The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Pics from the 1st GDI vs NOD tests (view original)
Pics from the 1st GDI vs NOD tests
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KiroXeiApex
KiroXeiApex - - 513 comments

When the release candidate is still here or later, its time for me to play with the Brutal AI or any. I'll start with my Brutal AI slayer tactics, then start the gunfire, and let the fun begins. >:)

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azuza001 Author
azuza001 - - 1,381 comments

I don't get it, I have said it a hundred times before, the brutal ai is not the strongest ai in the mod. It's the original ai with the cheats removed. Why does everyone still rush to that ai and use it as a measurment? The hard ai and medium ai are the ones we use for balance and test purposes. I may have to go back and mess with the ais again.

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Description

These are pics from the first GDI vs NOD game that I just started. It's about 30 minutes in and the first Salamander teams and Kodiak teams are just hitting each other, just about the time I think they should be hitting the battlefield.

The result was a very satisfying battle to watch with GDI losing this fight, all be it NOD only had 2 Salamanders and a handful of Avatars / Raider Tanks left. And NOD in the end didn't win the war, GDI barely pulled it off with a well timed Ion Cutter followed by a strike force of Kodiaks / Juggernaughts / Zone Troopers / Mammoths / Orcas.

I'll say this, each force uses every unit now. Thats a change in and of itself.