A comprehensive mod for Wrath of the Righteous that completely rebalances most parts of the game, creating consistent challenges from start to finish for even optimized parties. Also adds a complete procedural loot and encounter system that works with the game's systems to create a semi-randomized gameplay element every playthrough. New spells, classes and abilities are also included and will be further developed in Worldcrawl - Epic.
Mainly a compatibility patch to allow play with the latest major WOTR patches.
Huge vendor fixes so that they carry armor now (!!?) and DLC 1 vendors work
Improvements to procedural spawner and some monster related stats
Spellbook Mythic Merging for Hybrids + fixes to a few procedural items and spells
DLC Patch Compatibility, Procedural Item/Monster Improvements and some new stuff
Added correct spell progression for CL20-40 for all hybrid classes
Updated for game version 2.0.7o and compatibility with Homebrew Archetypes added
Update to fix compatibility with Character Options+ along with a few small hotfixes to fix Ascended Element working correctly and some other stuff
Updated to support game version 1.4.1a and DLC 3 -- Note that Worldcrawl does not interact heavily with DLC 3 or 2 as they are both "sideshows" to the...
Compatibility patch for v1.30 (latest DLC) - note that the mod is not designed for the modified mechanics of the latest DLC's "special mode", so you might...
**Full** DLC and v1.20 compatibility -- also, an important fix to a fix that I originally made to fix Owlcat's spell level calculation code but now Owlcat...
Fix to work with Tabletop Tweaks safely and some other small rebalances
Game-wide rebalance of domains and a tweak to Worldcrawl's XP curve
Updates to Angel Mythic path, procedural spawn system update, lots of small (but important) rebalances across a few creature families, and some new spells...
New spell 'Terrasoul' along with a bunch of rebalances and improvements
Added level 10 summoning spells that continue the main newly added summon spell 'lines'. Also some other small things.
First go at a rebalance of the Trickster mythic path/class along with a bunch of fixes
Fixed a boo boo with how monk AC was being handled as well as a few other fixes and minor tweaks
Final part of the overall creature rebalance and a bunch of helpful fixes and rebalances
Overhaul and updates to axiom celestials, giants and magical beasts.. also some fixes and mechanical stuff
Some tiny fixes to the level 10 spell backend - forgot oracle oops
Critical fixes to late game level 10 spell progressions (caused by recent owlcat patch)
Overhaul of mainly Dragons and Undead in this patch - good luck!
Small updates and a fix for very high level spellbooks and mythic path merges sometimes causing the spellbook to be blank
Hotfix to fix a few potential cutscene issues due to some characters not having the ability to put level 10 spells on their spellbooks
Additional enemy overhauls including the first pass for undead - also some fixes for potential cutscene bugs
Complete support for Level 10 spells added along with spellbook merging for all classes to all mythic paths and support for spell level 1-10 for unmerged...
Major overhaul of most demon family AI, spellcasting, and balance. Also some minor fixes.