Why this mod?

Age of empires II is my favorite game since I tried it 15 years ago. I played it a lot so I noticed few weaknesses in it :

  • Each civilisation has bonuses and a unique unit to make it different from the others but the gameplay still quite similar
  • Some of the bonuses doesn't fit with the historical military tradition of the civilisation
  • Some of the architecture sets doesn't fit with the actual buildings of the civilisation

As it's a very long work to make a mod to fix everything I decided to first focus on the Celts because they have a very strange bonus with siege weapons. I'm planning on working on the other civilisations once the Celts will be really interesting to play.

English is not my mother tongue so please forgive the mistakes and corrections are welcomed!


The changes

Graphics:

The Celts will have their own building set wich will be as rich as the original ones.

Feudal age:

screen4

Castle age:

screen5

Imperial age:

screen6

credits on foot page

Gameplay:

Inspired by the excellent mod "Age of Chivalry: hegemony" the Celts will be allowed to choose from 3 sub-factions : Scotland, Wales, Brittany.

screen3


Each sub-faction will have its own forces and weaknesses. The choice of the faction will replace the castle age technology:

screen7


Brittany:

Strong light cavalry and mounted-skirmishers

Wales:

Strong archers

Scotland:

Strong pikemen


This section will be completed soon with a full technology tree and explanations of my choices


Mod Advancement


Gameplay modifications : 95%

Graphics:99%

AI: 10%

Balance: 40%

As you can see I'm modding the AI very slowly so if you know how to do and you want to help me, I would be very grateful!

Credits



Celtica the mod from webbird for most of the Celtic buildings

Age of Chivalry: Hegemony team for the Castle and the church

To be completed




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We are the Celts
We are the Celts
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Comments
Mahazona
Mahazona

No Ireland?

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