We start off with our great success in releasing the 1.2 version of a call to arms which goes a long way into fixing the AI Behaviours and really makes each AI Unit overall challenging and exciting.
We've had our first report back also of a team from the MTG gaming group that they have beaten the Borg lead by our very own el-vi-riachi lead beta tester and Armada Developer on the hardest AI difficulty available, congratulations to that team because that is a fantastic accomplishment.
1.2 added some great changes to the mix as well with Deputy Lead Developer Gul Dukat putting in a large amount of time and effort into gearing up the completion of the release and once again the whole team thanks him for his constant coverage of Armada 3 on his gaming challenge as always we wish him every success in the growth of his excellent channel as well gul gaming, check it out on YouTube if you have not subscribed already.
Id also like to mention Ambarenya one of our talented developers who rewrote over 3000 string entries for CTA I think he really deserves praise for naming some very hard research topics in the Trek universe and providing excellent scientific explanations, he worked diligently on 1.2 and really re shaped our diplomacy pacts.
Draconis who changed the AI also added a group siege mode in 1.2 making it even easier to get those artillery ships in siege range, he also found interestingly during the course of development that due to us allowing player built siege ships to attack other player and AI ships that the AI itself did not understand how to use them any more. You should now notice when playing AI 2 types of siege class one will only be able to target structures meaning the AI knows how to use these valuable vessels and will quite literally put a hole in your starbases.
Draconis didn't stop there though he worked heavily on the AI use times to ensure that some fun events now can happen against AI, for example when the Klingon star base now gets so low on health, the AI can choose to detonate the shock-wave device as intended for players, so you may want to keep your main fleet clear of those babies!
Now as with any major release inherently there are a few glitches that make it through the cracks so i can announce that we will likely release a 1.2.1 hotfix patch which will change the following:
>Various String Changes
>Slight ammendment to diplomacy pacts pre reqs
>Cardassian antimatter cost for warp fix
>Archon fire points on mesh
>Unity one sensor ability tweak
>Few minor AI tweaks for easier AI's
>Few Icon updates/tweaks
>New models for the Curry, Centaur and Miranda Class
Finally as we draw to a close on major updates for a call to arms, wed like to remind people of our upcoming work on our axanar project and point you to our yet to be redesigned moddb page for axanar
We thank you for taking the journey with our team so far in Armada 3 and we hope you will join us for Axanar and any future projects and updates we work on, you guys rock and we are your greatest fans, live long and prosper