The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
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Xenoforce Reborn Volunteers | Locked | |
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Nov 8 2011 Anchor | ||
Okay I don't know what are they doing or some other reasons. So I'm going to setup for anyone who likes to help with the Xenoforce Reborn Mod. To do this, we were positioning each number of the volunteer members.Includes: Modeler: Donation and contribution only for unplanned things (Note that donation, will be accepted) Time:Depends on your free-time. Donate by using email only (please update Email right here for staff): Edited by: KiroXeiApex |
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Nov 19 2011 Anchor | ||
Um, Ultra, I just want to say while we will accept any and all help that anyone wish's to give to us here please don't offer things to people that you can't follow through on. At the moment the biggest thing that I could use as the coder of the mod would be audio (if someone wanted to start ripping short clips from the anime's for us to use in the game) and models that have textures with them. I don't need any real help on the coding side of things, I don't want to split the coding up between multiple people as that would cause confusion and issues come time to actually make the mod. |
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Nov 20 2011 Anchor | ||
Okay, I have changed this condition already, so I keep thinking for this one. |
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Nov 20 2011 Anchor | ||
Thanks. We appreciate any help/support the community wishes to give. |
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Nov 20 2011 Anchor | ||
This thread has now been updated! And btw there is the other website by checking on this HERE Edited by: KiroXeiApex |
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