Warfleet is a gigantic-scale crossover mod for Empire at War: Forces of Corruption. It has all factions from different Sci-fi Universes such as Star Wars (Sith, Jedi and Underworld, Battlestar Galactica (13 Colonies), Star Gate (Star Gate Command), Star Trek (Great Federation), Babylon 5, Mass Effect, Gundam and more.. All factions has absolutely different gameplay and ship classification. Try all of them! Finf all of their secrets! (04.12.2018) The mod is done for 65%, but needs a lot of balancing to fully release it.

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Mod progress list

News 1 comment

Factions overview



  1. Jedi faction - Tier 1/5, armour rating = medium, shield rating = high, damage rating = medium, cost rating = medium, build speed rating = low, well-shielded ships, prefer smaller ones, than other factions, has a lot of ship mounted ion cannons to shut down enemy ships. Use laser based weapons the most.
  2. Sith faction - Tier 1/5, armour rating = low, shield rating = high, damage rating = high, cost rating = medium, build speed rating = low, well-shielded ships, prefer maneverable ones, than other factions, ship cannons have a small reload time, can be used both antiship and antifighter combat. Use laser based weapons the most.
  3. Underworld faction - Tier 1/5, armour rating = high, shield rating = high, damage rating = light, cost rating = medium, build speed rating = low, well-armoured and shielded ships, but with low dps, has a lot of ship mounted mass drivers cannons to shut down enemy hardpoints throw shield. Use missile based weapons the most.
  4. BSG faction - Tier 4/5, armour rating = medium, shield rating = no, damage rating = medium, cost rating = low, build speed rating = medium, well-armoured against small spacecraft ships (AA cannons and Fighter wings), can use both Cylon (low health, but big range of fire and damage, high speed) and Colonial ships (medium range, medium health and low speed, have a lof AA), Use kinetic based weapons the most.
  5. Star Gate faction - Tier 1/5, armour rating = low, shield rating = low, damage rating = high, cost rating = low, build speed rating = low, light meat ships, but with very powerful weapons on lowrange (Can beat every other faction), with era upgrade, faction gameplay changes at all (1 Tier Goulds, 2 Tier Star Gate Command, 3 Tier Asgards, 4 Tier Replicators, 5 Tier Ancients, Use plasma based weapons the most.
  6. Star Trek faction - Tier 5/5, armour rating = too low, shield rating = high, damage rating = high, cost rating = high, build speed rating = medium, small ships with veru powerful weapons(Torpedoes, that can oneshot your Hardpoints and phasers, that cannont miss) and abnormal speed, cost a lot but can outgun any enemy ship in 1 to 1 combat. Use plasma based weapons the most.
  7. Mass Effect faction - Tier 5/5, armour rating = medium, shield rating = special, damage rating = high, cost rating = medium, build speed rating = medium, ships with one of the most range weapons in the mod and a special anti-kinetic shields, maneuverable, but can be outgunned by enemy ships. Use kinetic based weapons the most.
  8. Yuuzhan Vong faction - Tier 3/5, armour rating = special, shield rating = special, damage rating = very high, cost rating = very high , build speed rating = medium, the heavist ships, with the most powerful weapons, but has no hardpoints, only a big health number, shields destroy some projectiles, other pierce it, "mutations" - upgrades, that improve overall ship and station characteristics. Use bio based weapons the most.
  9. Babylon 5 faction - Tier 4/5, armour rating = high, shield rating = no, damage rating = high, cost rating = high , build speed rating = low, well armoured ships, with big damage output on midrange, but unmaneuverable and have bad shooting arcs. Use plasma weapons the most.

New Features



Every faction can build 4 space buildungs at space: 1 - A new upgradeable main space station, if you lose your old one - build a new one), 2 - Defence station, it is not a big deal to an enemy fleet, but can provides significant defence on periphery, 3 - Research Station - provides you 3 faction Doctrine upgrades (expensive upgrade, that improve some part of your fleet) and a pack of standart upgrades, provides unique 10 upgrades per faction on station lvl 2, 4 - Minefield - a small thing that can stun enemy ships near it, or explode to take down incoming ordnance. All ships, up to dreadnougts, drop a debris field after death and a rescue shutlle, that increase your income if it is not dead. Capital and bigger ships can destroy enemy and ally small spacecraft after death explosion in big radius. Some of the Main stations can move after certain era all over the map. All Mine facilities (cost 750) are changed to Control Points (cost 50) with bigger catch time, all Supply upgrades are in the main station now.


Release



I am currently working on Alpha release Warfleet Reborn of The Ashes v.0.85 on Steam, than a debugged version on Moddb. The mod will be ready as soon as I can, but I think it will be playble here in 1-1,5 month. Thanks all great modders and modding teams, for providing content and ideas to make this mod awesome and epic!

WIP 4

WIP 4

News 1 comment

All work, that I have made for long two weeks. We are now on discord!

Release and Update

Release and Update

News

The mod is not dead, it raised up to a WarFleet Reborn! It is more an advanced and fully rebalanced old mod, that will be released on Steam too.

Content

Content

News

All work, that I did from the last early access release on Discord channel.

Help for making textures for some ships

Help for making textures for some ships

News

Hi everyone! I need your help to make new cool textures for the models!

Comments  (0 - 10 of 65)
GalacticTechCreator
GalacticTechCreator

Aren't there 3 of these mods? This one, Sci-Fi at War, and I forgot the other one. Though I think the 3rd (assuming there is one) is dead.

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ArtesThrawhn Creator
ArtesThrawhn

No, my mod is the biggest Sci-Fi at War type hier. But, that it is why it needs more balancing than others so more time.

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Guest
Guest

Well I could have swore there was a 3rd Sci-Fi universes crossover mod. Maybe it got deleted. Then again maybe it was just the versions of SaW I was looking at. Well regardless there Indeed seems to be only 2 Sci-Fi universes crossover mods. Your Warfleet and Sci-Fi at War.

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ArtesThrawhn Creator
ArtesThrawhn

There are an original Sci-fi at War mod, a Sci-fi at war Silver Edition mod, made by Silvakilla, and the last one is my WarFleet Reborn mod.

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Admiral-Ash
Admiral-Ash

There was another Sci-Fi universe crossover mod called Galaxies at War. Moddb.com

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GruenerTeufel2
GruenerTeufel2

As I heard he was still working on galaxies at war until last month at least idk of there is still work made in it.

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cesarjunior233
cesarjunior233

Uuhhh, wh40k ships ?

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ArtesThrawhn Creator
ArtesThrawhn

No wh40k ships due to GW license.

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CloneCommanderDeviss
CloneCommanderDeviss

Any chance Doctor Who could get a slice of this?

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ArtesThrawhn Creator
ArtesThrawhn

May be)

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