Elendili
Fortress
-- Builder
-- Heroes:
---- Elendil
-------- Grace (L1, heals nearby units)
-------- Call to Arms (L3, summons two Eldandil Guard)
-------- The Faithful (L5, increases friendlies’ attack and defence by 50%)
-------- The Unbroken (L7, causes enemies to flee)
-------- The Loyal (L10, summons five Perelda Mercenary companies)
---- Isildur
-------- Athelas (L1, heals nearby heroes)
-------- Nimloth’s Deliverance (L2, doubles friendlies’ EXP earnings)
-------- Spirit of Fire (L6, lowers defence but increases attack)
-------- Farseer (L10, Increases vision range by 200%)
---- Anárion
-------- Mount/Unmount (L1)
-------- Spirit of Vigilance (L4, lowers attack but increases defence)
-------- Cundo Ithil (L8, summons two Warrior and two Lance companies)
-------- Farseer (L10, Increases vision range by 200%)
-- Improvements:
---- Apartments (increases overall CP by 150)
---- Forge (reduces hero build cost and time)
---- Reinforced Stone (improves structure health)
---- Marketplace (increases resource generation)
---- Fire Arrows
---- Star Tower (barrages an area of the map with meteors)
-- Expansions:
---- Arrow Tower
---- Trebuchet
---- Wall Hub
Battle Tower
-- Fire Arrows
Farm
-- Militia
Inn
-- Level One:
---- Lorien Wanderers (group of three, bows)
-------- Wanderers (L1, blends into woodland when stationary)
-------- (Upgrade) Fire Arrows
---- Éothéod Stígavíg (swordsmen)
-------- Rage (L2, +50% to speed and +100% to attack)
-------- Helkappi (L4, immunity to fear)
-- Level Two:
---- Perelda Mercenaries (group of four, longswords)
-------- Mount/Unmount (L1)
-------- Eternity’s End, Ever Nigh (shield wall, +400% to health, -100% attack)
---- Éothéod Rakki (group of three, berzerkers)
-------- (Upgrade) Burning Torches
-------- Villieldr (L5, set selves on fire and cause massive fear)
----Éothéod Skærling (mounted, spears)
-------- Goðikæsia (L2, causes fear in human units)
-------- Wings of Næxærra (L3, horse charges permanently do more damage)
-- Level Three:
---- Elladan and Elrohir (limited to a single horde)
-------- Mount/Unmount
-------- Kindred Blades (L1, if one dies, the other gains 250% damage)
-------- Children of the Stars (L4, causes enemies to flee in terror)
-------- Half-Elven (L6, boosts surrounding units’ experience gain)
Barracks
-- Level One:
---- Númenórean Warriors (sword+bow)
-------- Switch Weapons
-------- (Upgrade) Banner Carrier
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
-------- (Upgrade) Fire Arrows
---- Númenórean Lances (spears)
-------- Ring Formation/Phalanx Formation
-------- (Upgrade) Banner Carrier
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
-- Level Two:
---- Eldandil Guard (pikes and long shields)
Aturúm (shield wall, +400% to health, -100% attack)
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
----Banner Carriers
-- Level Three:
---- Molvellyn (bladed flail, single unit)
-------- Tornado (L3, swings in 360° arc)
-------- (Upgrade) Forged Blades
-------- (Upgrade) Heavy Armour
Archery Range
-- Level One
---- Hunters
-------- Hunters (L4, blends into woodland when stationary)
-------- (Upgrade) Fire Arrows
-- Level Two:
---- Eldandil Guard (longbows and long shields)
-------- Target (L1, concentrated fire on a single unit until said unit dies)
-------- Longshot (L4, bombard anywhere on the map)
-------- (Upgrade) Fire Arrows
-- Level Three:
---- Fire Arrows
Seige Works
-- Level One:
---- Battering Ram
---- Trebuchet
-------- (Upgrade) Reinforced Armour
-------- (Upgrade) Leaded Shots
-------- Bombard (L1)
---- Forged Blades
-- Level Two:
---- Quermairo (chariot)
-------- (Upgrade) Reinforced Armour
-------- (Upgrade) Steel Warhorse(Increases Quermairo trample damage)
-------- (Upgrade) Fire Arrows
---- Heavy Armour
-- Level Three:
---- Leaded Shots
it looks awesome to me :D