Vincentz Infinite Projects. Features New and/or Changed... : 10.000 BC Start, Eras, Tech Tree, Units, Leaders, Movement System, Yield Tile Changes, Terrain Features, Advanced Combat System, Platy's User Interface, Promotions, Buildings, Projects, Processes, Visibility changes, Lots of Resources, Improvements, Roads, Specialists, Corporations, Guilds, Civics, Wonders, a customized GameCore and lots more, while still maintaining the BtS feeling.
Added a new domain : Space. Not entirely sure how its going to play out yet though, but basically the space-units should be invisible as well as unattackable from the surface with some exceptions. Maybe even a switch between surface and space for the units, so multiple layers... Added a few new invisibilities and promotions: Militia with a infiltrator promotion Sniper with a sniper promotion Added new Upkeeps, though havent edited the civics Lowest (used to be double of none iirc) Highest Low Pop / High City (Good for tall empires) High Pop / Low City (Good for wide empires) Added a 3rd and 4th city culture radius at Refined and Legendary