots

at current version of the Roye map now there are lots of equipment that are missing compared to the previous version of the Roye map that had lots of equipment, why to reduce them? it is war time situation after all

even the Zeppelin LZ-62 L-30 is missing

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.executioner.
.executioner.

for maps:

to the cooperative mode of the battle of Mons map the British assault unit kits are missing

at passo di falzarego map it spawns Austro-Daimler Zugwagen to the allies side

at besika bucht map some material is missing under the fortress, you can see inside the structure

Postimg.cc

at Tannenberg map it doesn't have ice or snow and the water animation effect is missing

also the Tannenberg map writes that it is a 1914 map and has the Bergmann machinen gewehr MG15 that appeared in 1915

to the cooperative mode of the Brusilov offensive map the Etrich Taube is missing to the axis side

also the Brusilov offensive map writes that it is a 1916 map and has the Albatros D.V that appeared in 1917

at fort Douaumont map it spawns an Austro-Daimler Zugwagen to the allies side and a Flying Pig mortar to the axis side

at Tolmezzo map there is too much faked red death layer (our pilots can not fly their airplanes!)

also at Tolmezzo map it spawns a Puteaux 37mm M1916 trench gun to the axis side

for historical accuracy the equivalent to the French 37mm trench gun was the Austrian Skoda 3.7cm M1915 infanteriegeschutz and the Russian Rosenberg 37mm trench gun of 1915

at paternkofel map a wooden corner is missing to the wooden fortification

Postimg.cc

also at paternkofel map it spawns a Flying Pig mortar to the axis side

at Aube de Soiree map now the Spad 7 aside the Breguet 14 is missing to the allies side

also the Fokker Dr.I aside the Albatros C.III is missing to the axis side

how about to add and an underneath combat to the next stop Berlin map as to the Krakau map

to the cooperative mode of the Amiens map some weapon kits are missing to the allies side and to the axis side

also the Lebaudy No.3 Republique airship, Charron Automitrailleuse, Renault FT mitrailleuse, Schneider CA1 and Saint Chamond Tank are missing to the allies side

and also the Zeppelin LZ-62 L-30 is missing to the axis side

Reply Good karma Bad karma+1 vote
.executioner.
.executioner.

for maps:

the dawnville map,
montblainville map,
operation gericht map,
custom cassino map,
champagne map,
Tanzanian plains map,
Tsingtao map,
Masuren map,
monte piana map,
Roye map,
Somme gasattack map,
passo di falzarego map,
besika bucht map,
fort Douaumont map,
Cantigny map,
bold venture map,
raid on fort Pontisse map and
Priesterwalde map need and an english translation to their briefing description

if the battle of Halen map of 1914,
the Langemarck map of 1914,
the Bismarck archipel map of 1914,
the battle of Basra map of 1914,
the Masuren map of 1914,
the Ypres streets map of 1914,
the Ypern map of 1914,
the Suez canal map of 1915,
the battle of Mons map of 1914,
the raid on fort Pontisse map of 1914 and
the Priesterwalde map of 1915 are considered historic maps then they should had vehicles from 1915 and before and not vehicles from 1916 and after

for example:
the Mark I supply tank appeared in 1916
the Mark A Whippet tank appeared in 1917
the Renault FT appeared in 1917
the Schneider CA1 appeared in 1916
the Saint Chamond Tank appeared in 1916
the Ehrhardt E-V-4 strasenpanzerwagen second version appeared in 1917
the A7V Sturmpanzerwagen appeared in 1917
the Airco D.H.2 appeared in 1915
the Airco D.H.4 appeared in 1916
the Sopwith Camel appeared in 1917
the Felixstowe F.2 appeared in 1917
the Halberstadt D.V appeared in 1917
the Albatros D.V appeared in 1917
the Albatros C.III appeared in 1916

how about to the battle of Sadiz map,
the foresta map,
the straits field map and
the crossroads map to add and a conquest mode at least

at crossroads map some material is missing to some rubbles, you can see inside the structures

Postimg.cc

also to the axis side some ladders are not attached to the trenches and there is a problem to some other ladders (our soldiers can not climb up!)

Postimg.cc

the loading screens of the maps should had been three dimensional graphic based that show what the map will be and not photographs

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.executioner.
.executioner.

for icons:

the Canadians need their own flag icon to the weapon kits and not the British flag icon

the ANZAC soldier unit has a Lee-Enfield (SM) Mark III bayonet rifle icon instead of an Enfield Pattern P1914 bayonet rifle icon

the Austrian Bos pioneer unit and pioneer2 unit have a Mauser Gewehr 98 bayonet icon instead of a Steyr-Mannlicher M1895 kurz rifle icon

for equipment:

to the Puteaux 37mm M1916 trench gun now something weird is happening with the prone position of the gunner, why to destroy it? it was better before

Postimg.cc

also to the Puteaux 37mm M1916 trench gun now the crosshairs are lost

the ground shadow seems to be missing to the Brit60, Skoda howitzer and German75

the wreck is missing to the Brit60 and German75

the small caliber Schneider 1907 sounds as a big caliber cannon

the projectile icon to the 21cm morser should had been a 21cm caliber shell icon and not a 152mm caliber shell icon

how about to the Mercedes MG car to replace the heavy DWM machinen gewehr MG08 with a light DWM Parabellum machinen gewehr MG13 as the Rapier MG car that has the light Lewis machine gun and not a heavy Vickers Mark I machine gun

the damage engine flame effect (before the explosion effect) to the Dennis truck doesn't appear

the damage engine flame effect (before the explosion effect) of the Austin Armored car and Austin2s Armored car doesn't appear at the same time since they are similar

there is a conflict between the marker icon and the projectile icon to the upper gunners of the Austin Armored car and Austin2s Armored car, when pressing the left mouse key it uses the right icon and when pressing the right mouse key it uses the left icon

the damage engine flame effect (before the explosion effect) needs repositioning to at least the engine of the Peugeot Automitrailleuse and Peugeot 37mm autocanon

Postimg.cc
Postimg.cc

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.executioner.
.executioner.

here is a Mercedes Simplex 40hp of 1902 with headlights (in the battlefield 1918 modification it doesn't have its headlights)

Postimg.cc

Reply Good karma Bad karma+1 vote
.executioner.
.executioner.

for effects:

how about the explosions to the land to leave a burned ground texture or a crater as in the simulation named tank ace 1944 for mobile telephone (it is only in third person view)

Reply Good karma Bad karma+1 vote
.executioner.
.executioner.

for structures:

how about destroyable barbed wire

for historical accuracy in world war two and world war one the British had the McClintock Bangalore torpedo (obstacle clearing explosive charge) and the French had the Barbed wire destruction rod grenade

how about destroyable fences, it is ridiculous to see a whole tank to explode because it hit just a fence

this was also used to the fences in battlefield interstate 82 modification

how about destroyable buildings as the exploding barrels

a light color texture now is missing to the original houses from battlefield 1942, it shows a dark color texture

Postimg.cc

how about explodeable ammunition carriages as the exploding barrels

Postimg.cc

the ammunition boxes of the airfields are not refilling the Le Prieur rockets of the Sopwith Camel and Spad 7 when they are depleted

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.executioner.
.executioner.

for equipment:

to the officer unit the whistle doesn't seem to sound as a world war one era whistle, it sounds as a football one

how about taking an example from this video:
4shared.com

how about the engineer unit to use an electric solder tool instead of the wrench, actually when something metalic is damaged it needs more to be electrically glued than screwed

the artillery binoculars don't need outside crosshairs because they have their own inside crosshairs

Postimg.cc

the torpedo explosion effect now is degraded, it only shows a small explosion effect without even the water splash

how about in the Weapons.con to use the material 249 rather than the material 250

here is another torpedo A.I. that does use the torpedoes:

weaponTemplate.create TorpedoAI
weaponTemplate.burst 0
weaponTemplate.indirect 1
weaponTemplate.minRange 40.0
weaponTemplate.maxRange 500.0
weaponTemplate.weaponActivate PINone
weaponTemplate.weaponFire PIFire
weaponTemplate.setStrength Infantry 8.0
weaponTemplate.setStrength LightArmour 8.0
weaponTemplate.setStrength HeavyArmour 7.0
weaponTemplate.setStrength NavalArmour 15.0
weaponTemplate.setStrength Submarine 7.0
weaponTemplate.setStrength Air 0.0

how about all grenades to use colorful effect as to the other explosion effects

the grenades don't need crosshairs

the geballteladung and dynamite should destroy the airplanes with a single hit to be realistic

the A.I. of the dynamite unit doesn't use the dynamite

the bayonet is written bajonet instead of bayonet

for historical accuracy the Japanese had Gunto sword instead of Katana sword

how about when the axe is thrown to the ground to be pickable

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for equipment:

how about the firearms to auto reload when bullets are depleted as to the vehicles

all firearms need an iron sight view animation that looks more realistic than the small range zoom in

the flare guns would have been more awesome if they had and a light trail effect

how about taking an example from this video:
4shared.com

how about the canister of the flare guns to be visible to the ground until the smoke goes away

the M1917 flare pistole and the M04 leucht pistole have the same canister to the projectile icon

how about the Nagant M1895 revolver to have an incredible reloading animation to the clip as to the Webley Mark VI revolver

the Steyr Hahn M1912-P16 machinen pistole (submachine gun) from a distance it shows a Ruby M1914 pistole

for historical accuracy the Steyr Hahn M1912-P16 machinen pistole (submachine gun) had a shoulder stock for the recoil

the screen name of the machinen pistole MP18-I needs its full name as Bergmann machinen pistole MP18-I, that way says the constructor name of the submachine gun

the visible explosion effect is missing to the
stationary AA Lewis machine gun,
stationary Lewis machine gun,
stationary Hotchkis M1914 machine gun,
stationary Maxim M1910 machine gun,
Maxim M1910 wheeled machine gun,
stationary AA DWM Parabellum machinen gewehr MG13,
stationary DWM Parabellum machinen gewehr MG13,
stationary Villar-Perosa M1915 machine gun,
stationary Schwarzlose M1907-12 machinen gewehr,
Schwarzlose M1907-12 tripod machinen gewehr,
stationary Bergmann machinen gewehr MG15

also the invisible explosion harms the one that is close

when the Hotchkis M1914 tripod machine gun, Vickers Mark I tripod machine gun, DWM machinen gewehr MG08 and Bergmann machinen gewehr MG15 explode they should leave only the base and not the barrel together that is already exploded

the Vickers Mark I machine gun and Bergmann machinen gewehr MG15 have the same firing sound as to the DWM machinen gewehr MG08, how about to have a different firing sound

the ground shadow seems to be missing to the Maxim M1910 wheeled machine gun

the screen name of the machinen gewehr MG08 needs its full name as DWM machinen gewehr MG08, that way says the constructor name of the machine gun

the scope zoom in of the DWM machinen gewehr MG08 ZF should had been used with the right mouse key and not with the immediate entering to the machine gun

to the DWM Spandau machinen gewehr MG08-15 of the airplanes the barrel seems to be missing inside the air cooler

the reloading sound of the clip is missing to the stationary AA DWM Parabellum machinen gewehr MG13 and stationary DWM Parabellum machinen gewehr MG13

also the trigger seems to be missing to the DWM Parabellum machinen gewehr MG13

the Villar-Perosa M1915 machine gun should had the DPMG wav firing sound as the stationary Villar-Perosa M1915 machine gun that is in the sound folder so not to be the same firing sound as the Type 99 machine gun

the Schwarzlose M1907-12 machinen gewehr when it fires from a far distance is heard as if it fires from a near distance

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for equipment:

the Fedorov avtomat rifle should had another unique firing sound so not to be the same firing sound as to the Browning M1918 automatic rifle, how about using the w_svd_fire_stereo2.wav that is in the sound folder

the screen name of the machinen gewehr MG15 needs its full name as Bergmann machinen gewehr MG15, that way says the constructor name of the machine gun

also the German Bergmann machinen gewehr MG15 has the Turkish insignia texture

Postimg.cc

the explosion effect is missing to the stationary rifleshilds

also the A.I. doesn't seem to use the stationary rifleshilds

the Ross Mark III rifle shows a Lebel M1886-93 rifle instead of a Ross Mark III rifle

the A.I. of the British grenade unit doesn't use the Lee-Enfield (SM) Mark III grenade rifle

also the Lee-Enfield (SM) Mark III grenade rifle has a world war two grenade of a Mauser Karabiner 98

the Berthier M1916 rifle doesn't have a reloading animation after each single shot, instead it has the reloading sound

the screen name brackets of the Berthier M1892-16 musketon need to be closed

Postimg.cc

the screen name of the tankgewehr M1918 needs its full name as Mauser M1918 tank gewehr, that way says the constructor name of the antitank rifle

also the trigger seems to be missing to the Mauser M1918 tank gewehr

the flintlock musket definately needs a muzzle effect as to the e_MuzzPanz muzzle effect

ObjectTemplate.addTemplate e_MuzzPanz
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/3.35
ObjectTemplate.setRotation 0/0/0

this was also used to the musketoons and muskets in battlefield pirates modification

also the flintlock musket definately needs a muzzle loading animation and a small flame effect to the flint hammer

how about to the flintlock musket to use a muzzle loading animation as to the Mauser Karabiner 98 grenade carbine since it is a muzzle loader

the A.I. of the German flamer unit doesn't use the Flammenwerfer

for historical accuracy the Kleinflammenwerfer M1911 that is used in battlefield 1918 is a Flammenwerfer M1916 because the Kleinflammenwerfer M1911 was carried by two soldiers and the Flammenwerfer M1916 was carried by one soldier

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for equipment:

the small caliber mortars need few bullets to explode and not lots of bullets to explode than the big caliber mortars

the A.I. doesn't seem to use the Livens gas mortar

the ground shadow seems to be missing to the Kuk mortar and Rus mortar

to the Rus mortar the damage flame effect needs repositioning to at least the barrel near the projectile

Postimg.cc

the Kuk mortar and Rus mortar should had their specific projectile and not a Stokes mortar projectile

also the projectile icon to the Kuk mortar and Rus mortar should had been their specific projectile icon and not a Stokes mortar projectile icon or a Granatenwerfer 16 mortar projectile icon

the ground shadow seems to be missing to the Ehrhardt trench mortar

also the Ehrhardt trench mortar should had its specific projectile and not a Flying Pig mortar projectile

the gas versions of the cannons and mortars should fire gas projectiles as a gas weapon and not only having to wear the gas mask

when there are two soldiers to a movable cannon it is weird to see the one that stands and moves the legs and the other that sits and doesn't move the legs and just being pulled around

it would have been realistic if the one that sits and doesn't move the legs to stand and move them as to the one that moves the legs and then do anything else

a person that uses together three or five mortars or three or five cannons looks weird

there seems to be no reason for the stationary tripod, quadpod and wheeled machine guns, mortars and cannons not to have a 360 degree horizontal turning with the gunner

the invisible obstacle that blocks the 360 degree horizontal turning looks unrealistic

the ground shadow seems to be missing to the movable Maxim QF 1 pompom anti airplane gun

the wreck is missing to the movable Maxim QF 1 pompom anti airplane gun, it shows the wreck of a stationary Maxim QF 1 pompom anti airplane gun

the movable Maxim QF 1 pompom anti airplane gun needs the same rate of fire as to the stationary Maxim QF 1 pompom anti airplane gun since they are exactly the same

the screen name of the movable pompom needs its full name as Maxim QF 1 pompom anti airplane gun, that way says the constructor name

the reloading sound of the clip is missing to the movable Maxim QF 1 pompom anti airplane gun

also to the movable Maxim QF 1 pompom anti airplane gun when pressing the forward key it slowly turns right

the ground shadow seems to be missing to the stationary Maxim QF 1 pompom anti airplane gun

the Maxim QF 1 pompom anti airplane gun and the Krupp 7.7cm L-27 flak is given to all nations but it seems that the nations had their own unique anti airplane weaponry

the ground shadow seems to be missing to the Puteaux 37mm M1916 trench gun

to the Puteaux 37mm M1916 trench gun the damage flame effect needs repositioning to at least the barrel near the projectile

Postimg.cc

also the Puteaux 37mm M1916 trench gun needs few shots to explode and not lots of shots to explode than the cannons

for historical accuracy the Puteaux 37mm M1916 trench gun had and wheels

how about the scope of the Puteaux 37mm M1916 trench gun to be usable as a zoom in screen texture with the right mouse key, because it exists without no reason

also how about to the Puteaux 37mm M1916 trench gun to move the camera of the gunner position so the shield appears in front as the other guns

the ground shadow seems to be missing to the Krupp 7.7cm L-27 flak

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for equipment:

the 3erFlying Pig and 3erFrz75er leave one wreck instead of three

the 5erFrz75erGas and 5erFrz75er leave one wreck instead of five

the 3erStokes, 5erStokes, 3erWerfer16, 5erWerfer16, 3erFlying Pig, 3erFrz75er, 5erFrz75er, 3erGer77er, 5erGer77er seem to conflict the A.I.

the ground shadow seems to be missing to the Kuk150er beute

the wreck is missing to the Ita75er, stationary Schneider 1913er, Schneider 1913er, Bel120er, Kuk75er, Kuk150er beute, Kuk150er, Rus76er and Rus152er

to the Rus152er the damage flame effect needs repositioning to at least the barrel near the projectile

Postimg.cc

also the projectiles seem to pass through the material of the Rus152er

in desert maps the Ger77er and Ger150er cannons somehow have a rusty texture instead of a desert texture

the arrow keys to the barrel of the Mark I howitzer are reversed, instead of upwards it goes downwards and instead of downwards it goes upwards

also the Mark I howitzer doesn't have its specific map icon, it shows the map icon of a Krupp Bertha

the wreck is missing to the Mark I howitzer and Krupp Bertha

the moving of the shell projectile to the Mark I howitzer should had been with the arrow keys as to the Krupp Bertha

the vertical turning to the Krupp Bertha should had been with the arrow keys as to the Mark I howitzer

also the A.I. doesn't seem to use the Mark I howitzer and Krupp Bertha

how about making the gunner of the Mark I howitzer and Krupp Bertha to use together the vertical and the horizontal turning so not to be complicated as to the other cannons and as to the Krupp Bertha that also used the A.I. in the battlefield the great war modification

the Krupp 21cm Wilhelm kanone of 1918 would have been an incredible scene prop as the Vergeltungswaffen V-3 cannons installation in the Mimoyecques map

to the Coastal gun the explosion effect and damage flame effect need repositioning to at least the barrel near the projectile

Postimg.cc

also the reloading sound of the shell projectile is missing to the Coastal gun

how about to the equipment that have a turret when explode to toss the turret to the air as to the Gruson 5.3cm L-24 fahrpanzer (that would be awesome!)

the A.I. doesn't seem to use the Gruson 5.3cm L-24 fahrpanzer

the Le Prieur rocket base doesn't seem to have an explosion effect

also the A.I. doesn't seem to use the Le Prieur rocket base

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for equipment:

to the SS River Clyde the damage engine flame effect (before the explosion effect) needs repositioning to the ship

Postimg.cc

the SS River Clyde after been sunk should leave small boats as to the other ships, there are small boats to its deck

also the A.I. of the SS River Clyde doesn't seem to use the machine guns

the steam barge, SS River Clyde, battleship Cricket, battleship Scarab, battleship Gnat, battleship Suffren, Gunboat, Steam Schooner, battleship SMS Emden and battleship SMS Dresden don't have propellers to their engines (our sailors can not start their ships engines!)

to the battleship Cricket, battleship Scarab and battleship Gnat as if the texture of the cannons is from cement

Postimg.cc

the engine exhaust pipe effect is missing to the steam barge MG, battleship Cricket, battleship Scarab, battleship Gnat and battleship Suffren

the A.I. doesn't seem to use the battleship Cricket, battleship Scarab and Depth charge boat

how about to the battleship Wickes to make the depth charges usable

a throwing sound effect is missing to the side turret torpedoes

the reload bar icon is missing to the side turret torpedoes

the A.I. of the battleship Wickes doesn't use the side turret torpedoes

also to the battleship Wickes at the second turret cannon the gunner is not attached to the cannon

the battleship Wickes, Steam Schooner, Depth charge boat, Minensuch boat, battleship Scharnhorst and battleship Gneisenau should had climb nets (our sailors can not get in their ships when swimming!)

the horn of the battleship Suffren should had been used with the right mouse key and not with the yaw key

also the flag seems to be missing to the battleship Suffren

how about the trawler ship to be useable

to the Gunboat is missing the damage engine flame effect (before the explosion effect)

also the Gunboat needs a spawn point so the A.I. can use it

to the torpedo boat is missing the damage engine flame effect (before the explosion effect) and wreck

also the attached torpedoes are not visible to the torpedo boat

the allies used the whitehead torpedo and the axis used the blackhead torpedo

for historical accuracy the LM7 torpedo boat that is used in battlefield 1918 is a LM21 torpedo boat

the Depth charge boat should had depth charges to the back storage deck and not surface mines

Postimg.cc

to the Depth charge boat and Minensuch boat the damage engine flame effect (before the explosion effect) needs repositioning to the ship

Postimg.cc

there is some material missing to the battleship Scharnhorst and battleship Gneisenau, you can see inside the armor shielding

Postimg.cc

also to the battleship Scharnhorst and battleship Gneisenau the small boats are not attached to the center of the cranes

Postimg.cc

to the battleship SMS Emden and battleship SMS Dresden the damage engine flame effect (before the explosion effect) near the engine exhaust pipes needs repositioning to the ship

Postimg.cc

there is some detail missing to the edges of the battleship SMS Emden and battleship SMS Dresden, it is annoying to see sheet textures instead of armor shielding

Postimg.cc

there are some details missing to the side turret cannons of the battleship SMS Emden and battleship SMS Dresden

also the battleship SMS Dresden should had the second row turret cannons used as to the battleship SMS Emden instead of the useless marker icon

to the HMS M1 submarine the muzzle effect needs repositioning to the muzzle of the cannon

also the HMS M1 submarine doesn't have propellers to its engines (our sailors can not start their submarines engines!)

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for equipment:

how about when the ground and air vehicles reach the under surface of the sea then to vanish as the telescope screen texture of the submarines and not to explode without no reason

also how about the stationary balloons to be explodeable

the stationary balloons when they are hit by a shell projectile it shows a cascading stone effect

how about using observation balloons that were world war one era historical accurate

the flying balloon should had and an explosion effect to the balloon that has the gas bag and not only to the basket

the wreck is missing to the flying balloon, it should had a similar as to the battlefield pirates modification

also the A.I. doesn't use the flying balloon

if you put a tank A.I. to the flying balloon it drives

the wreck is missing to the Sulky, it shows a wreck of a cannon

also the map icon to the Sulky should had been the common icon and not the field cannon icon

the damage engine flame effect (before the explosion effect) now to the Renault AG 8cv and Lorraine Dietrich autobus doesn't appear

the Treffas Wagen when it falls from upside to downside it doesn't seem to explode

the engine exhaust pipe effect needs repositioning to the engine exhaust pipe of the Treffas Wagen

there's something weird with the wheels of the Treffas Wagen

Postimg.cc

how about to the Treffas Wagen to make the side ladder usable as to the Mendeleyev Tank

the Treffas Wagen instead of only the gun it also had and two side machine guns

also the Treffas Wagen doesn't have its specific map icon

the dust effect to the wheels of the armored cars needs repositioning to the ground

an inside driver view compartment is missing to some armored cars

how about using an inside driver view compartment as to the Peugeot Automitrailleuse

to the Autocar Armored carrier is missing the damage engine flame effect (before the explosion effect)

also to the Autocar Armored carrier the Lewis machine guns should had a Lewis machine gun sound and not a Hotchkis M1914 machine gun sound

the ground shadow seems to be missing to the Rolls Royce Armored car

to the Rolls Royce Armored car the Vickers Mark I machine gun should had a Vickers Mark I machine gun sound and not a Hotchkis M1914 machine gun sound

the color textures of the Rolls Royce Armored car and the Handley Page O 100 have a rusty dark brown color instead of the green that the British used at that time

at the back of the Rolls Royce Armored car there is room and for a second passenger

there is a conflict between the marker icon and the projectile icon to the upper gunners of the Hotchkis Armored car, Rolls Royce Armored car, Charron Automitrailleuse and Ehrhardt E-V-4 strasenpanzerwagen, when pressing the left mouse key it uses the right icon and when pressing the right mouse key it uses the left icon

to the Ansaldo-Lancia 1Z armored car the Maxim M1910 machine guns should had a Maxim M1910 machine gun sound and not a Hotchkis M1914 machine gun sound

how about to the Ansaldo-Lancia 1Z armored car to move the camera of the driver position so the machine guns appear in front as the other armored cars

to the Minerva Automitrailleuse the texture writes Automitrialleuse instead of Automitrailleuse

the damage engine flame effect (before the explosion effect) needs repositioning to at least the engine of the Ehrhardt E-V-4 strasenpanzerwagen

Postimg.cc

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for equipment:

how about to be destroyable trains as objectives in battlefield 1918, in world war one they also hunted trains

the engine exhaust pipes of the locomotive and panzerzug need a smoke effect as to the factory chimney pipe and not from an explosion smoke

the kanonenwaggon doesn't have an explosion effect, a sound effect for the turning of the turret, the position of the camera doesn't show the gun as to the other defence guns and the A.I. doesn't seem to use the kanonenwaggon

also the kanonenwaggon doesn't have its specific map icon

how about making the kanonenwaggon with the MAVAG Typ AE panzerzug to move up and down the straight line railroad track of the villers bretonneux map, Chateau Thierry map, champagne map, Gaza town map, Roye map, Brusilov offensive map, saint Quentin canal map

the Mark I supply tank and Mark I supply MG tank don't have their specific map icon

also the A.I. of the Mark I supply MG tank doesn't seem to use the machine gun

for historical accuracy the Mark I supply tank that is used in battlefield 1918 wasn't a Gun carrier Mark I

here is the Mark I supply tank:
Postimg.cc

to the Mark I supply tank and Gun carrier Mark I the tracks are not shown to the sides, how about moving the tracks a little outside as to the other tanks so not to be to the same line with the edge, not to stick easy to the ground and to be realistic

Postimg.cc

how about the Gun carrier Mark I to deploy the 6in26cwt it carries

also the Gun carrier Mark I doesn't have its specific map icon, it shows the map icon of a cannon

an inside driver view compartment is missing to the Mark A Whippet tank

how about using an inside driver view compartment as to the Renault FT

to the Mark VIII tank the barrels of the machine guns are missing inside the tubes, how about using similar ones as to the Mark IV tank

Postimg.cc

the Mark VIII tank has one unusable machine cannon to the back, how about to make the two machine guns that are to the front to be used by the driver (as the two machine guns that are to the back of the A7V Sturmpanzerwagen) and make the machine cannon usable

also the Mark VIII tank doesn't have its specific map icon, it shows the map icon of a Mark IV tank

the Saint Chamond Tank has a dark brown color instead of the colorfull camouflage that the French used at that time

how about the Saint Chamond Tank to have a more colorfull camouflage texture as to the Schneider CA1

to the Schneider CA1 the sphere turrets don't turn upwards and downwards with the machine guns but only left and right

also the Schneider CA1 doesn't have its specific map icon, it shows the map icon of a Saint Chamond Tank

the Mendeleyev Tank has a very rusty inside driver view compartment (for historical accuracy all the world war one equipment was brand new back then without rust or patina and such stuff, as if the example is taken from a museum or something!)

the muzzle effect needs repositioning to the muzzle of the machine gun

also there is a conflict between the marker icon and the projectile icon to the upper gunner of the Mendeleyev Tank, when pressing the left mouse key it uses the right icon and when pressing the right mouse key it uses the left icon

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for equipment:

how about using the incredible colorful flame hit effect and to the material of the airships so to be realistic

to the damage system folder just rem the line of the current damage effects: MaterialManager.setEffectTemplate e_ExplArmor and add the line: MaterialManager.setEffectTemplate e_Flamehit to all the weapons except the melee and the light hand firearms

the airships when they are damaged falling from the skies then they should caught fires and when they reach the ground then they should explode

the wreck is missing to the Lebaudy No.3 Republique airship

how about the Lebaudy No.3 Republique airship to have at least some grenades as to the small flying balloon

the Lebaudy No.3 Republique airship needs a spawn point so the A.I. can use it

the Lebaudy No.3 Republique and Zeppelin LZ-62 L-30 don't use their material flamehit effect

if you put a tank A.I. to the Lebaudy No.3 Republique and Zeppelin LZ-62 L-30 they drive, but to the Lebaudy No.3 Republique be sure to rem the A.I. of the artillery strike and to the Zeppelin LZ-62 L-30 be sure to rem the A.I. of the machine guns and block the whole machine guns zusatz

and be sure to give some parachutes to the paratroopers of the Zeppelin airship

for historical accuracy they had also experimented with releasing Albatros D fighters into the battlefield from the Zeppelin airships

if the Tupolev Zveno experiment can attach Polikarpov I and Grigorovich I fighters then the Zeppelin LZ-62 L-30 can attach Albatros D fighters

how about to the Zeppelin LZ-62 L-30 to add an anti airplane gun at the top that can turn 360 degrees rather than the two useless machine guns

for historical accuracy the Zeppelin airships seem to had and an anti airplane gun at the top instead of only the machine guns

the Zeppelin LZ-62 L-30 doesn't seem to move its rudders and elevators

the upper gunners of the Zeppelin LZ-62 L-30 should had the kneel position and not the standing position

the new machine guns A.I. and driver A.I. of the Zeppelin LZ-62 L-30 seem to cause a crash

the machine guns zusatz seem to cause a crash even without the A.I.

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for equipment:

to the gunners of the airplanes the reloading sound of the clip is missing to the machine guns

to the Royal Aircraft Factory S.E.5 there is a problem with the windshield texture

Postimg.cc

the Sopwith Camel has two DWM Spandau machinen gewehr MG08-15 instead of two Vickers Mark I machine guns

for historical accuracy the Royal Aircraft Factory S.E.5 and Sopwith Camel had and four small bombs

the ground shadow seems to be missing to the Airco D.H.4

to the Royal Aircraft Factory S.E.5, Airco D.H.2, Airco D.H.4, Nieuport 11 and Breguet 14 the Lewis machine guns should had a Lewis machine gun sound and not the sound from other machine guns

the damage engine flame effect (before the explosion effect) of the Royal Aircraft Factory S.E.5 and Hansa-Brandenburg W.29 doesn't appear

the Royal Aircraft Factory S.E.5, Nieuport 11 and Fokker D.VII seem to conflict the A.I.

the flight deck instruments textures are missing to the Airco D.H.4, Nieuport 11 and Etrich Taube

for historical accuracy the Nieuport 11 had and the Le Prieur rockets

a glass texture is missing to the windshield of the Nieuport 11

the locations of the Le Prieur rockets of the Spad 7 are not attached to the wing struts, it should had been ObjectTemplate.addFireArmsPosition -3.322/0.400/1.600 0/0/0 and ObjectTemplate.addFireArmsPosition 3.232/0.400/1.600 0/0/0

Postimg.cc

to the Caudron G.4 the Hotchkis M1914 machine gun should had a Hotchkis M1914 machine gun sound and not the sound from a world war two machine gun

the Etrich Taube explodes now with a single touch to the ground

the wreck of the Etrich Taube is lost

for historical accuracy the Etrich Taube was one of the first airplanes to throw a bomb in a conflict just before the start of world war one, don't see any reason not to have at least some grenades rather than the useless marker icon

by the way it was better with the machine gun to the front

the changing of the wheels to the Etrich Taube remind now of a world war two airplane, they were better before

Postimg.cc

also the texture now of the Etrich Taube is somehow uglier than ever, it was better before

to the Fokker D.VII and Albatros D.V the muzzle effect needs repositioning to the muzzles of the machine guns

Postimg.cc
Postimg.cc

the wreck of the Turkish Albatros C.III needs the Turkish insignia texture and not the German insignia texture

the German insignia are missing to the fuselage and wings of the Albatros D.V

the Halberstadt D.V bunt and blau need their specific airplane icon that is shown to their flight decks

by the way the Halberstadt D.II had and rockets

how about the scope of the Fokker Dr.I (also known as Fokker F.I) to be usable as a zoom in screen texture with the right mouse key, because it exists without no reason

the struts are not completely attached to the wing of the Gotha G.IV

Postimg.cc

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for units:

the Turkish, Belgian and askari (negro) troops have the same dying voice sound effect as the German troops

to the Italians the border line warning voice is missing

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some questions:

at saint Quentin canal map what's the purpose of the casemate fortification with the wide opening? weird isn't it? as if something is missing

Postimg.cc

are the original maps from battlefield 1942 also used as 'what if' in battlefield 1918?

to the effects folder do these effects exist in battlefield 1918?

e_ExplAni01
e_ExplAni02
e_auspuff
e_barrelLeak
e_RichoBarrel
e_rueckstoss
e_shotgun
e_MusketSmoke
e_FlamethrowerIdle
e_FlamethrowerFire
e_berthaExp
e_WaterBackBarkasse
e_ExplAuto

also the e_ExplAuto1medium effect seems to have a problem

my own flags kill my own troops, is this "realistic"?!

do these types of tank obstacles existed in world war one?

Postimg.cc

no parachutes in the year 1918? how about the invisible parachutes then

what's the purpose of using a spaten (shovel) as a melee weapon? how can a tiny shovel harm something? how about using a knife or a bayonet for a melee weapon

where the Ross Mark III rifle, Berthier M1916 rifle and GRC Gewehr 88 can be found to the maps?

why there is a Vickers MG into the vehicles folder? and seems to cause a crash

can the deployed mortars and machine guns be undeployed?

can the Puteaux 37mm M1916 trench gun be made to turn horizontal more fast? it is not too heavy after all

is the A.I. fixed to the 3erStokes, 5erStokes, 3erWerfer16, 5erWerfer16, 3erFlying Pig, 3erFrz75er, 5erFrz75er, 3erGer77er, 5erGer77er?

what's the difference between a Coastal gun and a Coastal gun B? they seem to be the same

how come the big battleships need few torpedoes to sink and the small battleship Cricket, battleship Scarab and battleship Gnat need lots of torpedoes to sink?

how come the surface mines to the back storage deck of the Minensuch boat are larger than the deployable ones?

Postimg.cc

an American USS Gato submarine of world war two renamed into a British HMS M1 submarine of world war one with an addition of a cannon, how relevant or "historical" "accurate" is this?

should had used one that is closer to a submarine style from world war one and not from world war two

will there be a German U-boat into battlefield 1918?

what's that weird Sulky for, really? it should had a pferde (horse) to carry the carriage and not a human because it looks somehow ridiculous that way

by the way there should had been used a more important vehicle than the Sulky

to the Minerva Automitrailleuse the wheels had unarmored rims or armored rims?

to the Saint Chamond Tank what is the material of the tracks? it looks as if it is from fabric

can the automated BR bombers be shot down?

does the Airco D.H.2 uses its A.I. for the grenades?

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.executioner.
.executioner.

Andrey15
update your printed bug report list

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.executioner.
.executioner.

by the way here is an Italian Gussalli Walking armored fighting vehicle (AFV) of 1917:
Tanks-encyclopedia.com

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janbarisic5
janbarisic5

Will there be anymore updates? Its such a shame to see so many maps being unable to play in singleplayer

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Andrey15
Andrey15

Hello,

Sure, another addon is under development. As the mod develops, most of the multiplayer maps will feature singleplayer in the future.

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