Welcome to State of the Mod Numero Uno, today I’m going to
be chatting to you the faithful fans of A3 around what our plans are.
You see you may think like other Mod DB operations now were
done, it’s done done done! (Sorry for repetitive words I’m a little hyper
lately) But that could not be further from the truth you see, were committed to
the glory of Armada 3, it’s not just a game you see it’s more like a child that’s
left home spread its wings but needs a little help from mum and dad now and
again to make it reach its true potential.
Anyway that’s enough waffle right, let’s get on with it
Bane! So yes I can confirm there’s a patch 1.2 in the workings (Yeh baby! I hear
you all shout …right?) So Patch 1.2 what’s it all about then bane?
Well don’t go expecting massive racial additions buts more
so fixes, tweaks, le balance! I should also shout out to a few of you in this
post people like fellrunner and pardepartisan who have been scrolling and
reporting numerous bugs to aid us the devs, were not perfect and we do make
It’s fair to say I’m quite happy with the cardy dom
experience, not sure some people understand that both have unique playstyles,
cardy tends to suit me more than dom for example but I know our lead beta
tester prefers dominion so you know even the devs can’t agree.
We know that some strings need fixing in the diplomacy
research so were going to look into that one first and have Christian work on
some of those.
Next up is the widow and hornet squadrons who need some info
card work due to text errors, yep we got that.
The Domi alliance research card itself is also up for a
rework due to the text running off the screen edge whoops!
We missed an icon for the tain prototype dry-dock it’s
should be cardy but its showing fed, the union and ducat would not be pleased!
Sometimes the Nor Station shield doesn’t work… well that’s not
right is it?
Deployable Siege Turrets are stock… Including the info card HUD
icon… I knew I forgot to change that L
Cardy Construction ships have fed voices… well we did
mention cardys like slave labour right…. *coughs*
Janissary weapon damage per level increase is off making it
way too powerful.
Mission failure voice over is that of the federation…pact
issue as well possibly.
Ok a little worn out after some of those jokes! Balance wise were happy with the current
cardy and domi setup, one is tank and one is spank, you decide by your choice,
cardy ships can when kitted out with their damage reduction go toe to toe with
some of the best damage dealers out there and the dominion can perform scalpel
surgery on most targets with their speedy hit and run.
Federation Citizens….would you like to know more?
Of course you would but its minor fixes for now so let’s get
Trade ship has stock icons…we here you, you want no more
Unity one strings are missing….Were on it!
Unity one has federation star base shield mesh… if we can develop
a specific mesh we will if not no mesh at all.
Looks like we need to look a bit closer into the intrepid
pulse beacon research! The ability doesn’t seem to be tied in correctly.
The rules of acquisition info card doesn’t quite explain
what it actually does… you guys do know these are ferengi no one quite knows
what anything really means until your tied into a contract scrubbing toilets
with a toothbrush for 5 coins an hour.
The outpost info card icon is stock…. Like from a warehouse.
And that’s it for bugs I know some of you have mentioned as
well your hate for feds bombing planets but I can’t see a way forward with the
way the engine works entity wise, my current feeling is we could make the
federation do more bombing damage but less pop damage as an example as for
overall balance again were happy with it feds are not perfect by any means but
they can bring the pain if they choose to engage on their terms.
Borg….. They are perfect….no really they are perfect.
*Hums a Klingon Theme in his head*
OK on to the honourable warriors who like to drink far far too
much a bit like the devs on a Monday night.
Ever had that moment when your piloting your B’rell and
lining up that perfect shot you press the trigger and see explosions but no
sound from the guns… ok slight oversight we accidentally left off a single
letter which means no sound for b’rell guns... whoops….
Heh’Dakka de dakka colonial ship the info card mouse over
for the outpost talks about the main star base.
Klingon battle station tug only consumes 5 supply – the other
faction’s use 10, so time to pump it up slightly!
Klingon Unity station is sadly showing fed bits and pieces etc.
it’s become a little bit of a nightmare so were going to look at the info cards
mesh etc. for the station and the strings for the tug as well.
Now somehow we missed that the beautiful Vorcha
damageperbank was set wrong meaning the back and the right bank have been
swapped! Great for rear defence, I did say that always take Klingons out with a
right hook right???
Finally and not least we kind of missed gowrons chance to
get the vorcha refit….ok ok I know you hate him but have you seen those eyes!
Overall again Klingon balance feels good and they are a
powerful force with naff defences for the most part…but no Klingon likes to
hide behind a defensive line.
ROMMMMMMMMARUNS! As Scooby would say!
So yeh we missed some game over dialogue string wise… no
worries were on it
For some reason we had a brainfart moment and called tactical
evasion evasive on the harpy’s info card.
Both the T’liss and Thalen are seeing a stock symbol so yep
we will get that sorted when they are selected.
So again we like to break the starter ships, the vengeance
has a weapon cool down decrease percent of 1 instead of 0! Oops!
And finally the Shadow has DamagePerbank on Left and Right…Great!
But it has no TargetCountPErBank….er so yeh it may have not been shooting
Again romulans feel right balance wise and were glad people
love the buzzard for what is is… a face wrecker!
SO now that all the racial guff is out of the way were onto
We have had reports of missing Industrial Freighters from
the resource focuses so were looking into that mechanic issue for a few races
we will keep you posted.
Diplomacy wise were looking into the antimatter in culture
research and how the AI utilises it and how the AI builds defences, AI is not
the easiest to deal with sometimes because were limited by hard coding.
Some reports shattered moon wise that the promellian weapon outpost
bonus allows for a star base to be built so were investigating this particular
And that’s it for now folks for what we are currently
looking into version 1.2. As always I’m Bane it’s been emotional and I’ll see
you all soon!