The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Um... fixed GDI's AI issue..... (view original)
Um... fixed GDI's AI issue.....
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here are 4 pics (I needed to take 4 pics to show the entire enemy force) of the fixed GDI AI force taking on NOD. Now the key thing here is that NOD is the same as it was before, if not that then stronger than it was before. And what happens? After I managed to get GDI's AI working again, well, whatever I fixed pissed the AI off. It tore into NOD hard and defeated it 4 times in a row, each time the game took 30 to 50 minutes but it always ended the same. Heck, GDI was STILL expanding even though it had won, having no more than 12 seperate bases covering the entire map.

Now if I can only figure out what I did to make the AI so pissed so I can duplicate it on the other force's AI's and really make the game interesting. :)