Post news RSS Announcing the successor to v1.2CP

This post is being made to announce the initiation of a successor project to the long-dormant v1.2 Community Patch which was last updated back in 2008.

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This post is being made to announce the initiation of a successor project to the long-dormant v1.2 Community Patch which was last updated back in 2008.

At this time I am not sure whether or not I will build upon the existing v1.2CP mod (v1.2.16) or build a spiritual successor mod from the ground-up. The aim of this new project will be to incorporate the latest FX, SFX, ship HODs and script files developed for the Tactical Fleet Simulator v2.8 mod into a simple mod optimized for enhancing the vanilla Homeworld2 experience.

As with the original v1.2 Community Patch, the new mod will feature a number of modifications to the default specifications of strikecraft including dynamic dogfighting scripts and smoke trail damage effects. Another feature that might be included, depending on user feedback, is the implementation of CnlPepper's parallax shaders from the Homeworld2 v2.0 project.

Stay tuned for further updates.

Comments
J3ph_42
J3ph_42

Cool.

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Chimas
Chimas

This is good news.
I was reading the list of the latest "patch" and it resembles much more a MOD than a PATCH. Some issues are not wrong or failed, it's just preference. I'd suggest to call it by what it is. And if possible, create a thread for discussion at RELICNEWS.

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Forloftol
Forloftol

Will this include some form of graphical update aswell? Such as the V2.0 mod?

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Battlecry Author
Battlecry

I am considering adding the new shaders from the v2.0 mod to this one. But that will cause some complications with the textures of megaliths where sometimes they wont show up or will have artifacts.

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