Post news RSS ALL six of my made mountblade warband mod introduction、download and notes

This is the introduction of all the mods I made, but all the attention is relatively little, I hope you pay attention and make suggestions

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This is the introduction of all the mods I made, but all the attention is relatively little, I hope you pay attention and make suggestions

The following operations can be seen in the website post, or there is a instruction folder in the mod file with instructions

1. Warcraft 3 vs red alert3: Bbs.mountblade.com.cn

Moddb.com

simple instruction:

Complete some system interface resets, most of the land map ICONS resets, battle system interface resets support for WAR3 and LOL mouse operation battles, creatures and aircraft flight systems, modern and Warcraft vehicle mechanics, dialogue system replacement mechanism, Player controlled hero experience slots and attributes from LOL, Tower of Knives, CS Half-Life, war3 that match the control mechanics of other games (such as first-person gun mode for half-life heroes) and custom character animations, as well as the new tower of knives and red alarm hybrid combat interface. - a small number of units that are basically aligned with the faction culture (due to workload, there are only 2-8 units in the faction, not including upgrades and cavalry, which is why there are no weapons and skills for the normal units yet)

some notes:

(1) The resolution is 1980x1080 or 1360x768, maximizing the window. Reason: Different game resolutions and whether the game is full-screen or windowed will affect the custom UI position on the right or left side of the local right-align stick screen.

(2) the game launcher starts the game before setting, find the maximum game frame, lock the game frame 20-30, and ensure that the game can often reach 20-30 frames, reason: game frame affects 0.000,0.000,0.000 such trigger conditions of the minimum detection frequency, this mod will be affected by the frame too high AI abnormal movement.

(3) Hide the instruction file of "Extra Role" in the hero reading Instruction folder.

(4) Pay attention to the change of q key

(5) Bug self-check: Note that if the inventory has less than 8 full tiles, using the item skill with the mouse icon in RTS mode will cause red letters.

(6) Bug self-check: If the first type of RTS mode (that is, the first person does not press N to switch) appears in the situation of high slope uneven terrain control failure, please n cut back to the first person and then N cut back, or M use the second type of RTS.

2. Violence basketball&football&tennis&snooker : Bbs.mountblade.com.cn

Moddb.com

simple instruction:

In basketball, I think it may not be good to add flexible long-distance passing in the back and forth, except that some mechanics were dead at the beginning and the court was not big enough. Basically, I have fixed the game mechanics and bugs.

And increased the football and tennis and snooker mode, originally before watching wanning billiards series video, but also want to billiards, estimated not too good. Unfortunately, the planned leagues, player development (I started off with all units full for balance), and the addition of a specific side script for each city (like the weird team I'm leaving behind, like The Transformers and The Naruto) will not be completed.

some notes:

(1) The resolution is 1980x1080 or 1360x768, maximizing the window. Reason: Different game resolutions and whether the game is full-screen or windowed will affect the custom UI position on the right or left side of the local right-align stick screen.

(2) An extra playerpay attention to x switch, if troops cap, a common troop less than five heroes, need to manually set the ordinary troop in the army team, other such as troops a lot but into the battle can't open the game is also pay attention to see if troops template set a sufficient number of units to the players team division instead of fans team division.

3.Super vegeta: Bbs.mountblade.com.cn

simple instruction:

This is my earliest pit. There were many episodes in the process. In addition, I felt that the code writing in many places was chaotic in the early stage, so there was less in the later stage than the others

some notes:

(1) The resolution is 1980x1080 or 1360x768, maximizing the window. Reason: Different game resolutions and whether the game is full-screen or windowed will affect the custom UI position on the right or left side of the local right-align stick screen.

(2) The game starter starts the pre-game setting, finds the maximum number of game frames, locks the number of game frames 40-60, and ensures that 40-60 frames can often be reached in the game. Reason: game frames affect the minimum detection frequency of such trigger conditions as 0.000,0.000,0.000. This mod will be affected if the number of frames is too low such as 30 or less and will fly motion flash. But to keep this mod up to 60 frames, the computer needs to be good.

4.kof 97: Bbs.mountblade.com.cn

Moddb.com

simple instruction:

Animation to do this is with 2 d images sequence of characters in a 3 d world war, had been to the king of fighters iori as the leading role, but also is to do things early thought of what you do, don't do planning and draft, lead to the player controls that block of code is written is dead, and inescapably, too lazy to change all the time, so for a long time, players can only play 2 d iori But it also allows me to detail all the actions and events of The Eight God nunnery, otherwise I will definitely change a little bit left and a little bit right according to my temper, and then all the characters will only do half of the mechanism. Therefore, I paid attention to the interface for the 2D characters of the later AI, in case someone was interested in them, I could add new characters in the least changes. Of course, in the early days of Liu's popularity, the interface added by the player's 2D character was unplugged into a trigger to soak up the heat. At this point, the mod is full of "gifs", people, skills, legendary titles and dialogue, characters from classic 2D game emojis and the world of goonies.

So this is almost ready to go in the direction of the ghost.

some notes:

(1) The resolution is 1980x1080 or 1360x768, maximizing the window. Reason: Different game resolutions and whether the game is full-screen or windowed will affect the custom UI position on the right or left side of the local right-align stick screen.

(2) Note that in the recently updated 1.0, players can choose from three characters: Baishengam, Liu Huaqiang, and Gazi. You can press B to fight, or you can choose from the upper right corner of the camp.


5.scissor-seven-meets-killer-seven (meteor butterfly sword & fighting & jia ran four unity action game simulator) : Bbs.mountblade.com.cn

Moddb.com

simple instruction:

This work is an open template for making pure fighting and action games based on my new action system. It is also too messy for dragon Ball to be easily used as a template for other action games running on my new action mechanism code.

Meteor Butterfly sword shows how to fly on the wall, fire shadow combat shows how to seal skills, and Jiaran simulator shows the possibility of girls riding and chopping to develop love painting style

some notes:

(1) The resolution is 1980x1080 or 1360x768, maximizing the window. Reason: Different game resolutions and whether the game is full-screen or windowed will affect the custom UI position on the right or left side of the local right-align stick screen.

(2) Pay attention to the instructions folder on how to type other sub-script packages.

(3) It is suggested that the game starter turn off the bleeding setting before starting the game.

6.chess warrior(give up not update):https://bbs.mountblade.com.cn/thread-2069884-1-1.html

Moddb.com

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