Post news RSS Area Generation and Fancy Lighting

Working on some more varied area generation algorithms, and improving my 2D lighting.

Posted by on

Working on some more interesting area generation algorithms rather than just scattering rocks (though there is still a lot of scattering rocks involved). The new labyrinthine area revealed a whole heap of bugs living in my 2D Light algorithm, so I had to spend a few days redoing that, however I am 99% sure it is good, clean code now, short of a few optimisations.

Labyrinth Region Demo.png

Also done a bit of visual work, tweaking some of the menus and button behaviours. Written a fair few new effects for top-down rain, and an evil little shadow effect for certain locations on the map menu.

Region Demo.gif

Oh yeah, I also did a couple of backgrounds for the game screen, just to add to the atmosphere and give the game a bit more visual presence. I think they work pretty nicely, but please do tell me what you think of them!

Desert Environment Demo.PNG

Defiles Environment Demo.png

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.