Vincentz Infinite Projects. Features New and/or Changed... : 10.000 BC Start, Eras, Tech Tree, Units, Leaders, Movement System, Yield Tile Changes, Terrain Features, Advanced Combat System, Platy's User Interface, Promotions, Buildings, Projects, Processes, Visibility changes, Lots of Resources, Improvements, Roads, Specialists, Corporations, Guilds, Civics, Wonders, a customized GameCore and lots more, while still maintaining the BtS feeling.
Changed the way units upgrade Changed the Militia units The MAXUPT is now based on Era Changed the Limited Combat Rounds
Changed the way units upgrade:
It will take 3 turns until unit is finished upgrading
The XP cap is changed to soft cap, but lowered to 4xp / era.
so xp is cap * era plus half above the cap * era.
changed the Militia units. They now basically works like Snipers, meaning they got invisible and AttackAI instead of defenseAI, as I thought it was weird they "ran home" after being spawned by a city capture. Now they work a bit like partisans/resistance/terrorists which was their intended purpose.
The MAXUPT is now based on Era. STARTUP is basenumber (altGlobalDefines.xml)
so... in neolithic the maxupt is now 3 (STARTUP) and increases by 3 per era (MAXUPT)
Neo = 3 , Anc = 6, Cla = 9, Med = 12, Ren = 15, Ind = 18, Mod = 21, Tra = 24, Fut = 27
Changed the Limited Combat Rounds so it withdraws as before, though if successful withdraw the attacker gets XP, but if unsuccessful the defender gets an extra attackround and XP.