Post news RSS Anuchard: devlog ~18 - Revisiting Combat

Weekly updates about Anuchard project: we've been missing out the combat aspect as we're working on story, so we currently revisiting them.

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Hi there! It’s Rico this time, I’ve been working on implementing Fungus to Unity for the past few months it’s been quite ovewhelming to me but now we have a solid workflow for story stuff!

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This week I’m focusing on establishing workflow for dungeon, we’re going to ditch roguelike element since it’d be pretty hard for us. And I’m also going to tweak heavy attack a little bit, have a lot of fun ideas, can’t wait to show it next week!

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useful links:

See you next week!
~Rico

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