From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

Report RSS Dûrchîn

The entire structure and unit roster for the Dûrchîn faction.

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Dûrchîn

Fortress

-- Builder

-- Heroes:

---- Sauron

-------- Fear (L1, all surrounding units cower in fear)

-------- Fires of Doom (calls down a rain of fire upon the earth)

-------- Black Tongue (coerces any human Elendili units apart from Heroes)

---- Eren-Úlistar

-------- Mount/Unmount Horse

-------- The Darkest Hour (L4, Úlistar damage +150%)

-------- Angmar (L8, turns units into Wights upon death)

-------- Black Shadow (L10, all surrounding enemies’ health slowly drains)

---- Erë-Khamûl

-------- Mount/Unmount Horse

-------- Shadow of the East (L3, causes fear)

-------- Legionary (L10, Summons 6 Legionary battalions)

-- Improvements:

---- Razor Spines (damages nearby enemies)

---- Fire Arrows

---- Scavenged Structure (increases Fortress health)

---- Ashen Skies (heals nearby friendly units and reveals stealthed enemies)

---- To The Depths (causes surrounding earthquake)

-- Expansions:

---- Tower

---- Tunnel

---- Fissure


Orc Pit

-- Level One:

---- Orc Warriors

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- (Upgrade) Standard of Sauron

-------- Bloodthirsty (attack friendly units to gain XP)

---- Goblin Warriors

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- Switch Weapons (Bow/Sword)

-------- Infest (L3, takes control of enemy structures at 20% health)

-- Level Two:

---- Half-Orc Warriors

-------- In Numbers (+100% to health and damage in groups of +100)

-------- Daylight Walkers (L3, +100 armour to surrounding friendlies)

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- (Upgrade) Standard of Sauron

---- Uruk Pikes

-------- Death Wall (shield wall, +400% to health, -100% attack)

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- (Upgrade) Standard of Sauron

---- Uruk Crossbows

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Fire Arrows

-------- (Upgrade) Standard of Sauron

-------- Bombard

-- Level Three:

---- Goblin Scavengers (Axes)

-------- Infest (L3, takes control of enemy structures at 20% health)

-------- Relentless (attacks a single unit with +150% damage)

---- Berserker

-------- Animal (increases health by killing enemies)

-------- Relentless (attacks a single unit with +250% damage)


Tunnel

-- (Passive, generates resources)


Den

-- Level One:

---- Mordor Wolf Riders

-------- Switch Weapons (Spear/Bow)

-------- Predators (L4, stealths while stationary)

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- (Upgrade) Fire Arrows

---- Cave Troll

-------- Pick Up Tree/Pick Up Rock

-------- (Upgrade) Rabid

-- Level Two:

---- Hill Troll/Snow Troll (depends on map)

-------- Pick Up Tree/Pick Up Rock

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Rabid

---- Half-Troll

-------- Charge (Runs blindly into battle crushing most units)

-------- Monsters of Man (L3, tears apart enemy units, causing them to flee)

-------- (Upgrade) Rabid

---- White Warg

-------- Predator (L3, stealths while stationary)

-------- Matriarch (L4, tames any neutral Wargs and Warg lairs it meets)

-- Level Three:

---- Attack Troll

-------- Ram (causes significant damage to structures, but kills troll)

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Forged Blades

-------- (Upgrade) Standard of Sauron


Seige Works

-- Level One:

---- Battering Ram

-------- (Upgrade) Scavenged Armour

-- Level Two:

---- Catapult

-------- Raining Hell (launches dead bodies, scattering enemy units)

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Flaming Munitions

---- Goblin Wagon

-------- (Upgrade) Scavenged Armour

-------- (Upgrade) Fire Arrows

-------- Evacuate All

-------- (Upgrade) Explosives (causes wagon to detonate upon destruction)


Armoury

-- Level One:

---- Forged Blades

-- Level Two:

---- Scavenged Armour

---- Fire Arrows

-- Level Three:

---- Rabid (permanent significant increase of damage)

---- Standard of Sauron (banner carriers upgrade, either holds crucified Elendili above them or drags them behind them – causes fear and gives leadership bonus)


Lookout Tower

-- Fire Arrows

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SebaZ_16
SebaZ_16 - - 307 comments

All four rosters looks very good

Reply Good karma Bad karma+2 votes
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