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Since vacation season has begun, we´re now with more time, but not so many ideas. Tell us what you'll like to see implemented!

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starcraftv news

More news!.


- Want any mechanic in SC? Do you have a good idea?.


Holidays are here. And, with them, more time!.

Do you have any mechanic that we haven't implemented yet? (Not +12 mass selection or +9 button set, just game mechanics) Send us your ideas!.

For reference you now can take a look to the Development branch of StarCraft: V, here we have a list of already implemented mechanics. Also, there's a Wiki section where we added some tutorials to recreate almost every plugin! (Work In Progress).

Make sure you take a look, make suggestions, help us improve the code with your knowledge or even help us write new plugins!. Also follow the thread on StarEdit.net, here we'll keep you update with every new update.

Take a look on KYSXD's Youtube Channel to see every new plugin in action!:

Also, if you play multiplayer on any SC mod, feel free to send your replays to KYSXDreplays@hotmail.com (Starcraft's .rep files) and they could be uploaded in YouTube to show the nice features that all of these mods have.

Take a look to all the videos of SUM, DOC, RM, BG and Extra stuff sent by the community.


Thanks for reading, and we'll talk to you soon.

GL HF


Comments
Templarfreak
Templarfreak

- More than 2 weapons for a unit, that can fire independently, or have different targeting, that aren't limited strictly to attacking only ground or only air.
- Display more info in the pop-up boxes in the UI, such as speed under armor (listed in Cells/second and scales to the gamespeed your on), turning rate, collision size, splash radius, and more.
- Better splash falloff handling. Normally, a weapon can only have 3 zones that do 100% damage, 50% damage, and 25% damage respectively (Or something like that) and these damage amounts CANNOT be adjusted. Add the ability to not only have more than these 3, but adjust the % fall off.
- "Ammo" system. Where a unit can fire at their attack speed an X amount of times then have to wait for ammo to regen, which could have a slower or faster regen speed. This can be used to give units an initial burst DPS at the start of a fight, but slowly falls off after they run out of ammo.

This would work something like this:

Ammo=5
AmmoRegen=20 (1 ammo regens every 20 frames)
Cooldown=1

This unit can now unload 5 attacks in ~5 frames but then have to wait 20 frames to attack again.

- More customizable game speed. All the game speed is, is a delay in milliseconds between each frame. Perhaps add a cheat code or maybe a value in an INI that can override the in-game gamespeed. (In multiplayer, if multiple players have different gamespeeds, default to the standard gamespeed that's closest to the average)

- Effects system like SC2 has.

That's about all the ideas I have. Some of them might be useful, some of them not. I was just trying to come up with ideas, as I haven't really had much of a BW mechanics wishlist since a lot of SC2 features got made in BW. xD

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Lord_Baal
Lord_Baal

Fuel (for mechanical) and stamina (for living) for flying units. And the chance of making units like Wraiths move like the Interceptor instead of just hovering.

And on that tonic what about fuel to vehicles and ammo for terrans, like the proposal of Templafreak but instead of regenerating in the units its generated in supply depots and distributed by specialized units.

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jfpoliveira12
jfpoliveira12

This should not be applied to Carriers, Battlecruisers and Overlord, though, since large ships would have some kind of nuclear reactor and Overlord stamina would seriously screw up the Zerg.

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Lord_Baal
Lord_Baal

Overlords would be free of it being floating gas bags. Carriers and battle cruisers could simoly habe obcene amounts or also be free from it.

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Templarfreak
Templarfreak

Complex/realistic mechanics like this is just not what StarCraft is about. These don't really add that much depth. The Ammo system I proposed is something players can take advantage of that isn't that complex at all or doesn't really require a lot of work and effort to set up.

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Lord_Baal
Lord_Baal

Well I guess so and it propably isn't doable at all. However is not your call anyway.
I do disagree in that instead of not adding muuch, it would add perhaps too much depth in my opinion.

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LordofGilneas
LordofGilneas

How about a shield layer system? That way units like Protoss Dragoons have a HARDENED layer of shields that has armor, and then it becomes a low sp barrier for awhile til it recharges fully.

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