Small updates and a fix for very high level spellbooks and mythic path merges sometimes causing the spellbook to be blank
v0.47
Total Summary of the Mod: LINK
Detailed Creature Strength/Weakness Sheet: LINK
Full Public Patch Notes: LINK
In this patch----------------------
Classes
Abyssal Ritualist - Slightly rebalanced and description modified to fit what is actually happening. This class gives full caster progression from the 2nd level onwards, and gives *full* progression in “known spells” from 1st level onwards. The constitution bonuses now also give a +1 stat bonus to Charisma and Wisdom as well. In most aspects, this prestige class is quite powerful, and has the capability of *possibly* allowing you to summon your own balor at level ~14.
Spells
All Level 10 Spellbooks- All merged casters now have access to some form of of level 10 spell now once they hit CL21 (or CL22 for spontaneous casters). However, custom level 10 spells and rebalances wont’ be added until v0.50, so there are a small selection of mythic path level 10 spells there to be learned for now.
Trick Fate - Rebalanced to last only 1 round. It’s still probably the most powerful level 10 spell in the game though. :)
Characters
Hulrun - Now a bit tougher and has more interesting loot that fits what he actually looks like
Fixes
- Fixed the small bug with very high caster levels and a merged spellbook, where you couldn’t take mythic level 10 (or 7 in some cases)