Announcement: TFS v2.8.3
Tactical Fleet Simulator will be updated to v2.8.3 adding further refinements to the gameplay experience, including modified HODs for existing ships and subsystems, including the FFP-31 Interceptor Frigate and FF/C-12B Assault Fighter. Other planned changes include general bug fixes with game modes, cleaning up and standardizing the maps included, and fixing any issues that are discovered with unit standardization and balancing.
TFS v2.8.3 will also be released with a comprehensive manual in PDF format detailing game strategies and information on each ship.
Stay tuned for further updates.
Mission 3 Issue(s):
Due to the high volume of comments I have received regarding the third level on the single player campaign I decided to record myself playing through it myself using v2.8.2 to see if I could replicate the reported issue(s). I was able to pass the mission just fine without any issues.
If you are receiving issues with the third level and would like to help me resolve the problem, post information on your specific problem you are receiving in the comment section. If you have a basic knowledge of LUA scripting and want to contribute or help test and evaluate various versions of the campaign missions in TFS, send me a PM.
awesome
hi, loving the mod but i am having an issue on mission 6 i think it is. the one with the dust clouds where you have to get the oracle. whenever the small patrol group gets drawn the game CTD's? looked at the error log and i have no idea what any of it meant.
Are you talking about Mission 5 (Gehenna) or Mission 6 (Karos Graveyard)? It sounds like you are referring the mission 5. I will take a look at it, but the last time I played it worked fine without issue.
Try restarting the mission and see if it works without a CTD.
Is Sagyxil there?
Sagyxil has not been working on TFS for a few years now. If I recall correctly, he left sometime in 2010.
Mission 3 does not trigger the attack on the Shipyard by the Vagyr Infiltrator Frigates. Vagyr carrier attacked and was destroyed but then the mission continues indefinitely. Not sure what is wrong. Any help would be appreciated.
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Alright, I think I figured out how to get around the problem in mission 3. The "destroy the probes" objective, for some reason, cannot be completed if the player has not fulfilled the optional objective of setting up a forward resource collection operation before the first Vaygr carrier arrives. If this is done properly, Fleet Intelligence should warn you that the Vaygr are attacking the resource operation and the mission should function properly.
Something about killing the probes before the shipyard is repaired or the resourcing operation has been defended makes the script hang. So, if anyone is still having trouble passing mission 3, you need to wait until you see infiltration frigates to off the last of the enemy probes.
So stop doing what the mission says and killing the probes, I guess, until you're in mop-up after the Bentusi split.
I absolutely love the mod :) HOWEVER I'm having a bit of trouble on mission 13 - Balcora Gate. I come up against a over a dozen battlecruisers! Whaaaaat. I realise if I were trying to prevent someone from getting to sajuuk I'd rally all my forces to defend but... it'd be nice if I could at least match the size of their forces. My 4 battlecruisers/battleships only dent them.
I thought about avoiding the wall of battlecruisers and going round to save the gate but then they just jump in to the middle and **** **** up.
Is this normal?