Hello indiedb!
I'm Sam and I made Gateways and The Great Forever Tomorrow on moddb back in the halcyon days of Half Life 2 modding.
Since then, I've become much more of a programmer, and I'm finally ready to show some of what I've been working on! My new standalone game is running through Unity, but I think you'll see some throughlines in my style from those mods.
You don't slaughter aliens this time... instead you navigate treacherous space based courses, structurally similar to the Monkey Ball games but with pulp sci-fi/ progressive rock album cover craziness.
Check out my first Space Hole trailer:
Trailer music by Beverly Crusher
For this game I'm trying to find a balance between platforming & puzzle elements, as well as deep-space psychedelic wonder. I'd say the game is about 75% done, with over 100 levels split between about 8 hub worlds.
Coming 2016
Steam Greenlight: Steamcommunity.com !
Thanks for reading!
Sam Atlas (Zimmbous)
So what is the goal of each course? Usual get to the end or collect all the items or what?
Yeah there is a goal zone, kinda like the party balls in Monkey Ball.
There are no coins/completion tokens (though there are some items in the world :P)