Post news RSS Anno Domini 1257 - Angry peasant edition(v1.11) released!

Anno Domini 1257 - Angry peasant edition has been released for Warband 1.158 and up.

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A new (v1.11) version of the mod has been released for Mount and Blade: Warband. This release includes various bug-fixes, new scenes and extra polishing. Sadly, save-games are not compatible with 1.03 version saves.

Anno Domini 1257 1.11 patch for 1.10

Changelog for 1.11:
- Bug fix: freelancer no longer forces you to be a knight.
- Bug fix: Error scripts for invalid item appearing random at battles.
- Bug fix: Tree lods are now properly set up
- Scotland settlements have been revisited.
- Horse archer optimization in battles.
- Siege battles archer problems should be solved.

Changelog for 1.10:
- Various bugs fixed and lots of polishing.
- New scenes and better scene assignments
- Garrision improvement: now you can hire troops to player owned, but npc controlled garrisons
- Various optimizations

Peasants everywhere rejoice!

Comments
Rydel
Rydel

Nice!

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Diamonjohn
Diamonjohn

Yop :). Gj

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Dragamyre
Dragamyre

Saddest moment of Anno Domini gameplay. That saves from 1.03 aren't working. 5 profiles... two have +300 days... I don't know... I don't know if should play newer versions... but still good work guys and thanks you for continued work on mod maybe one day I will play these versions, but forr now I love 1.03 works perfectly.

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Knez
Knez

Archer bug has been fixed,huzzah !!!

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zombiefy
zombiefy

Holy ****. I am so glad this mod is still in development, and most of all, thanks for the change log.

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Chezzlor
Chezzlor

Good stuff mate!

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Fayzan
Fayzan

Does this support direct x7

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Knez
Knez

It does,like any other mod for Warband

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MatheusSantos
MatheusSantos

Is there any way to change the User Interface for this mod? Also, is there any way to disable the battle map?

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rafmc1989
rafmc1989

Great work!

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Guest
Guest

How to recruit non-mercenary faction troops on Lance system?

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Guest
Guest

Just wanted to notice, that in Litus ragnum... or Lithuanian kingdom, the lords wasnt "Kunigas" It was "Kunigaikstis", becouse Kunigas meens priest. That is quite anoyng

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mikeshep15
mikeshep15

would be nice to see plate armour at some point, it's the only thing missing from an otherwise perfect mod i feel

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Smelliestelm
Smelliestelm

I do have 1 criticism besides that great mod. In terms of historical accuracy the Golden Horde and the Ilkhanate during this time period were Buddhist states. The Ilkhanate officially adopted Islam in 1295 and the Golden Horde in 1313. Nonetheless the mod is very historically accurate. I would like to see this corrected though cause as a buddhist it is so aggravating to be underrepresented in historically based games haha. Nice job man!

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lordnothing1050
lordnothing1050

pls fix mongol army golden horde and II khanate unit roster , it's to hard in siege battle because mainly their unit is archer, i join their army and do siege battle and it's nightmare all vassal just bring horse archer and nearly no infantry. of course it's get slaughtered by something like senior knight in melee combat. and this is not accurate as history too, i know mongol horde mainly using horse archer as their core unit but after they taking china ( because there is no way they iil khanate mongol for example can take heavy fortified city like baghdad if they only using archer in their army) , they add infantry from china and korea on their rank too due to siege battle, so i dont think mongol general is that idiot to tell his archers unit fighting again knight with full armor in melee combat as for golden horde mainly they add rus infantry on their army and illkhanate add persian army in their rank in history. and for iill khanate religion is not islam, i know it's become muslim later but in this mod the leader of kingdom is still hulagu khan who infamous for his hatred to muslim well he slaughter many muslim in baghdad city and burn and slaughter many villager on mamluk sultanate teritory. so if we talking about hulagu khan illkhante still pagan at that time.

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