Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod. For all of you who are new here, basically this modification gives you one of the largest overhauls for Total War: Rome 2 game for PC. Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic Over 1500 units added across all factions Unique AOR (Area Of Recruitment) for many units Roman Army Major Overhaul Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience. Unique UI, Loading Screens, Unit Cards and much more.... Many other features include Graphical and Campaign Gameplay improvements. Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity

Post news Report RSS Wars of the Gods - Ancient Wars 7.8

Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval invasions, ai will attack enemy factions more. Public order penalties raised when political popularity is low, base tax rate,public order and growth raised in major cities, slave revolts lowered. Rome and Carthage better tech research. Read More....

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Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval invasions, ai will attack enemy factions more.

Public order penalties raised when political popularity is low, base tax rate,public order and growth raised in major cities, slave revolts lowered.

Rome and Carthage better tech research. To make politics meaningful player needs to keep this political faction popular with the masses or it could lead to public revolts and riots etc.

Spears given small bonus against infantry for balance-were too useless. Arrows given small damage bonus to offset against new armor settings.

Bigger morale hit when flanked or attacked in rear, raised fatigue for running, harder to break through braced units,small hit points raised for Heavy Infantry, morale penalty for being ambushed, morale raised for having secure flanks

Projectiles AP ability raised 5% combat slowed a small bit.

Armor was nerfing all projectiles-raised all ap by +2, combat slowed.

Lowered movement penalties for army ship transports, raised campaign map movement penalties for mountains, forests, woods, hills, swamps and marshes.

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