World in Conflict is perhaps the most audacious project that has ever been embarked upon for Rise of Nations. It will implement real-world realism into Information Age warfare. This includes radical changes to graphics, units stats and all around game-play.
American and Israeli operators are Tier-One operatives. The American units are drawn up from SFOD-D and SEAL Team 6 while their Israeli counterparts originate from Sayerat Matkal and Shayetet 13. Russian operators are under the auspices of the Russian Military Intelligence Directorate, they are known as the GRU Spetsnaz. All of them are considered "elite" in the mod because they will be the most capable and devestating SF units compared to the SF units of other factions. They can easily destroy infantry and vehicles and they can lay explosive charges on buildings.
They are so deadly beacuse of their overwhelming firepower. Here are their weapons loadouts:
-American operators are armed with Scar-L and M4 Sopmod rifles, Milkor MGLs, LAW anti-tank rockets, handguns and MASS underbarrl shotguns.
-Israeli operators are armed with Tavor and M4 Sopmod rifles, Milkor MGLs, LAW anti-tank rockets, UZI smgs and Benelli M4 shotguns.
-Russian operators are armed with AS Vals, GM-94 grenade launchers, RPG-26 rockets, handguns and Saiga shotguns.
These units also have extreme hit-points. This is to help in their survivability in combat and when their experiencing attrition.
Wow, they are very well detailed. And are good vs...?
Thanks for submit the info. :)
Love it man, keep up the good work!
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