The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
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New GDI Units | Locked | |
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Jul 1 2013 Anchor | ||
GDI Version Of Fritz's Particle Tank Nod Plasma Bi-plane Scrin Scourage |
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Jul 7 2013 Anchor | ||
I'm not sure what new units have appearance, I suggest if you give more details samples with pictures, graphics, more specific units, or any. So It would make them easier to read and/or look through. GDI Version Of Fritz's Particle Tank, Fritz's Particle Tank already taken by Pendaelose and their mod "Remix Escalation, means that they can't take one of their stuff. As for the Nod Plasma Bi-plane, I think the unit already have the weapons is the Nod Vertigo Fighter and Armagedon bomber. Now the Scrin Scourage, they can't tell whether it have lack of design units. |
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Jul 8 2013 Anchor | ||
GDI The Great Railcannon Edited by: adamproxdude33 |
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Jul 9 2013 Anchor | ||
GDI the Great RailCannon can be considered an upgrade version of the Railgun Weapon, which could be fitted for the GDI Juggernaut. This upgrade will give an increasing Juggernaut Range, but Very Slower Rate of Fire. Nod Laser King can be also an upgrade version of the Laser Weapon which give an increase of Rate of Fire, but decreasing greatly damage. The Scrin Doom Spiderbot will be only the model to replace the organic with the Scrin Walker, and Scrin Corruptor. The more units that they put in, but the problem is that the balance issue is still keep going. They not going to add anymore units for the GDI, Nod, and Scrin. Unless anyone wants to replace the EA Unit models with a new model or have low poly model and an clean pixelated texture. |
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Jul 10 2013 Anchor | ||
how about more epic units |
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Jul 10 2013 Anchor | ||
Epic units are accept with only one unit limit. This thread needs to have more discussion around here. No irrellevant topics allowed, and users must edit their post to avoid adding new thread post. You can still post it. Note: Once you have research one of the captured enemy tech structures, you don't need one of them. GDI: Nod: Scrin: They just want only 6 parts of infantry/vehicle/aircraft epic units. 3 for normal unique units and 3 for [Needs capture a Unique Structure (Enemy Structures / tech Structures) then upgrade one of the research]. Only for Earth Federation, Zeon, Robotech Defense Force, Invid, and Macross. This thread will put aside for the other topics. Edited by: KiroXeiApex |
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Apr 30 2014 Anchor | ||
you could to 3 ultra epic superunit |
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May 3 2014 Anchor | ||
The threads with words is not easy to describe. Instead anyone who wants to send concept pictures is mostly helpful. I have made about ~90 Models (This Far) which I left it on my own blog. I can let anyone use as they like to, since my models are WIP. Edited by: KiroXeiApex |
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May 6 2014 Anchor | ||
Wow...I think you all for your interest. Really though where do you guys come up with these ideas. Under what concept from nod or gdi in there past do you guys pull these things from. I honestly don't see anything epic about these units. I not saying there the intent is wrong what I am saying is you can just rought out a name. Thats not how mods work. Units can't just be just made of weapon and lots armor so they can be called epic. They need to have ability that strikes at the core of the vision of what that faction is about. Note: UltraKiroXei what do you remodel some gundams for us. If you don't want to I am ok with that to! |
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May 7 2014 Anchor | ||
Well, these concepts including the epic untis are not handled without the specific parts. I do want to remodel all of the gundams, but there is alot of an obstacle subjects I have to do. I do have a part-time job to get paid so as amount of hours, the free-time working on mod progress is slow. There is some games I like to take all look at and play with them. If the games or mods have some interest view points, I rarely (Cannot Describe) can create review. I only have Google Sketchup Pro, but I might need to do research on 3DS Max before using it for mods. Most of the original Gundams "Mobile Suits" and other mecha design are completly look familiar but the amount of variables are completly cannon fodder. So instead I have to take a research on each design before merging it into higher rate parts. Edited by: KiroXeiApex |
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May 7 2014 Anchor | ||
Superunits are not that easy to do when involving the ai. the ai is hard coded to certain situations and scenarios. if a unit takes too long to build it doesn't matter how strong it is the ai will ignore it. It's one of the major things we look at when adding units in, if there isn't a way or the ai simply always ignores it we won't use it, it's not fair to have units or designs that only a Human can use. |
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May 7 2014 Anchor | ||
UltraKiroXei, I have the ability to take google sketchup 3d models and convert them over to 3d studio max. In fact I have already looked at your models the you posted on your profile in that program. The Google sketchup community is vast as we have already used so of their awesome talent that they leave in a form of open source. As for super units it think people need to take a step back and think about that they're asking from a creative standpoint. The idea of a super tank is just simply ridiculous in many respects. Honestly what difference is a tank going to make a sparse extra armor an extra firepower goes. It's already been proven in our mod that lighter tanks in greater numbers stand a very good chance of defeating a super tank.I think that people have to look further than simply having a super unit in the form of a tank or jet fighter. What people have to do if they have to think about it from an ability point of view meaning what does this unit whatever type it is bring in terms of abilities on to the battlefield. One of the best examples that I can give you is the Rex unit. The Rex unit for the next release is going to be a unit that is a command and control mobile base unit. Durex unit actually doesn't have any weapons of its own however it has the ability to use a tax through a targeting system. The unit like this offers for specifically a level of control in terms of super weapon output that he previously did not have. another concept for a super unit that I've been looking at and I have to discuss further with Ryan is on the clock. The new idea that I have for the Colossus works in a way in which the Colossus actually obtains a greater ability of resistance through ciphering the opposing players power grid from epic based units like a Kodiak or power plants the player has in their base. The idea behind this unit is a very simple idea which deals anyway where nod is able to build a base line elite unit at a reduced cost that is able to amplify its abilities on the battlefield in terms of attacks and resistance to attacks based on the environment that the unit is in. from an epic unit standpoint both of these units stand out while still holding true to the concepts and philosophies of what they're faction is about. This is the major downfall to all mods that I've seen of late. The fact is most people for teens that participate in mods for game platforms that they love tend to forget that with having a concept of originality you still have to stay true to the roots from what you're trying to pull your content from. Now of course this is also based on the idea that you're trying to tie the original content directly into the project you're working on. |
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