One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".
The bartering system and research books are being handled differently in TFN. Research books are no longer found, but purchased instead. The bartering skill has been completely revamped making it a very viable option to build your character around, and purchase unlimited research books using money and using your bartering skill. No longer is barter a waste of XP and no longer will you find yourself heading straight for the research books right at the beginning of the game which seems to break immersion of roleplaying. You will now find research books sellable by new fully voiced and interactive NPCs scattered throughout the main zones, created specifically for TFN.
i love the idea of changing it so that books can be bought it adds more realizm to the idea of learning and provides more importent to shops best mod yet and a amazing job on the skins ive bin looking at some of them to figure out how to improve my own
Thanks Cruor!
I agree, shops weren't all that important. Apart from buying the lockpicks if skipped the tutorial, and using the occasional gun shop to buy ammo and on a rare occasion a new pair of armor... any characters who don't use guns would find shops almost useless. It was basically making all that money that most people carry merely a lump in your pocket, except for buying a prostitute... but even then you could just jump on someone in a alley way.
Having a book shop makes perfect sense, and I hear that all weapons are useful in their own way which means shops now sound like they are essential.
And if the White Cloud now sells occult items like mentioned in this mods feature list, sounds like I'll be saving some money =D