ZWolf is a creation meant to bring Wolfenstein modding out of the dark ages and bring it into a semi-modern light. Using an ultra enhanced Doom engine specialy optimized for Wolfenstein, not only with a game be release using ZWolf, but people will be able to create their own games with as much flexability as the ZDoom engine, the sourcecode ZWolf uses as its foundation. With all of the advantages of ZDoom, plus a multitude of changes and additions to optimize it for use as a Wolfenstein game base. Before ZWolf, making Wolfenstein 3-D addons and TC's meant days, even months of source code changes, but in the end you could only make so many, as the DOS memory limit of 32K was very restricting. It took all of that to do only a fraction of what ZWolf will beable to do. Another limit, probably the most restricting in the creative sense was the level size. Only 64 by 64, you can't make an in depth game with that! Doom itself has a VERY large level size limit, exponentialy larger than...

Report RSS Beta Testing Earlier Than Expected!

Beta testing may be conducted earlier. As early as next week! This means the engine release will probably be some time around the beginning of November depending on how many bugs there arel Keep in mind this is a bare bones engine, you have to build your Wolfenstein game. I provide the foundation, you

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Beta testing may be conducted earlier. As early as next week! This means the engine release will probably be some time around the beginning of November depending on how many bugs there arel

Keep in mind this is a bare bones engine, you have to build your Wolfenstein game. I provide the foundation, you build the house, as big or as small as you want.

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