ZWolf is a creation meant to bring Wolfenstein modding out of the dark ages and bring it into a semi-modern light. Using an ultra enhanced Doom engine specialy optimized for Wolfenstein, not only with a game be release using ZWolf, but people will be able to create their own games with as much flexability as the ZDoom engine, the sourcecode ZWolf uses as its foundation. With all of the advantages of ZDoom, plus a multitude of changes and additions to optimize it for use as a Wolfenstein game base. Before ZWolf, making Wolfenstein 3-D addons and TC's meant days, even months of source code changes, but in the end you could only make so many, as the DOS memory limit of 32K was very restricting. It took all of that to do only a fraction of what ZWolf will beable to do. Another limit, probably the most restricting in the creative sense was the level size. Only 64 by 64, you can't make an in depth game with that! Doom itself has a VERY large level size limit, exponentialy larger than...

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ZWolf Update

ZWolf Update

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ZWolf reorganized, cleaner, smaller and updated files. ACS source now included in V0.1B

ZWolf Update

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Currently, I am now in the planning stages of my own game to be made using ZWolf. I do not have alot of time on my hand to make it. But it will be done...

ZWolf First Release

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ZWolf has been release! Currently only a bare bones release, it contains a small tutorial to get you started and all the needed files! go to

Beta testing has begun!

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Beta testing has begun! Anyone still interested in beta testing should email me immediately. Testing will probably only last for about a week, and then...

Beta Testing Earlier Than Expected!

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Beta testing may be conducted earlier. As early as next week! This means the engine release will probably be some time around the beginning of November...