The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Original Xenoforce (Games : C&C3: Tiberium Wars : Mods : Xenoforce Reborn : Forum : General Topics : Original Xenoforce ) Locked
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Jul 6 2014 Anchor

This forum is only for Xenoforce 1.5 and Original Xenoforce, I should have give more details about the replacement of New Faction.

AFTA (America Free-Trade Association); The merging faction of USA, Airforce, Superweapon, Laser General:

Infantry:
Ranger [M16A2 Assault Weapons or M249 Para > Laser Weapon component ]
Missile Defender [Mk153 SMAW or FIM-92 Stinger > Laser Weapon component]
Pathfinder [H&K MSG90 > AP Barret]
CIA Agent [Desert Eagle C4 / Timed Demo Charge; ]
Navy SEAL [M249 Para; C4 / Timed Demo Charge; ]
Colonel Burton [OICW > Laser + Grenade Launcher; XM214 Microgun; C4 / Timed Demo Charge; Barret Sniper; Combat Knife]

Vehicles:
M1 Abrams Main Battle Tank, M2 Bradley, Tanque Argentino Mediano; (Crusader / Laser Tank) [Vertical Tusk, Armor Piercing, or Laser Weapon Component / Laser turret] Hover Component
Humvee [Avenger, Ambulance, Repair and Machine Gun with TOW Missile > Laser Weapon Component] + Microwave Tank [Microwave weapon]
Drone [Scout > Sentry or Guardian or Sniper, Medical > Repair]
Paladin Tank (XM1202 FCSM ) [XM1202 FCSM Gun > Laser Weapon Component, and Laser turret] Hover Component
Tomahawk [Cruise Missile]
Mammoth Tank (Apocalypse Tank) [2X 125mm]
Supply truck > Upgrade Truck
Dozer
MLRS []

Mechs:
ADATS [GUN, ]
HIGH-MACS VW-1 [GUN, MG, RP, ATM, ]
AWGS M16 [GUN, MG, ATM, ]
AWGS M15 Land Spider [GUN, MG, ATM, Dozer]
AWGS M19 Brutal Spider [GUN, MG, ATM,]

Naval:
Battle Ship X
Aircraft Carrier X

Aircraft:
Chinook > Armored Protection
Tacitcal Predator Drone [Scout > Reveal; Battle; Hellfire;]
F22 Raptor > King Raptor (+4 Ammo and Stealth) []
F117A Stealth Fighter [Normal > Bunker Busters]
Aurora > Aurora Alpha
C-130 Hercules > Combat Gunship [10 Transport Infantry and supply Drop]
Spectre Gunship
A-10 Warhog
Gunship Comanche > Stealth

Structures:
Command Center
Cold Fusion Reactor (Power: 5 + 5 with Cold Fusion Reactor' + 5 with add with Advance; + 5 addition with full)
Barracks
Supply Center > Supply Drop Zone
War Factory
Airfield
Strategy center (Bombardment or Search And Destroy or Hold the Line)
Battle Lab (Detention Camp; Drone Control Center; SDI Uplink)

Support:
Stationary Turret system:
Patriotic Missile System [Normal > EMP], Laser Turret, Railgun, Phalanx
Wall
Fire Base
Particle Uplink Cannon
Tomahawk Storm > Cruise Missile Silo
APC (Asia-Pacific CommunityThe merging faction of China, Infantry, Tank, Nuclear General: ) :

Infantry:
Red Guard > Minigunner [Type 56 + Advance Weapon Component and Bayonet; Stun Bullet + Nuclear Weapon Component]
Tank Hunter > [RPG + Nuclear Weapon Component; TNT]
Hacker > Super [Disable Vehicle (Super); Disable Building; Internet Hack]
Black Lotus > Super [Melee; Disable Vehicle; Capture Building; Steal Cash]
Mercenary (Japan Foreign Legion)

Vehicles:
Supply Truck > Upgrade Truck > Cargo Truck
Battlemaster Tank Type 99, JPN Type 90 Kai > II, SK K1 Type 88 [Tank Upgrade: Dragon Tank Weapon Attachment; ECM Weapon Attachments]
Gatling Tank > Advanced
Troop Crawler > [Assault; Listening post]
Overload Tank > Emperor [2X Cannon; and Gatling; Bunker; Speaker (Overload Tank Only);]
Inferno Cannon > Nuke Cannon
Raiding Buggy

Mechs:
AWGS Type 13 Armored Walker Gatling Gun [MG, 4x ATM]
AWGS Type 14 Spider Artillery Walker [SP GUN]
AWGS Type 9 Humanoid Walking Tank [GUN, 3S GUN, 2x RP, 2xATM]
AWGS type 10 Humanoid Walking Tank [4x ATM, GUN, MG]
HIGH-MACS I Type 12 [2x GUN, MG, 2x RP, 2x ATM, ]
HIGH-MACS II Type 12+ [2x GUN, 2x 3SG, 2x VG, MG, 2x RP, 2x ATM]
HIGH-MACS III [2x QP, MG, 2x RP, 2x ATM, 2x GUN, 2x 3SG, ]
Notice: 2x increases rate of fire, ammo,

Aircraft:
MIG > Tactical Nuke
Helix > Assault [Speaker; Gatling; Bunker and Napalm or Nuke]
Iron Dragon X-Fighter
CH-53
CH-47 Chinook
Carpet Bomber
C-17
JPN F15J
J1

Structures:
Command Center (Radar Tower)
Barracks
Supply Center
War Factory
Airfield
Nuclear Reactor > Advanced (10 Normal + 8 Advanced ) Overcharged (15 Normal + 27 Advanced )
Propaganda Center
Internet Center

Support:
Speaker Tower
Bunker > Fortified
Gatling Cannon
Nuclear Missile Silo
Structures Upgrade: Landmine > Neutron Mine

Oganization of African Unity (GLA) The merging faction of GLA, Stealth, Demolition, Toxic General:

Infantry:
Engineer Support Unit: [Worker Equipment]
Rebel > Stealth or Biological [Normal: AKM or Special Darts > Stealth: Ditto with Silencer; Biological: AK-47 Biological Sprayer;]
RPG Unit > Stealth [RPG > Biological Weapon Component and Explosive Weapon Component]
Terrorist > Biological and Demolition and Stealth
Infantry Upgrade: Angry Mob (5 or more units together in radius; effect increase)
Infantry upgrade: Special Arsenal Weaponry (Increase all Weapon Stats by 10%)
Hitman (Hijacker and Saboteur) and Stealth [Gunner; Steal Vehicle; C4 / Time Demo; Disable]
Jarmen Kell [Normal > Advance Weaponry Component < Allows to remove Snipe Crew; but shoots Crew inside vehicles and helicopters; Note Mobile Suits, Mechs, and Aircraft are immune}

Vehicles:
Merkava MK II, T-80, Ramsees II; (Scorpion Tank) [Normal Cannon + Rocket or Toxin Tractor] {Salvage}
EIFV, Fahd 280-30, SIFV (Technical) [Gunner > Grennade Gunner > Missile Gunner] {Salvage}
Achzarid APC, Puma, Namer (APC) [Gunner + Rocket]
Rocket Buggy
Supply Truck > Higher or Bomb Truck [Disguise; Demoltion + Biological]
Quad Truck; ZSU; Tunguska [Normal > AP + Sniper Rounds] {Salvage}
M1 Abrams, Patton Tank, Type 90 (Marauder Tank) [1x > 2x> 3SG 1 Cannon] {Salvage}
RG-32M, (Combat Cycle)
Radar Van [Radar Jammer > GPS]
REVA V, (Battle Bus) > Stealth [Disguise, Demo Trap] {Salvage}
Scud Launcher [Advanced + Demolition or Biological] {Salvage}
Vehicle Upgrade: Self Repair: Biological Developments combine with junk repairs are capable
AWGS Elephant Walker [GUN, ATM]
Lion Tank HT or Lion of Babylon

Aircraft:
Bomber/Supply Aircraft
C-130 Hercules

Structures:
Hologram Beacon; Command Center {Fake}; Barracks {Fake} Supply Center {Fake}; Arms Dealer {Fake}; Black Market {Fake};
Operations Center
Barracks
Arms Dealer
Supply Center
Headquarters (Palace) + Containment Room (Prison)
Airfield
Structure upgrade: Protection Hole
Support:
Tunnel Network > Stealth [Normal or Biological] {Fake}
Stinger Site [Normal + Biological] {Fake}
Demotrap > Stealth [Advanced + Demolition + Biological Weapon Component]
Scud Storm > Stealth [Advanced + Demolition + Biological Weapon Component]

PEU (Pan European Union) New Faction with the additional to the Allied Force and Soviet Union:
Infantry:
Anti-Infantry Unit
Anti-Tank Unit
Vehicles:
Leopard MK.III; Leopard 2A5; Challenger II; T-90 [GUN, MG, 3SG, VG] > Prism, Mirage, Normal
AWGS Autruche [MG, ATM]
AWGS BMX-20 [MG, ATM]
Elefant AWGS [GUN, 3SG, VG, MG, 2x ATM]
Tunguska [MG, 2x ATM]
T-80 [Tunguska; Tank Turret] [MG, 2x ATM]
P2H2000
Cargo Truck
Recon Jeep
2000
BV206
256
Mechs:
Burtal Crab I > II > III [2X ATM; MG; 2Gun; S3G; VTG;]
AWGS 4
HIGH-MACS Sturmpanther AWGS [2X ATM ; MG;]
HIGH-MACS Jagdpanther AWGS > Cannon [2X ATM ; MG; 2X RP; 2X Gun]
Rewieghted Volkspanther [2X ATM ; MG; 2X RP]
Aircraft:
EF - 2000 Typhoon;
Ka-50 Hokum [GUN, ATM]
AH - 1 [GUN, ATM]

Structures:

Support:
Kashtan CIWS
AK-630
Denel 35mm Dual Purpose Gun
Oerlikon Millennium 35mm

UNA/UNCS (United Nations Celestial Space) New Faction:
Infantry:
Peacekeeper

Vehicle:
Humvee [Ditto USA Humvee Weapon]
M1A3 Abrams

Mechs:
AFL-98 Lhada
AL- 97B Var Hannibal

Aircraft:

Naval:

Structures:

Support:

Earth Federation (Gundam) from Xenoforce Reborn and Original Xenoforce
Zeon Colony Space (Zaku) from Xenoforce Reborn and Original Xenoforce
Robotech Defense Force (Macross) from Xenoforce Reborn and Original Xenoforce

Reference:
Armor Walking Gun System

Edited by: UltraKiroXei

Jul 6 2014 Anchor

Nice..when this mods will release??

Jul 6 2014 Anchor

Keep this mind that this Mods will not release until all of the task are completed. We have only a limited member that would able to get through on progress, but event obstacles are in the way. So if we can't get any far by those task, we'll have announce it and release an unfinished work.

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