Have you ever wondered why the Tunnel is blocked by a boom gate? And how the hell does Pam drive through it when there is no visible access panel nearby? Well wonder no more! Because this mod is basically just to spite the design of one boom gate in a dark Tunnel. (joke)

But there are a few reasons that everyone else would rather take the bus. The road just happens to be very long, and sometimes there are monsters roaming about. You'll either want to bring a sword with you, or just run, really fast.

This mod was originally created by Tarniyar, and was originally just called Walk to the Desert. I was granted permission to update and improve the mod and this is the outcome. Enjoy!

Make sure to join our Discord Server!

Invite: Discord.gg

What's New in Version 1.3.0-alpha

Added support for the new Content Patcher Version of Garden Village by Ylgnik. Support for Tarniyar's version of Garden Village has been dropped as it relies on both TMXL Toolkit and PyTK.

Version 1.2.9

Several things have been updated, firstly all tilesheets have been updated to include some highway road signs pointing to Downtown Zuzu, courtesy of Harvz, special thanks to João シ for discovering a texture issue with the Starblue version of the Ghost Town tilesheet. All warps going into Walk to the Desert Redux are now LoadMap warps, this prevents the ability for NPC's to wander in aimlessly and going somewhere they shouldn't be going. Minor performance, asset and code enhancements.

Version 1.2.8

Fixed map names for Downtown Zuzu in content.json.

Version 1.2.7

Small map fixes for WTDR Interchange.

Version 1.2.6

Fixed map names in JA, STF, FTM Files. Fixed PickledPete NPC, and removed the possibility to get infinite Old Coins if Garden Village is not installed, it now costs 10 Coins, with Garden Village installed it costs 10 Coins and 1 Slime Cheese.

Version 1.2.5

This update contains bug fixes from the previous 1.2.4 update. This properly re-enables and fixes the horse path and some other minor fixes with the code and patch maps.

Version 1.2.4

This update re-adds the horsepath and moves it next to the tunnel.

Version 1.2.3

This version adds small hotfixes and further compatibility support. Tego's Stardew Expansion Redux mod by AnotherPillow is now supported, to reach the highway, keep walking left when you enter the road map of Tego's Stardew Expansion Redux. Compatibility support for Downtown Zuzu mod by XxHarvzBackxX has been restored, they recently renamed all their maps meaning when you attempted to walk to Downtown Zuzu via Walk to the Desert Redux you would soft-lock your game which would force you to close and re-open your game.

If you want to stay up to date with planned features and updates of Walk to the Desert Redux then you should join the new Discord Server, Discord.gg

Version 1.2.2

This is a quick hotfix update to fix an issue with the Ghost Town Cave Minecart, it's sending you to the updated name for RSVMinecart which is used in 1.28, but since that's not released yet it doesn't take you anywhere and causes an error. Apologies for that.

Version 1.2.1

This update brings some small fixes to some bigger issues I missed when converting the mod from TMX to CP. It turns out I did not convert the map names for the spawns of the Coins or the event you encounter when meeting Pickled Pete for the first time. I have also removed the requirement for Bus Locations, you not longer need this mod if you aren't planning on using Garden Village alongside Walk to the Desert Redux. If you have any further issues please do not hesitate to report them.

The Nuclear Power Plant text has been removed as the mod has been put on hold for the foreseeable future, it will now connect to Ridgeside Village! Keep an eye out for when that update drops! Also if you found the secret cave on the Ghost Town map, and if you saw the minecart talking about Ridgeside Village, well if you have the mod installed and you've already experienced the event that unlocks the minecarts on the Ridgeside Village map, you can now hitch a ride to Ridgeside Village on the Minecart, just don't ask how the physics of it works.

Version 1.2.0

This update comes with the first custom content not created by myself or Tarniyar, massive shoutout to omena007 & Gweniaczek for re-designing the Ghost Town tilesheet! Make sure to give both of them tons of love and Kudos for their amazing work. The new town textures fit well with the theme, they supplied me with the tilesheet and I have converted the default tilesheet for the four currently supported Recolour mods. Earthy, Eemie, Pastoral and Starblue.

I have also added a brand new cave located on the Ghost Town map, you can find it at the back of the Ghost Town.

iOS/MacOS issues have hopefully been fixed, recently iOS/MacOS users have not been able to use this mod due to all of the custom maps being encrypted with Base64, iOS/MacOS does not like Base64 Encryption and therefor it crashes when attempting to load the maps. All custom map files have been converted to CSV encryption which is used universally throughout vanilla Stardew Valley, so hopefully iOS/MacOS support has been restored, if not please leave a bug report.


Walk to the Desert is compatible with Stardew Valley Expanded, Ridgeside Village and the Boarding House and Bus Stop Extension. This mod is most likely compatible with other map expansion mods as well, if they aren't listed here then they haven't been tested yet. If the map mod makes direct changes to the Tunnel map, Backwoods map or the Calico Desert and has not been listed here then please let me know so I can add a compatibility fix for it to work directly with this mod.

Known Bugs

Mac OS -- There appears to be a compatibility issue with the Mac OS version of SMAPI and this mod, If you are using Mac OS and you want to use this mod, please hold off until an update is released that confirms compatibility with Mac OS.

NPC Map Locations -- Sometimes you may encounter the following error:

This mod failed in the GameLoop.DayStarted event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object at NPCMapLocations.ModMain.LocationToMap (System.String locationName, Int32 tileX, Int32 tileY, System.Collections.Generic.Dictionary`2 CustomMapVectors, System.Collections.Generic.HashSet`1 LocationExclusions, Boolean isPlayer)

If you encounter this error you'll need to completely delete your NPC Map Locations mod and download the latest version. This error occurs with outdated versions of NPC Map Locations that used a different method of displaying NPC's on the map. Please download the latest version of NPC Map Locations.

Phantom Bus -- When you cross from the Ghost Town to the Calico Desert you will be transported inside of Pam's Bus and you will be dropped off at the bus stop as if you took the bus from the beginning. This is sadly a hard-coded event with the Desert mod and cannot be removed or overwritten.

The solution that Tarniyar's came up with was to pretend that it's a magical bus that helps you cross the border into the desert because the desert was magically sealed during some sort of "Elemental Wars", Sandy was given some extra dialogue to tell you about the legend of the said Phantom Bus. I'm not sure if I am going to remove this from Walk to the Desert Redux or not but it will be something to deal with in the future.

Features of Walk to the Desert Redux

There are four new major maps, the Forest Road, Winding Road, Interchange and Ghost Town and a number of smaller locations -- some of them hidden. If you want to be surprised, don't open the spoilers!

Forest Road

This map connects to the left hand side of the tunnel -- I've removed that pesky barricade for you so you're free to pass all the way through. Forest Road features an abandoned farm, including a overgrown field that sometimes still produces vegetables, and a weird magic tree that sometimes produces fruits. And some wild monsters. They're not too strong, but you don't want to stand still and let them hit you.

To the left, the road continues on to the Winding Road map.

Hidden Features

The magic tree sometimes produces other strange objects -- check it around the holidays.
Behind a large, breakable boulder is flower meadow where you can find seasonal flowers.

Winding Road

This map connects to the Forest Road to the east, Garden Village to the West, and the Interchange map is located North. You can walk to Garden Village in about one hour in game time, easily getting there before Pam even gets out of bed!

Winding Road features normal random forage, a quarry area at the top of the map and a road going to the West where a planned Nuclear Power Plant mod will be located. (Monster Spawns will be re-added later)


This map connects to the Winding Road at the bottom, the Ghost Town on the left, and a future location on the top right. (Downtown Zuzu will be added in the near future once the mod receives an update to add a Desert Location.)

The Interchange map also features another quarry area. (Monster Spawns will be re-added later)

Ghost Town

This map connects to the Interchange on the right, and the Calico Desert on the left. This mod is compatible with all the changes made to the desert by SVE as far as I've been able to see.

The Ghost Town is a battered looking place with nothing really of note, except for the warning signs. Maybe you should visit after dark? Or maybe you shouldn't...

Hidden Features

  • Ghosts start spawning within the Ghost Town after 8pm, they mean business so you better be careful!
  • A shopkeeper will arrive in the unlocked building after 8pm to sell you some new items.

Content Spoilers


  • Eerie Plant - plant in any season. Produces 1 fruit in 12 days.


Pickled Pete - birthday Winter 4. (Heart Events and a larger Shop Inventory coming later)

  • Loves: Ghostly Wine, Pale Ale, Wine
  • Likes: Beer, Void Mayonnaise
  • Neutral: All Cooking, Fruits, Vegetables, Flowers, and Forage
  • Dislikes: Diamond, Prismatic Shard
  • Hates: Golden Pumpkin, Rabbit's Foot
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GOG's indie sale continues on, bringing some solid independent hits at an insanely affordable price. Indie games are where some of the most innovation in the industry is occurring already, but for a while, they were also one of the frontrunners for modding. So, here's the deal - five indie games, five mods, one for each, with a big asterisk that each of those indie games has many mods besides the ones we're picking to choose from. Let's dig in!

Game: FTL: Faster Than Light: £2.09 GBP/$2.49 USD

Mod: FTL Multiverse

By The Multiverse Team

Orchid Cruiser 5

FTL's varied gameplay fed an addicting roguelike loop that had players coming back again and again. Roguelikes benefit a lot even from the smallest mods, but Multiverse for FTL believes in going hard or going home. Dozens of ships, hundreds of new events, many new weapons, and even alternate endings hide a great mystery behind a challenging, engaging, immersive universe.

Game: Stardew Valley: £7.69 GBP/$9.35 USD

Mod: Walk to the Desert Redux

By Aeywoo

Image 14

Have you ever wondered why the Tunnel is blocked by a boom gate? And how the hell does Pam drive through it when there is no visible access panel nearby? Well wonder no more! Because this mod is basically just to spite the design of one boom gate in a dark Tunnel. But there are a few reasons that everyone else would rather take the bus. The road just happens to be very long, and sometimes there are monsters roaming about. You'll either want to bring a sword with you, or just run, really fast.

Game: Darkest Dungeon: £2.89 GBP/$3.46 USD

Mod: Darkest Night, Brightest Dawn

By Lohengramm512

Scout Ahead Skill

The goal of Darkest Night, Brightest Dawn is primarily to enhance quality of life (general enjoyment of the game) without making it necessarily easier to win, but easier to build effective parties within. A lot of underperforming skills have received minor or major boosts, while some were made slightly worse in some ways to maintain balance. Positional requirements and self-moving skills were often targeted as ways to increase the number of viable party builds. This widens the strategies players can use in this iconically brutal game.

Game: No Man's Sky: £20.04 GBP/$24.32 USD

Mod: No Man's Sky: RaYRoD's Overhaul


No Man's Sky: RaYRoD's Overhaul v10 (BETA)

A few of the countless things that you will experience with this mod are a complete visual overhaul, re-enabled and re-created pre-release features, over 1,000 different handcrafted procedural biomes, with rules and algorithms that have been tested one by one with research, inspiration, passion, and creativity to ensure that they all meet a quality standard fitting of the original premise for the game. No Man's Sky has certainly had a good turnaround since release, but modders can always push things further.

Game: Ion Fury: £7.79 GBP/$9.48 USD

Mod: Ion Fury X Turok

By Shtovladya

Raptor Hunt

Turok is a famous shooter of the past, putting you in a hostile naturalistic environment in classic early FPS action. The game is one that hasn't quite been mined for its potential just yet, but if you wanted to dig into it in another form, this mod working towards an Ion Fury total conversion transforming it into Turok has the first two levels of the game ripe for exploration and combat.

There's our picks for five games and mods from the GOG Spring Sale, which continues running until the 20th of April. You've got almost two weeks to peruse some of the best indies out there, as well as try your luck with a few unspoken gems. Have any other ideas for your top picks from the sale items? Let us know in the comments down below!

Summer Humble Bundle Sale On; 5 Humblingly Great Games On Sale (And A Mod For Each)

Summer Humble Bundle Sale On; 5 Humblingly Great Games On Sale (And A Mod For Each)

Feature 1 comment

Humble Bundle's summer sale is on until early September, so here's five games on sale and a mod for each!

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Walk to the Desert Redux 1.3.1 Alpha

Walk to the Desert Redux 1.3.1 Alpha


Several map errors fixed, several warp errors fixed, PickledPete is no longer trapped in his room due to a removed warp, fixed texture error with the...

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