Waist Deep in the Dead v0.1
Demo 7 commentsDemo Version v0.1. Contains levels 1 to 4. Requires a source port such as ZDoom or GZDoom
This is a rework on the first episode of Doom to give it a more modern feel, implementing more features and details into each map. It uses Doom 2 as a base (for weapons and monsters)
Every room has a more organic feel and features lots of details. Lots of rooms are receiving complete overhauls. Some cool stuff like glass, ramps and overhead platforms bring a new feel to some maps
Every outside area was just a big emptiness. This WAD turned them into entirely new areas.
In E1M1 Hangar you actually start in a place that looks like a hangar!
All maps are connected. You can go back to a previous map and it even keeps track of secrets in each map separately.
Getting rid of the famous "push a button here and something happens somewhere completely unrelated" and "look for a slightly different wall texture" (well, most of them). Some secrets might not be exactly where you remember.
I've rampped up the higher difficulties. If you play on difficulties 1-3 you might not see much difference, but 4 and 5 are considerably more interesting
This is a project I started as a way to learn level design. I want to put my level design skills to test by trying to improve on something I've played over and over
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Demo Version v0.1. Contains levels 1 to 4. Requires a source port such as ZDoom or GZDoom
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a simple yes or no would be nice. is this dead?
Status of the mod is "TBD", last release of anything was back in 2014, no replies from the creator in the comments section and the last time he was online was nearly six months ago...guessing this is dead.
Looks VERY good!
is this still being worked on or is it dead?