"Zombies: Re-Animated" is a mod which brings back the original "Zombies TC" to the modern Doom sourceports. Apart from beign pretty much a port of the original mod, this mod improves on the original version with: - Completely re-animated weapons - Several tweaks to the lighting of the maps to improve the mood of them - All of the Dehacked configuration ported to Decorate, MAPINFO, LANGUAGE, etc. - Added colission to windows (Doom map format limitation) - And more! All to bring back this cult classic mod in a faithfull and respectful way to the modern times!

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Fan of the original mod "Zombies TC" for Doom II?
Dissapointed by not seeing a faithfull and yet improved version of it which doesn't completely changes the gameplay formula and original content?

Well ! The day to enjoy once again this cult classic mod has come!

I present to you "Zombies TC: Re-Animated"!

"Zombies TC: Re-Animated" is a mod which brings back the original "Zombies TC" to the modern Doom sourceports.
Apart from beign pretty much a port of the original, this mod improves on the original version with:
- Completely re-animated weapons
- Several tweaks to the lighting of the maps to improve the mood of them
- All of the Dehacked configuration ported to Decorate, MAPINFO, LANGUAGE, etc.
- Added colission to windows (Doom map format limitation)
- And more! All to bring back this cult classic mod in a faithfull and respectful way to the modern times!

And better of all, is already done!
You can download the first full version here:
Moddb.com

ZombiesTC: Re-Animated v1-0


You can play this mod with:
- GZDoom 1.6 or newer (or their ZDoom equivalents)
- Zandronum 3.0

Screenshot Doom 20191020 014955

Screenshot Doom 20191020 030655

Screenshot Doom 20191020 030511

Screenshot Doom 20191020 030822

And if you want more info you can always check the moddbpage!
ModDB: Moddb.com

Or the threads in Zdoom Forums and Doomworld!
Zdoom: Forum.zdoom.org
Doomworld: Doomworld.com

All feedback is appreciated and thanks for reading! ^^

This Week In Mods For 27th Of October 2019!

This Week In Mods For 27th Of October 2019!

Feature 8 comments

The biggest mod stories on ModDB for the week of the 27th of October 2019.

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ZombiesTC: Re-Animated v1-0

ZombiesTC: Re-Animated v1-0

Full Version 2 comments

This is the first version of this mod! More improvements could come along the way, but at the moment I'm satisfied enough with the progress to call this...

Comments  (0 - 10 of 23)
Coyle
Coyle

My favorite doom mod ūüĎć

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LuistheDoomMarine
LuistheDoomMarine

hey can you make an addon that adds some stuff from this to the extreme epidemic edition?
like the weapons effects and other stuff

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Dude27th Creator
Dude27th

I've been wanting to rebuild this entire project but yes.
I want to give a similar tratment to the EEE edition as well.

Still I can't say when , but I have it in mind

Reply Good karma+1 vote
ZH_LD
ZH_LD

Can this be combined with AlphaEnt's Left 4 dead Weapons mod? That would be sick

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One_Doomed_Guy
One_Doomed_Guy

WHen I try to load it, it runs DOOM II.

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Dude27th Creator
Dude27th

You loaded it wrong then

Reply Good karma+1 vote
ghostlion88
ghostlion88

Hey I really like this mod a lot! I don't care if it's similar to earlier versions, I like the faster zimbies and so I think this is pretty good

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Dude27th Creator
Dude27th

Thank you! ^^
I mean , it's the point to mantain the original concept of the mod.
But I understand that more improvements should be added as well to create a more complete experience...
Thanks for your support! c:

Reply Good karma+1 vote
adriano01rocha
adriano01rocha

hello i played your mod and i have to say HE IS EXTREMELY FAITHFUL TO THE CLASSIC I analyzed the mod I tell you about the good things not good and missing (or disappointed me)

good stuff :

- extremely better effects

  - weapons with good animations (although the hand is very ugly)

- now the zombies have differences like a weaker faster or slower stronger and etc.

 - practically the original songs

  - besides being more beautiful

 not good things:

- because of the good effects and graphics the game (or the mod) is losing FPS

  - there are several ways to skip the level

 - unlike the original now there are very few enemies so sometimes you ignore almost ALL

   disappointed me:

 - now we have no more grenades

  - human enemies (apart from the cop) will not come zombies

 - no more in-game items (I know most and decorative I missed)

 - Unfortunately the policeman doesn't help (I also know that he was very useless but I missed him)

 - besides ............. I WANT TO BE POLICE NOT DOOM GUY

well this was my review of your mod thanks to you who read the comment

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Dude27th Creator
Dude27th

Hey thanks for the review and I'm glad you liked it ! ^^
Now regarding the ways to skip levels I'm thinking about disabling crouching/jumping so it has the same limitations as the original Doom levels.
The FPS drops is something I'll try to fix in future releases as well.

And about the less zombies, playing as a cop and the grenades , I think that was something exclusively from the Extreme Epidemic Edition.

Reply Good karma+1 vote
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