Waist Deep in the Dead - A Doom Episode 1 remake

This is a rework on the first episode of Doom to give it a more modern feel, implementing more features and details into each map. It uses Doom 2 as a base (for weapons and monsters)

Detailed Maps

Every room has a more organic feel and features lots of details. Lots of rooms are receiving complete overhauls. Some cool stuff like glass, ramps and overhead platforms bring a new feel to some maps

New Areas

Every outside area was just a big emptiness. This WAD turned them into entirely new areas.
In E1M1 Hangar you actually start in a place that looks like a hangar!

Open World

All maps are connected. You can go back to a previous map and it even keeps track of secrets in each map separately.

Reworked Secrets

Getting rid of the famous "push a button here and something happens somewhere completely unrelated" and "look for a slightly different wall texture" (well, most of them). Some secrets might not be exactly where you remember.

Better Difficulties

I've rampped up the higher difficulties. If you play on difficulties 1-3 you might not see much difference, but 4 and 5 are considerably more interesting


This is a project I started as a way to learn level design. I want to put my level design skills to test by trying to improve on something I've played over and over

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Waist Deep in the Dead v0.1

Waist Deep in the Dead v0.1

Demo 7 comments

Demo Version v0.1. Contains levels 1 to 4. Requires a source port such as ZDoom or GZDoom

Comments
lucktomic
lucktomic

a simple yes or no would be nice. is this dead?

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SwiftyMagee
SwiftyMagee

Status of the mod is "TBD", last release of anything was back in 2014, no replies from the creator in the comments section and the last time he was online was nearly six months ago...guessing this is dead.

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grouchbag
grouchbag

Looks VERY good!

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MrRumbleRoses
MrRumbleRoses

is this still being worked on or is it dead?

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