Vincentz Infinite Projects. Features New and/or Changed... : 10.000 BC Start, Eras, Tech Tree, Units, Leaders, Movement System, Yield Tile Changes, Terrain Features, Advanced Combat System, Platy's User Interface, Promotions, Buildings, Projects, Processes, Visibility changes, Lots of Resources, Improvements, Roads, Specialists, Corporations, Guilds, Civics, Wonders, a customized GameCore and lots more, while still maintaining the BtS feeling.
Vincentz infinite Project 1.7 brings pollution and oil consumption among many other things
Beta version for testing new movement system: Diagonal move cost x1.5 Hill roads nove cost x1.5 Crossing river cost 3 moves
Added a new domain : Space. Not entirely sure how its going to play out yet though, but basically the space-units should be invisible as well as unattackable...
Changed the way units upgrade Changed the Militia units The MAXUPT is now based on Era Changed the Limited Combat Rounds
New version have limited combatrounds to 10, after which the attacker will withdraw. Also removed some python files for aircombat experience that used...
1.3B: More Bug fixes. See Civ Fanatics page for more info. 1.3A: Bug fixes, Change of behavior with Range Strike: Now rangestrike will hit defenses before...
Updated Theme Colors in the VIPLoader. Added a Font install to the VIPLoader for those without the nyala.ttf (windows 10). Updated to latest Platy's UI...
Changes to healing cost, changes to rangestrikers, Rangestrikers in cities gets 1 more range, citywalls and castles protect against Rangestrikers like...
Fixed a couple of things with rangestrike: now show correctly damage when return fire. A range 2 unit cannot be hit when attacking a range 1 unit from...
Healing now cost gold (can be adjusted in globalDefinesAlt.xml) Now Invisible units isnt counted in the max Unit per tile. Can see how many units is on...
Just the terrain files for use in other mods, as standalone or in Custom Assets.