ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
The Survivor Headquarters is an improvised command center, where units can rally, be reinforced, and can be requisitioned. The headquarters can requisition Survivor Squads and Recon Teams, which are the main fighting forces of the Survivor faction. The building can be garrisoned if the base comes under attack.
Gotta have that product placement
Nice work
If only we were being funded by them!
I had actually planned on replacing the logo, so thank you for reminding me.
- Edit: Fixed the logo.
You sly dog, its so subtle
Nice joke! Though, you don't plan to make it mobile, right?
No, it's a structure. The Survivors do not use any mobile headquarters.
Then, may I suggest they can use more prefabricated structure parts and tents, larger headquarters in general? Since the survivors are close to successfully settling down after the outbreak.
The idea of the Survivors is that they're never really settled down, but rather recovering from "the previous attack." Hence why their structures are all rather improvised (except for the radio tower, which comes late in the game, reflecting the concept that they build momentum and support)
I see! Though a few tents and crate houses could be nice to look at.
I mean, they have a bit of more "organized" feel.