Parkour and Run up the wall(飞檐走壁武侠格斗系列)BUT Mountblade Warband

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Top tip: Turn off the bleed setting in the launcher before starting the game. Note that before version 1.7, you can use "w" when running. ctrl+space on the left is light work. After version 1.7, you need to press "ctrl+w" on the left to use "W" when running. After version 1.7, the big map will be opened and the original city village of Warband will be retained to allow players to temporarily experience the feeling of wall-walking and parkour in the whole scene of Warband. However, it should be noted that if there is a probability of gang fighting when entering the village, the player's speed and wall-walking ability will be disabled for more than ten seconds when entering the scene. But if there is no gang warfare or direct formal combat, there is no such restriction. This problem has been solved in v1.9. Please see the reply floor for updates after v1.9.

Note that after version 1.1 of 2022.1.30, the brf package of the subscript independent model will be compressed separately, and the brf of the corresponding submod file needs to be decompression, so that different script modes can be opened by sharing the parts of other mod files. Currently, there are Jiaran Simulator, Naruto Combat, Meteor Butterfly Sword, and Assassin Wu67. Climbing on the basis of the five or seven series, other script package will BRF file cover five or seven of them can, use reference video at Bilibili.com
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Assassin WU6VII Wall-walking series v1.9 changes
Bilibili.com
Preface: First of all, the completion degree is relatively low and updated less, but the early version number zero is added more casually.
1. Due to the difference in the setting of the field and city village sightseeing codes, the non-field scene will have to wait for an indefinite time of several seconds to even 1 minute after entering the field using the cornice wall. This issue will be fixed this time.
2. Random melee events involving troops fighting or entering urban villages have the probability to trigger extreme wild monsters, which will generate some animation special units, such as wild boar giant panda swordsmen and so on. Or always press o before encountering troops on the map to force the trigger.
3. Use Hokage. In other script packages such as Garan, it is allowed to press o to reload scenes. For example, in the installation of Naruto script, the big map is disabled except for the basic installation of the Wu67 script, but Naruto provides the randomization of different characters at the beginning, which is convenient to continue to use random characters after the reload.
v1.8 changes:
4. Now allow G to return to bare hands and the roller to continue using. And the use of Hokage, Jiaran and other script packages when excluding the use of magic knife blade.

Assassin Wu-VI modv1.6
1. Players are allowed to switch back to the big map only under the Hitman Wu67 script. The Hokage, Meteor Butterfly Sword and Jiaran modes are not allowed.
2. The ICONS and terrain of the big map have been changed. The original city and village scene is maintained temporarily, and you can use the current wall-climbing mechanism to try parkour in the original Warband scene for a while.
3. When entering the scene, there is a certain chance that there will be a melee of Wulin people. At first, they will not attack the player, but the player can attack them, and then they will attack the player. When entering the scene for a while in abnormal battle mode, the random cd may have to wait a while before using light work and flying walls.
4. In the normal battle mode to be settled, the scene is always the original Meteor Butterfly sword Jinhua City.

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Assassin V67 ~ v1.5 Pure Edition description
1. Animation of the broken and reassembled blade of Magic Sword.

2. ctrl+space on the left is light work. By repeatedly pressing the attack or ctrl space on the left in the parabolic descent stage, it is possible to keep light work. When the parabola is in the falling state, continue to press ctrl space on the left or press the attack key (similar to the flying dagger inspired by meteor butterfly sword), the falling stage of the parabola will be reset to the rising stage, achieving the light work effect similar to multistage jump. However, the subsequent button behavior to keep moving is probabilistic, so if it is triggered several times, it will fly higher and longer. You're going to have to be quick and repeat the key multiple times.

3. Operation instructions on the cornice wall: press the left ctrl+w to run, close to the wall, do not frequently press the right mouse button to attack and defend, up the wall to run the cornice wall, up the wall after the attack and defense will only lead to the probability of the cornice wall stop falling or stop pressing w or being attacked will also lead to the cornice wall stop falling. Add a bounce to the eaves to increase the possibility of jumping over more eaves (note that when the eaves condition is close to the wall, do not use the attack and defense keys, after the wall can be properly attacked and defended, but there is a risk of falling). When you cross the eaves, you will perform a 270 degree arc jump. Press the attack or defense button in the last 90 degree stage of the fall. You can rotate quickly before the fall and adjust the landing position with your momentum.

just make for the fighting mod theme

just make for the fighting mod theme

News

This mod contains two fighting games in different themes: Naruto, Sakura, Sasuke, Lee, Kakashi, Anbu, NnkScene. BRF is a public replacement resource patch...

RSS Files
Parkour and Run up the wall(飞檐走壁系列)BUT Mountblade Warband V1.960

Parkour and Run up the wall(飞檐走壁系列)BUT Mountblade Warband V1.960

Full Version 3 comments

Parkour and Run up the wall(飞檐走壁系列)BUT Mountblade Warband V1.960 OR OLD NAME CALLED Scissor seven meets killer seven mod v1.960

柒Scissor seven theme patch(put into version 1.943 mod ‘s resource’)

柒Scissor seven theme patch(put into version 1.943 mod ‘s resource’)

Patch 1 comment

刺客伍六七Scissor seven meets theme patch(pls put into version 1.943 mod ‘s resource’)

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Comments
killyouready Creator
killyouready - - 394 comments

2023.4.29
Parkour and Run up the wall(飞檐走壁系列)BUT Mountblade Warband V1.933

alternate 1.930 old file by upload whole file at the same url

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Guest
Guest - - 687,512 comments

还得是你

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killyouready Creator
killyouready - - 394 comments

left-ctrl+w =crap wall or any collision like trees etc

left-ctrl+space =fly

Reply Good karma+2 votes
llllH
llllH - - 4 comments

兄弟你真的强

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Guest
Guest - - 687,512 comments

中国人?

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killyouready Creator
killyouready - - 394 comments

yes

Reply Good karma+2 votes
killyouready Creator
killyouready - - 394 comments

TOP ADVICE: Turn off the bleed setting in the launcher before starting the game.

Assassin Wu Liuqi ~ v1.5 pure version description
1. The animation of the broken and reorganized magic knife thousand blades.

2. The ctrl+space on the left is light work. By repeatedly pressing the attack or ctrl space on the left during the parabolic descent stage, you can keep the light work. The usage is similar to multi-segment jumping. One key press itself is equivalent to a large jump. When the motion parabola is in the falling state Continue to press the ctrl space on the left or press the attack key (inspired by the flying dagger similar to the meteor butterfly sword) at the same time, it will reset the falling stage of the parabolic movement to the rising stage, achieving a light effect similar to multi-step jumping, but the subsequent key behavior of maintaining the movement has It is probabilistic, so if you want to trigger it multiple times and fly higher and longer, you need to press the button quickly and repeatedly.

3. Operation instructions for flying over the eaves and walls: Press w to run, close to the wall, don't press the left and right buttons of the mouse to attack and defend, go up to the wall and run over the walls, attacking and defending after going up the wall will only cause the eaves and walls to stop falling or stop pressing w Or being attacked will also cause the eaves and walls to stop falling. Add a rebound to the eaves and increase the possibility of jumping over more eaves structures (note that when the eaves walking conditions are close to the wall, do not click the attack and defense buttons. After you are on the wall, you can properly attack and defend, but there is a risk of falling. Go to the wall. A run-up is required, but ctrl-accelerated running can eliminate the run-up state) When you cross the eaves, you will perform a 270-degree arc jump, press the attack or defense button in the final 90-degree fall, you can quickly spin before falling, and adjust the landing with the momentum point.

Reply Good karma+1 vote
killyouready Creator
killyouready - - 394 comments

Scissor seven meets killer seven~v1.5 <Compatible with the original Meteor Butterfly Sword, Hokage, and Jiaranzi scripts>
1. The animation of the broken and reassembled Magic Blade.
2. CTRL + Space on the left is light power, which can be maintained by repeatedly pressing the attack or CTRL Space on the left in the parabolic descent phase. The usage is similar to multi-jump, and one key itself is equivalent to a large jump. When movement parabolic in the whereabouts of state continue to press the left CTRL space or press the attack (like the meteor butterfly sword flying daggers inspired) will be reset to parabola falling stage, achieve similar multistage jump light achievement effect, but subsequent behavior with probabilistic, keep moving keys trigger for many times, so want to fly higher and more durable, You need to repeat the button a lot faster.
3. About the wall climbing operation instructions: Press W to run, close to the wall, do not press the left and right mouse button attack and defense, running up the wall, attack and defense up the wall will only lead to the probability of stopping the fall of the wall climbing, or stop pressing W or being attacked will also lead to stopping the fall of the wall climbing. Eaves adds a bounce to the eaves to increase the possibility of jumping over more eaves. (Note that the attack and defense keys are not used when the eaves are close to the wall, but when they are on the wall, they can attack the defense properly but there is a risk of falling. Climbing up the wall requires a run up, but CTRL Speed up eliminates the run up.) When you pass over the eaves, you do a 270 degree arc jump. Press Attack or Defense during the last 90 degree fall phase to quickly spin before falling, adjusting your landing location with momentum.

Reply Good karma+1 vote
killyouready Creator
killyouready - - 394 comments

Moddb.com

the mod can replace with the 3 other sub theme patch.
-------------OLD description
Note that after version 1.1 of 2022.1.30, BRF packages of independent models of subscripts will be compressed separately. Mod files (Metor Blade) need to decompress BRF of corresponding submod to share other files of the mod to open different script modes. Currently, there are Jiaran simulator, Naruto Combat, and Meteor Butterfly Sword. 1.1 Added magic blade thousand blade and its broken animation effect in meteor Butterfly Sword, which can be switched on and off when pressing M attack.

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_Devi_
_Devi_ - - 151 comments

Poor Warband

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